D20:Magic Items: Artifacts Rules
[top]Artifacts
Artifacts are extremely powerful. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on. Each could be the center of a whole set of adventures?a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on.
No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.
No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.
[top]Minor Artifacts
Minor artifacts are not necessarily unique items. Even so, they are magic items that no longer can be created, at least by common mortal means.
[top]Minor Artifact Descriptions
Described below is a selection of the most well-known (not necessarily the most numerous) minor artifacts.
[top]Major Artifacts
Major artifacts are unique items?only one of each such item exists. These are the most potent of magic items, capable of altering the balance of a campaign.
Unlike all other magic items, major artifacts are not easily destroyed. Each should have only a single, specific means of destruction.
Unlike all other magic items, major artifacts are not easily destroyed. Each should have only a single, specific means of destruction.
[top]Major Artifact Descriptions
System Reference Document.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:02 PM 0 Comments, 8,414 Views |
, 05-20-2007 at 10:57 AM
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