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Thread: Battle magic poll
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02-20-2002, 10:57 AM #1
This went wrong. Is it impossible to edit a poll?
The choices should be:
Retained as is.
Retained and modified.
Retained but changed altogether.
Removed because normal spells and realm spells cover the subject.
Removed becuase it is unbalancing.
Removed for some other reason.
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02-20-2002, 12:38 PM #2
Should be retained w/modifications.
a) Only blooded characters can use battle magic
B) You have to take a "Cast Ritual Spell" feat or something similar.
c) Casting a BM spell uses up that slot for a week.
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02-22-2002, 10:34 PM #3
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I think that Battle magic is covered by realm spells and area spells by definition of Battle magic. The idea that there are just spells that can only be used on the field of battle just doesn't make any sense to me!
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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02-23-2002, 11:03 AM #4
To that I agree! If there is to be any "battle magic" it must be usable both on and of a "battlefield". Otherwise, it just gets silly. The BR rules actually mention this problem - where can use use battle spells.
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02-24-2002, 05:27 PM #5
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Finally an enlightened soul to talk to!!! Down with specialized battle magic!
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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02-24-2002, 08:06 PM #6
I don't think that "battle" spells per say are something that shoud fall in its own class. To me they should be a realm spell or a standard spell with an area of effect. The only problem is that so many of the preists spels are incedibly limited in contrast to wizard spells. A single fireball can do catastrophic damage to large masses due to its area of effect. The best a cleric can do with a thrid level heal spell is heal a singe person 3d8+1 per level. It has always seemed to be a bit of an unfair match up. A wizard can wreak far more destruction then a cleric of the same level can bring good. The problem isn't that preists should or shouldn't have "battle" spells its that the basic fabric of preists is FAR to limited in their original D&D design. I'm all for expanding the power of preists and making them a force to be reckoned with! While preists should be largely the healers and peace bringers of the land. They should have the power to dispense justice and retribution of their deity. What sense does it make to have a god of war who can't fight or injure his opponents? Ah well... enough ranting.
Servant of the Most High,
Lawgiver
Isaiah 1:17
Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.
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02-25-2002, 02:27 AM #7
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The fact that clerics are limited bring balance in Birthright. There are a lot more clerics than there are wizards. Wizards get greater spells but I would take a cleric any day in a battle over a wizard because they are more balanced in and of themselves.
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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02-27-2002, 06:00 AM #8Orginally posted by Lord Eldred
The fact that clerics are limited bring balance in Birthright. There are a lot more clerics than there are wizards. Wizards get greater spells but I would take a cleric any day in a battle over a wizard because they are more balanced in and of themselves.Servant of the Most High,
Lawgiver
Isaiah 1:17
Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.
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03-02-2002, 05:24 AM #9
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Would they then wield more powerful magic?
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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03-04-2002, 08:49 PM #10Orginally posted by Lawgiver
I'm of the opinion that clerics should be seperated into two classes like Wizards and magicians. The majority of clerics are more like church leaders who don't weild massive amounts of divine power. Only the elite or blooded would then have access to standard clerical powers and spells.
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