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  1. #1
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    BR rules look easily adaptable for another DnD campaign if only for it's blooded scions and RPs. Not many campaigns have mortals absorbing divine essence, and the fact that only blooded can rule has probably been a well discussed topic before.

    Initially I tried modifiying them without abilities and RPs, and it looked OK if dull. But why go against the flow? With a simple change, it looks on the surface to be plausible.

    Replace divine blood from several gods with that from the "God of Royalty / Rulership." There needn't be a catacylsmic battle where gods die in order for you to be blooded, instead it's just a behind the scenes indicator of sorts from the god of Rulership. It would be somewhat more common I think, since it could be viewed more as a 'blessing' or certain 'destiny' from the Rulership god.

    Perhaps an insignificant commoner could have a weak or minor 'bloodline,' or 'rulership score' and could later be a local noble who uses his powers to influence just his town or area.

    People with larger scores would be destined for greater things, or doomed to obscurity if never tapped. It would take away from the mystique of your uniquness, but thats why this can be adaptable for other worlds. :P

    The only thing which would be a problem would be the different god-lines. How would something of Azrais descent be converted if there's only one god ... first reaction was that there would be different facets of the god, like the Trinity in Christianity. Seperate yet the same. Or, there actually are three different gods of rulership. Or, maybe nine facets/gods ...

    Good = Benevolent.
    Neutral = Fair.
    Evil = Self-serving, greedy, powerhungry.
    Chaotic = Free spirit, rebel.
    Lawful = Authority (deference to), trutworthy.

    So, blooded abilities like "Elemental Control" could have chaotic scions have fire, lawful water, good air and evil earth. The same could apply for resistances. If it can be categorized by the subset above, why not?

    Do any of you see any problems with this?

    Just me musing ...

  2. #2
    Administrator Green Knight's Avatar
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    Or, you could just forgett about the whole divine bloodline thing and use RP anyway. Kings rule, they gain regency. End of story. The game mechanic is the same, but the explanation behind is different.
    Cheers
    Bjørn
    DM of Ruins of Empire II PbeM

  3. #3
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    You probably would only need bloodlines if you intended to use some of the other aspects of the game. Such as bloodtheft and the ability to cast realm spells. Otherwise I agree with the Green Knight that you would just adapt the regency part of the game. Think of regency as political clout, you can gain it, spend it, and lose it all together depending on what you do.
    Lord Eldred
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    United Provinces of Cerilia
    "May Haelyn bring justice to your realm"

  4. #4
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    Actually Eldred you could adapt such that realm spells would be possible as well.
    This is an adventure dammit! I expect to be rewarded for acts of homicide!

  5. #5
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    Sure you could keep bloodlines and that would make it adapt.
    Lord Eldred
    High Councilor of the
    United Provinces of Cerilia
    "May Haelyn bring justice to your realm"

  6. #6
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    Orginally posted by Lord Eldred

    Sure you could keep bloodlines and that would make it adapt.
    You don't need to retain blood lines as a requirement for casting realm magic. There are plenty of other ways to restrict its availability.
    This is an adventure dammit! I expect to be rewarded for acts of homicide!

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