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Thread: Archers bonus vs mounted units
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11-07-2011, 12:54 PM #11
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11-07-2011, 01:32 PM #12
That bit about the irregulars sure makes me excited to see what I can do with Mhoried as their musters are irregulars. Now to consider the possibilities of units with composite bows.
One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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11-09-2011, 06:35 PM #13They probably forgot the cavalry bonus or didn't agree with authors of the boxed set.
I never used the war-cards myself, it seemed very over simplistic and didn't fit in with the more story-based game I was aiming at. Given the BR was partly targetted at the war-gaming crowd I always wondered if the warcards were expected to be used by the designers or just used to round-out the set while things like battlesystem, warhammer, etc were expected to be used in practice.Last edited by AndrewTall; 11-09-2011 at 06:40 PM. Reason: added comment I was responding to
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11-09-2011, 07:10 PM #14
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Rjurik use longbows. If the bonus should have been left out for any archers then it should have been the Vos Archers, but we all know Vos units simply had their stats copied over from the Anuireans.
I think TSR wanted to profit off the card game hype of that time. Did you know that Dragonlance setting had a card-based system?
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11-13-2011, 06:02 PM #15
Hmm, no idea why but I had it in my head that only Anuireans used longbows :confused:
I vaguely recall a TSR card-based game that died a death (spellfire?) but I never looked into it in any detail. What confuses me is that BR was specifically described as a cross between a RPG and a wargame, used D&D but didn't used something similar to battlesystem, although the latter may have died a death by the time BR came out.
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