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  1. #11
    Site Moderator geeman's Avatar
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    A few points regarding the vitality/wound point system that I`m not sure
    were clear from the post introducing the changes or from later discussion:

    1. There is no saving throw required when one takes wound damage. The
    effects are automatic and can only be changed by healing the
    damage. Rolling the saving throw for the damage always struck me as a bit
    of an odd game mechanic and it seems like something that would slow down play.

    2. There`s a fairly minor, but significant change to the proposed system in
    that being reduced to 0 wound points is NOT fatal. There is no -10 rule,
    but if you take a look at the table on the effects of damage you`ll see
    that both vitality points and wound points must be reduced to 0 in order to
    kill a character. Now that might not seem a big difference from the
    standard V/W system since characters are generally killed by wound damage
    after their vitality points have been reduced to 0 first, but it does
    address the issue with the "lucky critical" hit from a creature. Unless
    the victim`s vitality points have been reduced, most heroic characters can
    only be knocked unconscious by such an attack. Any foe capable of
    delivering a critical blow that would kill a character (by reducing both WP
    and VP to 0) would be capable of delivering the same blow as standard
    damage and killing the character.

    3. I was thinking I`d combine this system with a 2d10 roll rather than d20
    for attacks, which would make those critical hits less likely.

    Laters,
    Gary

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  2. #12
    Site Moderator kgauck's Avatar
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    Gary writes
    > 2. There`s a fairly minor, but significant change to the proposed system in
    > that being reduced to 0 wound points is NOT fatal.

    Actually, its my experience that such systems have a system shock/stabilization
    roll when wounds reach zero. Characters might stabilize, die, or remain in
    shock.

    Kenneth Gauck
    kgauck@mchsi.com

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  3. #13
    Site Moderator geeman's Avatar
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    At 09:55 PM 6/6/2003 +0000, Kenneth Gauck wrote:

    > > 2. There`s a fairly minor, but significant change to the proposed system in
    > > that being reduced to 0 wound points is NOT fatal.
    >
    >Actually, its my experience that such systems have a system
    >shock/stabilization
    >roll when wounds reach zero. Characters might stabilize, die, or remain in
    >shock.

    In the system I`m proposing, 0 wound points = unconscious. One of the
    things I`ve never really care for in D&D is the almost binary nature of
    life and death. People should get knocked out a lot more often than the
    system would portray--particularly heroic types.

    Another reason I did it that was is because the -10 rule always struck as
    being a sort of half-assed way of representing a dying state that only
    works if one thinks of dying as being like a rocket launch count down, so I
    wanted to do away with that too. Wound points pretty well replace the 10
    hit points of the -10 rule, and instead of counting round by round I`d
    rather something like the optional system of being "comatose" if one is
    reduced to both 0 wound and 0 vitality and not killed outright.

    One could still use the -10 rules for that system pretty easily if one wanted.

    Gary

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  4. #14
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    On Sat, 2003-06-07 at 08:42, Gary wrote:
    At 09:55 PM 6/6/2003 +0000, Kenneth Gauck wrote:

    > > 2. There`s a fairly minor, but significant change to the proposed system in
    > > that being reduced to 0 wound points is NOT fatal.
    >
    >Actually, its my experience that such systems have a system
    >shock/stabilization
    >roll when wounds reach zero. Characters might stabilize, die, or remain in
    >shock.

    In the system I`m proposing, 0 wound points = unconscious. One of the
    things I`ve never really care for in D&D is the almost binary nature of
    life and death. People should get knocked out a lot more often than the
    system would portray--particularly heroic types.

    Gygax did NOT intend that, in fact if you read the original material
    (and the 1st Ed AD&D DMG - see page 82) you will find it explicitly
    stated so. Zero hit points represents the inability of the character to
    continue combat. For Monsters/NPCs at such a point they will simply be
    unconscious, surrender or flee, unless noted differently (e.g. bears).
    Beings at zero hit points may be immediately slain (e.g. stabbed through
    the heart), captured etc. It even recommends what to do if PC parties
    always kill their opponents at such a point - i.e. opponents begin to
    fight with greater ferocity, increased morale (fanatic) knowing that
    it`s a win or die situation.

    It has been PLAYERS not the system that failed to distinguish the
    non-binary nature. (and the editor/author of 2e AD&D) The -10 "rule" in
    2e was an extraordinary mangle by a bunch of editors that understood
    nothing at all about the original intent or mechanism. Until the evil
    publishing empire put its foot down there were some quite unflattering
    (but IMO very valid) criticisms of their "lightweight" experience.

    Another reason I did it that was is because the -10 rule always struck as
    being a sort of half-assed way of representing a dying state that only
    works if one thinks of dying as being like a rocket launch count down, so I
    wanted to do away with that too. Wound points pretty well replace the 10
    hit points of the -10 rule, and instead of counting round by round I`d
    rather something like the optional system of being "comatose" if one is
    reduced to both 0 wound and 0 vitality and not killed outright.

