Friends, we all have a game system to play Birthright in. Unless HM did

something really stunning we are not going to abandon the systems we already

prefer. Rather the potential here lies in the ideas, insights, and

creativity that another pair of (collective) hands can bring to the setting.

If someone does a good piece on Ghoere, for instance, I can make sense in my

own terms what a +15 sword of terrible thwaking means.



After all, were I to take a look at another player`s PS of Ghoere, I would

already be doing some adjustments to fit my pre-concieved notions and my

prior decisions. Hackright is going to offer two kinds of potentials, a

spoof on our favorite setting and a chance for new ideas on things not

already settled.



Kenneth Gauck

kgauck@mchsi.com