Trizt wrote:
>
> On 29-Jan-98, Ludovic LIEVRE (lievre@lgc.iut-tlse3.fr) wrote about Re:
> [BIRTHRIGHT] - Languages of Cerilia Pt.2- Rjurik:
> ->Trizt wrote:
>
> ->> I have to say that I don't agree on to dividing the languages into more
> than
> ->> two in each region, this due the limited numbers of prof. points.
>
> ->Ok I can understand that. But what about dividing this slot in subslots.
> ->For example one slot in Rjurik is divided in the three modern Rjurik
> ->languages.
> ->The player chooses to have more in one slot than one other.
>
> I can't say your idea was bad, but no, I don't think that would work well. I
> think the more simple the rules/system is the better and in RPG you have to
> drop realism to some point.

Agreed, but my players like such rules and "more realism", some of them
play Rolemaster :)

We tried x times (10 < x < Infinity) to change and adapt AD&D Rules for
more realism, but it's too complicated and we finally always have fun
with these rules.

- --
Ludovic LIEVRE
Laboratoire LGC / Equipe API
50, Chemin des Maraichers
31077 TOULOUSE Cedex 4 - FRANCE
Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
http://www.etud.insa-tlse.fr/~llievre