    One could still use the -10 rules for that system pretty easily if one wanted.

    Gary

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  5. #15
    Site Moderator geeman's Avatar
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    At 10:32 AM 6/8/2003 +1000, Peter Lubke wrote:

    >>In the system I`m proposing, 0 wound points = unconscious. One of the
    >>things I`ve never really care for in D&D is the almost binary nature of
    >>life and death. People should get knocked out a lot more often than the
    >>system would portray--particularly heroic types.
    >
    >Gygax did NOT intend that, in fact if you read the original material
    >(and the 1st Ed AD&D DMG - see page 82) you will find it explicitly
    >stated so. Zero hit points represents the inability of the character to
    >continue combat. For Monsters/NPCs at such a point they will simply be
    >unconscious, surrender or flee, unless noted differently (e.g. bears).
    >Beings at zero hit points may be immediately slain (e.g. stabbed through
    >the heart), captured etc. It even recommends what to do if PC parties
    >always kill their opponents at such a point - i.e. opponents begin to
    >fight with greater ferocity, increased morale (fanatic) knowing that
    >it`s a win or die situation.

    Reflecting Gygax`s original intention may or may not be a valuable thing to
    do--but it`s not really my goal. It`s certainly not what I`m trying to do
    with a vitality/wound point system. I just don`t find the same subtleties
    that you see in Gygax`s 1e rules. The mangling of later writers were IMO
    improvements upon the vague 1e system--particularly where things like the
    -10 rule were concerned. If I go play in EGG`s game I`ll do things his way
    (if he DMs.) Otherwise, I`ll take his stuff under advisement. If I were
    to rank game designers whose opinions I value his name would appear on the
    list--but it`d be somewhere in the middle double digits range.

    Gary

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  6. #16
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Gary" <geeman@SOFTHOME.NET>
    Sent: Friday, June 06, 2003 5:42 PM


    > In the system I`m proposing, 0 wound points = unconscious. One of the
    > things I`ve never really care for in D&D is the almost binary nature of
    > life and death. People should get knocked out a lot more often than the
    > system would portray--particularly heroic types.

    Well, I`m going by Star Wars here, because its the only d20 I have which
    spells out the wound system, and it seems to do that, It says, "If your
    wound points drop to 0, your character is unconcious and dying. You must
    immediatly make a Fortitude saving throw against a DC 10. If the save
    fails, the character dies." You make this check every hour until you fail
    (DC 10 + 1 per hour of unconciousness), succeed by 10 or more (then you`re
    stable), or someone uses the Heal skill (DC 15) or healing magic.

    So, I am I right to read that instead of "unconcious and dying" you`d rather
    go with just unconcious?

    Kenneth Gauck
    kgauck@mchsi.com

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  7. #17
    Site Moderator geeman's Avatar
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    At 10:00 AM 6/9/2003 -0500, you wrote:

    >So, I am I right to read that instead of "unconcious and dying" you`d rather
    >go with just unconcious?

    Yeah, that`s right. I did that for two reasons. First, to do away with
    the "whammy" of the one-kill critical hit, which is most people`s objection
    to the vitality/wound system--myself included. Second, in order to have a
    more articulated system of effects for damage. There`s a tweaked list of
    categories for damage in that vitality/wound document that covers most of
    the conditions caused by various types and amounts of damage. 0 vitality =
    fatigued, 0 wound = unconscious. I also added a condition, injured, and
    made the effects of fatigue and exhaustion a cumulative process rather than
    a pair of more dire conditions per the 3e/D20 rules. That means the
    "fatigued-injured-exhausted" conditions have a total effect of -6 to
    strength and dexterity (-2 from each condition) plus various effects based
    on the condition; cannot run or charge (fatigue) moves at half normal speed
    (exhaustion) and makes only partial actions (injured.) Each of these
    conditions can occur independent of one another in combat. Well, one has
    to be fatigued in order to be exhausted, but that`s kind of the point....

    So let`s say the lucky critical that everyone always worries about sneaks
    in and 12 points of damage to a character with 10 wound points and 8
    vitality points. That character would be unconscious because his wound
    points were reduced to 0. The remaining 2 points of damage would reduce
    his 8 vitality points to 6. That character is injured (wound points
    reduced) so he suffers -2 to str and dex and can only make partial actions,
    but since he`s out that doesn`t much matter until he wakes, a DC 25
    Fortitude save per round. Since the DC of that Fortitude is so high most
    characters will remain out for a while, many may not be able to wake on
    their own. I think I`ll change that check to DC 20, though, just to give
    low level characters a shot at it.

