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Thread: Initiate Feats

  1. #1
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    The recent Player's Guide to Faerûn and Races of Destiny introduces Initiate Feats. These feats are similar to domains in that they grant a special ability but where they differ is that the Initiate Feat adds spells (usually deity specific) to a character's spell list rather than a bonus spell. Some are deity specific, others are for groups of deities.

    It does provide some insight on how to further make clerics thematically aligned to their patron deity without necessarily resorting to a prestige class.

    Here is an example of an Initiate Feat from Player's Guide to Faerûn:

    Initiate of Nature [Initiate]

    You have been initiated into the greatest secrets of Eldath's, Mielikki's, or Silvanus' church.

    Prerequisites: Cleric or druid level 5th, patron deity Eldath, Mielikki, or Silvanus.

    Benefit: You can rebuke or command animals or plant creatures as an evil cleric rebukes or commands undead. You can use this ability a number of times equal to 3 + your Charisma modifier.

    In addition, you may add the following spells to your cleric or druid spell list:

    3rd level Mold Touch
    4th level Briartangle, Thorn Spray
    5th level Fireward, Tree Healing

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    Here are my thoughts on a potential the Initiate of Avani/Avanalae Feat:

    You have been initiated into the greatest secrets of Avani's church:

    Prerequisite: Cleric level 3rd, patron deity Avani/Avanalae, scion and/or khinasi

    Benefit: You cast spells with the light descriptor at +2 class level.

    In addition, you may add the following spells to your cleric spell list.

    2nd level: Fox's cunning (PHB page 233)
    4th level: Leomund's secure Shelter (PHB page 247)
    6th level: Legend Lore (PHB page 246)
    8th level: Purity of Reason (BRCS page 66)


    Of course, if there are any other Avani only spells, these could easily be added or substituted into the above list.

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    Here is my suggestion for an Initiate of Belinik Feat:

    Prerequisites: Cleric level 5th, patron deity Belinik, scion and/or Vos

    Benefit: Add Intimidate to your cleric class skills. You add your Strength Modifier in addition to your Charisma modifier on all Intimidate checks.

    In addition, you may add the following spells to your cleric list:

    1st level: Enlarge Person, Ray of Enfeeblement
    3rd level: Rage
    4th level: Fear

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    Senior Member RaspK_FOG's Avatar
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    I think your feats you have presented thus far are too good...

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    I did base them off two similar divinities from Races of Destiny and Player's Guide to Faerûn (Belinik from Bane and Hextor and Avani from Lathander and Pelor) to get an idea of what powers could be in order, but there is no reason why they could not be scaled down a bit.

    One way to go about this would perhaps be to make the requirements more strict. Seeing that these are the secrets of the church proper, the favored culture of some deities and/or being a scion would be logical. In the case of say Haelyn the character must be an Anuirean or a scion.

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    Senior Member Osprey's Avatar
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    I would increase the clerical level requirements to start with...the deepest secrets of a faith should be possessed by only a few of the most elite and devout members of a sect. Requiring a clerical level of say, 7th level or higher, really isn't unreasonable IMO, and does better represent the upper echelon of clergy in the BR setting.

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    To be fair, I used the FRCS more than the Races of Destiny book to evaluate the power. I will scale them down a bit to better reflect the BR setting.

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    Initiate of Cuiraécen:

    Prerequisites: Cleric level 5th, patron deity Cuiraécen, scion

    Benefit: You cast spells with the electricity descriptor or the word lightning or thunder in its name at +1 caster level.

    In addition, you may add the following spells to your cleric spell list.

    1st: Shocking grasp
    2nd: Rage
    3rd: Call Lightning, Lightning bolt

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    Initiate of Eloéle

    Prerequisite: Cleric level 5th, patron deity Eloéle, scion.

    Benefit: You add Escape Artist and Sleight of Hand to your cleric class skill list.

    In addition, you add the following spells to your cleric spell list.

    3rd level: Night's Embrace
    5th level: Gift of Eloéle
    9th level: Deeper Night

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    Initiate of Erik

    Prerequisites: Cleric or Druid level 5th, patron deity Erik, scion and/or rjurik

    Benefit: You get a +3 sacred bonus to Profession (herbalist).

    In addition you may add the following spells to your cleric or druid spell list:

    2nd level: Snare
    3rd level: Nondetection
    4th level: Hallucinatory Terrain

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