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  1. #1
    Junior Member
    Join Date
    Nov 2001
    Here is a little somthing I did yesterday, hope you like it. oh and by the way....there is no description on the Holy Artist of Laerme´s history, as I have not written it yet!

    Requirements: To qualify to become a Holy Artist of Laerme, a character must fulfil the following criteria.
    Craft (any skill): 7ranks
    Perform: 7ranks
    Leadership: 7ranks

    Class skills: The Holy Artist of Laerme´s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge, all (Int), Perform (Cha), profession (Wis), Scry (Int, exclusive skill), Speak language (Int), Spellcraft (Int). See chapter 4: Skills in the Player’s Handbook for skill descriptions.

    Skill points at each level: 4+ Int modifier

    Class features
    All of the following are class features of the Holy Artist of Laerme prestige class.

    Weapon and Armour proficiency: Holy Artists of Laerme are proficient with all simple weapons. They are not proficient with any type of armour or with shields, but usually carry these proficiencies from their previous class.

    Spells per day: A holy Artist of Laerme continues to advance in spellcasting ability, as well as gaining the new abilities of his new class. Thus, when a new Holy Artist of Laerme level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not gain any other benefit a character of that class would have gained (wild shape ability, metamagic feats etc.). This essentially means that he adds the level of Holy Artist of Laerme to the level of whatever other spellcasting class the character has, and then determines his daily spells accordingly.
    If a character had more than one spellcasting character class before becoming a Holy Artist of Laerme, the player must decide which class to assign each level of Holy Artist of Laerme for the purposes of determining spells per day.

    Prestige domain: Upon gaining the first level, the character gains access to the prestige domain of Art (described below). The player gains the associated ability with the domain, and can choose the spells in that domain as his daily domain spells.

    Craft bonus: A Holy Artist of Laerme has a +2 sacred bonus on Craft (one skill only) checks.

    Veil of Glamour: This ability gives the character the power to invoke a Veil of Glamour around his body. This veil enhances either his diplomacy, bluff, intimidate or perform skill with +2 sacred bonus for 1round/level.

    Bardic knowledge: This ability is similar to the Bard Class ´s bardic knowledge (See Chapter 3: Classes in the Player´s Handbook).

    Suggestion: This ability provides the Holy Artist of Laerme with the power to use a Suggestion once or twice, depending on the level of the character, a day. The entrance angle to the suggestion must be of an artistic nature, such as complimenting a dancer or discussing the appraising of a picture with a dour dwarf.

    Ensnarement: This is a quite dreaded power of the Holy Artist of Laerme, one normally reserved for people who have greatly wronged lovers, or who has destroyed a temple to the Artist Goddess. The Ensnarement is a powerful curse that transports the victim into a painting, sculpture or other adequate artistic item. The victim must be present, but need, obviously, not be willing. If he fails a will save against a check vs. the Holy Artist of Laerme´s Wisdom bonus+level, he is instantly sucked into the item, where adequate food and warmth are provided for him. He can only escape if the sculpture is destroyed; but need then make a fortitude check against DC 25 or die, if the ensnaring Holy Artist of Laerme wishes it, or if a Dispel Magic against the Holy Artist of Laerme´s level is cast upon the item. Should he initially make the will save, the item is destroyed and a new one needs to be crafted. The item must always cost at least 5.000 GP and bless, virtue, sanctuary, atonement and command needs to be cast thrice into the item.

    Laerme´s Kiss: The Holy Artist of Laerme may, with a kiss to the forehead, bestow the same ability as a Magic Circle against Evil. This ability may be used Cha bonus times a day; if this is negative or zero, the ability is non-functioning.

    Prestige domain: A Holy Artist must take either Creation or Knowledge, depending on his preferences.

    Bardic music: This ability is similar to the Bard Class ´s bardic music (See Chapter 3: Classes in the Player´s Handbook).

    Inspiration of the Muses: With this power, a Holy Artist of Laerme may summon the power of one of the nine muses of Laerme. These are:

    Clia (Written history): The Holy Artist may rewrite history and thus, replay the passed round. Actions can be new ones or the same, but the dices for the old actions are re-rolled
    Melarna (Tragedy) This may affect a creature with Emotion (Despair) like the spell, though the duration is instantaneous and the dispelling means are the same as the Insanity spell.
    Thalia (Comedy) The ability to cast Remove Paralysis (the recipient will laugh herself out of the paralyses) once, Tasha´s Hideous Laughter (No +4 bonus due to type difference) twice and Emotion (Friendship) once.
    Terynne (Dancing) The victim is subject to a Otto´s Irresistible Dance.
    Kalliope (Epos) The use of Sympathy (Duration cut in half) once or Enthrall thrice
    Erinn (Fluteplay and lyrics) Brings forth the Flute of Erinn. Played, it produces the effect of a Banishment or Dismissal spell .
    Sesuall (Erotica) With this power the sensual abilities of the Holy Artist of Laerme vastly improve. He gains a +4 sacred bonus to Charisma for 1 round/level and can cast charm person twice without a sawing throw.
    Hymnia (Choirsinging) Confers the ability to use Shout, Cha bonus/day. If negative or zero, no Shout is possible.
    Amynestria (Astronomy) With this power comes the might of the Augury spell. Cha, Wis and Int bonuses /2 determine the total number of castings.

    Each of these powers may be invoked 4 times/week. Alternatively the Holy Artist of Laerme may forego the other three uses of the ability, to use a Greater Aspect of the Deity once/week.
    The use of the power is not dependant on a onetime choice. At each new week, the Holy Artist of Laerme may freely choose among the 10 powers.
    Powers which give more than use, must be spend within 24 hours after the summoning of the power or they are forfeit.

    Class lvl. Base att. Bonus Fort save Ref Save Will Save Special
    1 +0 +0 +0 +2 Prestige Domain: Art, Craft bonus
    2 +1 +0 +0 +3
    3 +1 +1 +1 +3 Veil of Glamour
    4 +2 +1 +1 +4 Bardic knowledge
    5 +2 +1 +1 +4 Suggestion 1/day
    6 +3 +2 +2 +5 Ensnarement, Laerme´s Kiss
    7 +3 +2 +2 +5 Prestige domain
    8 +4 +2 +2 +6 Suggestion 2/day
    9 +4 +3 +3 +6 Bardic music
    10 +5 +3 +3 +7 Inspiration of the Muses

    Art Prestige Domain
    Deities: Laerme
    Granted Power: The Holy Artist of Laerme gains a +5 sacred bonus to his appraise skill, and cannot be hurt by any objects/weapons created of a valuable metal (Silver, gold, platinum, Moraskorr etc.).

    Art Domain spells
    1 Enlarge
    2 Woodshape
    3 Stoneshape
    4 Minor Creation
    5 Facet
    6 Major Creation
    7 Protégé (Grant bard lvl equal to 2/3 your total character lvl!)
    8 True Creation
    9 Shapechange
    The Masetisan

  2. #2
    Join Date
    Dec 2001
    Murray, KY
    From what you have so far it sounds really good. I can't wait til you write the history/background on it.;)
    And I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him; and he went out conquering , and to conquer. Rev. 6:2

  3. #3
    Senior Member
    Join Date
    Nov 2001
    United Provinces of Ceril
    When you get the history background done you really should post it in the writer's guild rather than here :)
    Lord Eldred
    High Councilor of the
    United Provinces of Cerilia
    "May Haelyn bring justice to your realm"

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