    Let`s say that same character was struck by a lucky critical hit that did 6
    wound points of damage rather than 12. According to that document he is
    not fatigued (0 vitality) nor exhausted (0 vitality + wound damage) but
    injured. In the SW vitality/wound system this character would be fatigued
    (-2 to str & dex) and has to make a fortitude save to avoid
    unconsciousness, but in this system there is no roll to avoid
    unconsciousness. Injured (having suffered wound damage) does mean that he
    can make only partial actions. The character is "shot in the leg or
    shoulder" and must choose to run or fight. He can no longer do both. (He
    could make a partial charge action, though.) He still has vitality points
    left, however, so he can survive on the battlefield, albeit in a weakened
    state.

    If that character was hit by an attack that does 8 points of standard
    damage his vitality would be reduced to 0. His wound points have not be
    effected yet, so he is fatigued, -2 to strength and dex, can no longer run
    or make charge attacks and, of course, all subsequent damage is attributed
    to wound points.

    An attack on that same character that did 10 points of standard damage
    would reduce his 8 vitality points to 0 and his 10 wound points to 8. That
    character is now fatigued (0 vitality) injured (wound points reduced) and
    exhausted (0 vitality, wound points reduced) so his overall condition is -6
    to str and dex, he cannot run or charge, moves at half his normal speed and
    he can make only partial actions. Given the way combat works this is the
    most likely scenario.

    It`s a more articulated and progressive thing than the standard Star Wars
    (or other) wound system. In effect, I think it`s somewhere between hit
    points and the vitality/wound points of WotC.

    A couple of notes about this system that I think should be mentioned or
    reiterated in order to get the proper context.

    1. I`m thinking of combining this with a 2d10 roll rather than 1d20 for
    attacks to get a simple curve of results, which will wind up making
    critical hits much more rare.

    2. The system is also combined with a set of rules regarding access to
    vitality and wound points based on the "heroic" or "common" condition of
    the character. That heroic/common system makes vitality and wound points a
    bit more flexible and ties them in with levelling up.

    3. I`m doing away with the -10 rule and replacing it with a system of
    "comatose" rules (also noted in that document) but one could still use the
    -10 rule if one preferred. Wound points AND -10 seems awful generous, but
    that kind of thing is up to the DM.

    4. One other tweak that I`m considering that I think most people will
    object to at first is that I`m going to do away with the constitution bonus
    to vitality points. I fully expect players to howl about this at first,
    but since I`m making it a universal change (nobody`s con effects vitality
    points, so their opponents will have the same stats) it really isn`t
    unbalancing. Because people like to have big numbers for their stats,
    however, I expect this to be one of those things that people have trouble
    getting used to.

    "I had 48 hit points, now I have 40 vitality points... this sucks."

    "Yeah, but you also have 11 wound points. Besides, the creatures that you
    encounter will have their vitality points reduced as well, so you`re not
    really less powerful in relation to the actual templates and ability scores
    of other creatures.... Your constitution just no longer has a greater than
    normal effect on your character`s overall stats."

    A few months ago I wrote up a description of the effects of ability scores
    on character class features, and coined the phrases "multipler" vs "flat"
    bonuses for the ability score modifiers. Constitution has a "multiplier"
    bonus on hit points in 3e/D20 in that the modifier is multiplied by
    experience level to get a cumulative increase in hit points. Dexterity, on
    the other hand, has a flat bonus to AC in that it is added only
    once. There`s no real reason that that needs to be the case. One could
    have to opposite. Hit points might never change, but AC could increase to
    the point where characters became effectively out of the EL of one
    another. It would be weird, but it would be a different shade of the same
    issue. However, the mix of multiplier and flat bonuses is something that
    I`m finding increasingly difficult to justify, so I`m doing away with the
    multipliers. In the long run I don`t think it will really be that big a
    problem. In this case, using a vitality/wound point system constitution
    still gives a flat bonus (to wound points) but the multiplier function of
    constitution will no longer be in effect.

    I still haven`t quite figured out how I want to do away with the
    intelligence modifier to skill points--or if I should at all since it has
    less of an effect overall on combat than con/hit points. We`ll see. I`ll
    have to playtest this a bit.

    Gary

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  8. #18
    Site Moderator kgauck's Avatar
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    I rather like the real possibility of the one hit kill threat. Its
    probabaly my central reason for abandoning hit points.

    Kenneth Gauck
    kgauck@mchsi.com

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  9. #19
    Site Moderator geeman's Avatar
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    At 06:09 PM 6/9/2003 -0500, you wrote:

    >I rather like the real possibility of the one hit kill threat. Its
    >probabaly my central reason for abandoning hit points.

    You could still use the system and replace "unconscious" with "dead" pretty
    easily. There`s still the other tweaks regarding fatigued, exhausted and
    injured.

    Gary

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