Cec Stacey wrote:
>
> >
> > If a scion kills a blooded character with Azrai's bloodline, there is
> > a small chance that they will be tainted. They have a good chance
> > (based on their bloodline strength) to resist the corrupting effect.
> >
> > If a scion commits blood theft (killing the scion of Azrai with a
> > blow to the heart [intentional or otherwise]) they have a much
> > greater chance of having their bloodline tainted by the act. This is
> > much harder to resist than merely killing the scion.
> >
> > The determining factor is the number of blood points absorbed by the
> > scion from the scion of Azrai.
> >
> > This works under the presumption that committing Blood Theft is evil.
> > The very act opens up the player to the evil god's energies. At the
> > very least, killing is required....
> >
> > Jaime
>
> I just thought of an ideal way to handle it. Go by percentages of Azrai to
> Other BL points. Then, every time there's a positive change in the Azrai
> score, figure out the percentage Azrai's blood is of the whole, and roll
> that as a percentage chance of a change. Eg. - Mr. Boffo the Marvelous has
> a BL of 18 of Vorynn, and bloodthefts an awnsheighlin for 2 pts. He now
> has a BL of 20, of which 2 are Azrai. That's 10% - you rolls the dice, and
> you takes your chances. If the 10% comes up, you've got a budding
> awnsheighlin on your hands. You could also force checks periodically (such
> as every domain turn) to reflect that evil, evil blood trying to dominate
> its host. It'll make people more hesitant to bloodtheft awnsheighlin. And
> it's a simple way for those who want to make it risky.
> .
> ************************************************** *************************
> > I don't see bloodtheft on azrai scion as evil...
after all, they are monsters! In ADD, you kill monsters in order to get
some xp.This is not considered as evil (even paladins act like this).
i believe that gaining bloodpoints can be considered to some extent as
"gaining xp" (it's a "reward" for the death of monsters).
Corrupting effect of azrai's blood should be enterly tied to the GM's
will: why should you roll the dice for such a decision in your game?
it would make such drastic changes that it may lead to some unwanted
conequences.i believe that is "playing with fire":
a GM should always have a absolute control on the major event occuring
in is game.

Augustin du payrat
Email: rachid.eljanati@galeode.fr