View Poll Results: Should Chap 1 be sanctioned?
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Thread: Sanctioning Vote for Chap 1
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02-05-2005, 10:45 PM #1Birthright Developer
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All right let's see if we can wrap this up now. I think we've finally got it down. Please if there are any editorials/typos let me know - they can be fixed without any additional voting.
Duane Eggert
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02-05-2005, 10:46 PM #2Birthright Developer
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Here is the pdf version.
Duane Eggert
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02-05-2005, 10:47 PM #3Birthright Developer
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Here is the word version.
Duane Eggert
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02-06-2005, 12:25 AM #4
All looking good to me.
Let me claim your Birthright!!
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02-06-2005, 10:50 AM #5
Urgoshes, not Urgroshes.
The dodge bonus should be +4, not +2, right?
Otherwise seems OK...
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02-06-2005, 02:33 PM #6Birthright Developer
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02-06-2005, 04:55 PM #7Yeah...I gave up on complaining about that...a straight cleric would kick the paladin's butt. I once suggested allowing paladins of Neserie to multiclass as clerics [which is in Ch 1], and allowing their caster levels to stack [not included in BRCS, but what I will use IMC].
I think the Paladin of Cuiraecen class is pretty cool. I used it for a high level Fhyllie the Sword IMC, and liked the results. The bonus feats plus paladin abilites really do a good job of conveying that militant warrior feel the class should have. Good work on that.
Overall I think Chapter 1 looks pretty good.
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02-06-2005, 05:09 PM #8Senior Member
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Some suggestions:
I personally consider BR a High-fantasy campaign when it comes to regents and would suggest giving regents a 32 point buy for those characters.
Change the terminology of regional background skills to cultural background skills because elsewhere the different types of humans are always referenced as a race or culture.
Regional feat mechanics were changed in 3.5 for the official game settings but has not been changed for BR. Was this a choice of the BR developpers?
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02-06-2005, 08:10 PM #9Birthright Developer
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Urgoshes, not Urgroshes.
Per the PHB it is urgrosh
What is this in reference to?The dodge bonus should be +4, not +2, right?Duane Eggert
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02-06-2005, 08:29 PM #10Birthright Developer
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The rules don't make any distinction betwen a regent and a non-regent at character creation, nor should they. Regents can gain extra benefits, but these are tied into scion class levels with some other variant rules specified in Chap 8. It was decided when putting this together to avoid the highest campaign design as a norm and instead to go with the tougher campaign as the norm. As the DM it is your call to change the amount of points allowed or to use any ability generation system you so desire (rule 0 as it is commonly referred to). The one thing that should be kept is that all ability scores are generated at the same time, that is to include the initial score that determines a scion's bloodline strength score at the same time (part of that balance thing).I personally consider BR a High-fantasy campaign when it comes to regents and would suggest giving regents a 32 point buy for those characters.
Good point and I consider this an editorial so it will require no additional vote, as long as the terminology is consistent.
Yes.Regional feat mechanics were changed in 3.5 for the official game settings but has not been changed for BR. Was this a choice of the BR developpers?
We weren't going to continue chasing the other campaigns. I personnally don't play any Forgotten Realms games and am not going to keep on buying them just to see what is going on there - I only have a finite amount of money (just ask my wife). The method used is consistent with Wheel of Time which was a lot closer to the model used at development and the cultural/regional skill system was modified from the Wheel of Time system basically because it seemed awful harsh to limit it to a single skill with 4 ranks (all of a human's initial bonus) and have that single skill be a class skill. The concept used seemed to be more agreeable to the masses with not as many restrictions and allowed the carry over of the cultural (i.e. human race) characteristics of the 2nd ed game.Duane Eggert
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