- -----Original Message-----
From: Tommy Ashton II
Date: Thursday, May 27, 1999 11:45 AM
>
>Well I have to agree with you there. I don't like having to buy a
>hundred modules to get a complete campaign setting ( the reason I
>dropped RIFTS).

The alternative is often a $150 game set. The multitude of moduals offers
two benifits: 1) pick only what you want, and pay only for that, 2) you can
spread the payments over a long period.

>This not Greyhawk or Forgotten Realms where there is Gods for everything
>from sewing to sewage management. >;) Take in account I am not bashing
>this, I love mythologies and gods appearing in the campaign (a devotee of
>mythology) but this isn't a high magic world. These gods just don't get
involved
>in the affairs of their worshippers to a degree. I think the Original
designers
>such as Baker just wanted to have these gods on the periphel of the
campaign,
>there but not really used.

What do you mean when you say gods are "used". What are gods doing? I have
never been in a FR campaign, indeed BR is my first published AD&D campaign.
We used home made campaigns during my early period of gaming, before I got
involved in other kinds of RPG's and gaming. I have never seen a god do
anything, or a god used in a campaign in any way other than the remote
ultimate cause of things. It sounds game-busting.

Kenneth Gauck
c558382@earthlink.net

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