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Thread: Unblooded Rulers
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04-07-1998, 06:36 PM #16MANTAGuest
Unblooded Rulers
Try doing your Domain turns between game sessions.If that isn´t possible
try at least knowing in advance what actions your players are going to
atempt so that in your session you just have to roll the dice and don´t
lose much time (non-regents will apreciate this...).
The best solution, I think, is to involve EVERYONE in the domain turn. Most
players are non-regents but they can be ministers or advisers giving their
opinions (after all if the realm goes down, they go down with it, so it
pays off to give their opinion).
Just my thoughts.
MANTA
- ----------
> From: Paul L. Ming
> To: birthright@MPGN.COM
> Subject: Re: [BIRTHRIGHT] - Unblooded Rulers
> Date: segunda-feira, 6 de abril de 1998 8:51
>
> >Our basic conclusion .... You need to spend *at least* 10 times as much.
> >And since the unblooded *cannot* collect *any* RPs of their own, these
RPs
> >have to come from a Blooded Regent.
>
> I have missed a few of these posts (our server here is 'moving' and
> being, shall we say, 'quirky'? ;-), so bare with me.
>
> My question is (and sorry if this has already been addressed), if all
> these other worlds (Greyhawk, FR, Mystara, etc) have rulers and they do
just
> fine, what makes it impossible (or highly unlikely) that a non-blooded
> character in BR can't be a regent? Yes, I know that the blood of the
regent
> is 'tied' to the land, but shouldn't that just make it easier for him to
> rule? Or maybe just give him certain abilities that non-blooded regents
> can't get? (like being able to 'feel' when his people are upset ["I felt
a
> great distubance in the force, as if millions of..." ...you get the
point]).
>
> I just started my BR campaign two weeks ago, and three of the five
> players have blooded characters...two of those are regents. One thing I
did
> was expand the 'domain turn actions'. Now, it has a few more Character
> actions. Why? Well, at the begining of the first session, I decided to
> start off with a domain turn. To get the hang of it and to let the PC's
> start their holdings up, so to speak. At that first session, there were
> only 3 people. Two of them were regents. That turn took over 4
> hours...during which time the non-regent PC just sat around and twiddled
her
> thumbs. It sucked. So, I expanded it a bit (by three character
actions).
> I allow the non-regnets to do things in the domain turns. Is this
normal?
> Or are the non-rengents just supposed to sit on their butts as the
regents
> get to do all the 'cool stuff'? This isn't fair, so now, while regents
will
> frequently be improving their lands, the non-regents will be improving
> themselves. :) Now there seems to be more thought put into what kind of
> character the player wants....do they want political power....or personal
> power? (Base terms, yes, but it works.)
>
> What do you guys think?
>
> Denakhan the Arch-Mage
>
>
>
>
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