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Thread: Death and spell duration
09-23-2004, 05:51 AM #1
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- Jun 2002
09-23-2004, 07:00 AM #2
At 07:51 AM 9/23/2004 +0200, A_dark wrote:
>Say that a mage has cast a Ward in a province and he gets killed while the
>ward is still in place and it is going to last for some time before its
>duration expires.Would the mage`s death cancel out the spell or would the
>spell remain in place till the duration expires?Thanks for the help
From a gaming standpoint, I don`t think there`s a lot of game mechanical
justification for the realm spell to end. Generally, spell effects
continue after the person who cast them is incapacitated or killed. D&D
spell effects don`t usually vanish when the caster dies.
From a more thematic POV, however, I could see arguing that realm spells
are a little different, that the energy they are based on is the focus of
an individual _through whom_ the spell is cast rather than independent of
him/er after the spell is in effect. Besides, it`s something of a fantasy
fiction standby that massive spell effects end when the caster
dies. Hence, crumbling castles, animated skeleton armies falling into
disorganized bones, the mind-controlled populace suddenly "awakening" and
things like that, so I`d be more inclined to having the realm spell end if
the caster dies unless it was particularly maintained somehow.
09-23-2004, 06:01 PM #3
As Geeman said, in D&D most lasting spell effects continue after the caster dies, until their normal duration expires.
Personally, I would treat realm spells the same, with the exception of those spells that require the continual presence of the caster, such as Legion of Dead. In doing a revision, I'd be inclined to place the same restriction on Summon Monstrous Units and Summon Nature's Army - the caster must personally lead the units and give them commands, otherwise the units stand around waiting for orders. But that's me.
Whil true, there is a great dramatic effect to realm spells disintegrating when the caster is slain, there's also a great story element possible with the lasting magical legacies of long-dead mages and the things they left behind.
There's also the simple congruency of the D&D metaphysics (however poorly-devised we may consider them to be). If things work a certain way for personal spells, I would expect them to work similarly but on a larger scale for realm spells unless there's a good reason to the contrary.
In the example of warded provinces, I would expect the wards to remain for their duration even if the casting wizard was slain.
HOWEVER: keep in mind that once the caster is slain, they can no longer spend RP to oppose a Dispel Realm Magic spell being cast to end the effects, so slaying a caster still serves to make any existing realm spell still in existence more vulnerable to dispelling.
09-23-2004, 09:43 PM #4
09-24-2004, 04:57 AM #5
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