Results 1 to 10 of 10
  1. #1
    Senior Member
    Join Date
    Apr 2002
    Location
    BR mailing list
    Posts
    1,562
    Downloads
    0
    Uploads
    0
    <BODY>

    Hello.</P>



    Using the Bloodline Prodigy, the feat specifies that variable numbers increase by one half. How does this apply to Heightened Ability- dex; where said ability increases d4+1 for 1hr/level 1/day?</P>



    OK, what i can figure is 2/day, 1hr/level, -- the d4+1 increases, but to what? d6+1? d4+3?</P>



    thanks</P>



    </P></BODY>
    NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.

  2. #2
    Birthright Developer irdeggman's Avatar
    Join Date
    Nov 2001
    Location
    Virginia Beach, Virginia
    Posts
    3,946
    Downloads
    0
    Uploads
    0
    Originally posted by Birthright-L@Aug 25 2003, 01:33 PM
    <BODY>

    Hello.</P>



    * Using the Bloodline Prodigy, the feat specifies that variable numbers increase by one half.* How does this apply to Heightened Ability- dex; where said ability increases d4+1 for 1hr/level 1/day?</P>



    OK, what i can figure is 2/day, 1hr/level, -- the d4+1 increases, but to what?* d6+1? d4+3?</P>



    thanks</P>



    *</P></BODY>












    Well, the Heightened Ability blood ability will be changing in the next revision.

    But to answer your question, I would double the result, i.e, 2 X the result of 1d4+1 and as always round down.
    Duane Eggert

  3. #3
    Birthright Developer
    Join Date
    Nov 2001
    Location
    Gothenburg, Sweden
    Posts
    949
    Downloads
    0
    Uploads
    0
    Increase the d4+1 by half - i.e. roll d4+1, multiply by 1.5, for a result from 2 to 7.
    Jan E. Juvstad.

  4. #4
    Senior Member ryancaveney's Avatar
    Join Date
    Dec 2002
    Location
    Manassas, VA
    Posts
    761
    Downloads
    2
    Uploads
    0
    On Tue, 26 Aug 2003, Mark_Aurel wrote:



    > Increase the d4+1 by half - i.e. roll d4+1, multiply by 1.5,

    > for a result from 2 to 7.



    d6+1 has the same properties, but is easier to calculate. =)

  5. #5
    Birthright Developer
    Join Date
    Feb 2003
    Posts
    388
    Downloads
    0
    Uploads
    0
    On Mon, 25 Aug 2003, Ryan B. Caveney wrote:

    > > Increase the d4+1 by half - i.e. roll d4+1, multiply by 1.5,

    > > for a result from 2 to 7.

    >

    > d6+1 has the same properties, but is easier to calculate. =)



    Except the result is actually d4+1 (result 2, 3, 4, or 5) becomes 3, 4, 6,

    or 7 (x1.5, rounded down). d6+1 isn`t quite correct.





    --

    Daniel McSorley

  6. #6
    Birthright Developer
    Join Date
    Nov 2001
    Location
    Gothenburg, Sweden
    Posts
    949
    Downloads
    0
    Uploads
    0
    Dangit - typo - I meant 3-7, of course.
    Jan E. Juvstad.

  7. #7
    Birthright Developer irdeggman's Avatar
    Join Date
    Nov 2001
    Location
    Virginia Beach, Virginia
    Posts
    3,946
    Downloads
    0
    Uploads
    0
    My bad, I had meant to say what Jan did - multiply by 1.5 not 2 (and of course round down).
    Duane Eggert

  8. #8
    Senior Member ryancaveney's Avatar
    Join Date
    Dec 2002
    Location
    Manassas, VA
    Posts
    761
    Downloads
    2
    Uploads
    0
    On Mon, 25 Aug 2003, Daniel McSorley wrote:



    > > > Increase the d4+1 by half - i.e. roll d4+1, multiply by 1.5,

    > > > for a result from 2 to 7.

    > >

    > > d6+1 has the same properties, but is easier to calculate. =)

    >

    > Except the result is actually d4+1 (result 2, 3, 4, or 5) becomes 3,

    > 4, 6, or 7 (x1.5, rounded down). d6+1 isn`t quite correct.



    Agreed. What I meant was that d6+1 is also a "basically flat probability

    distribution between 2 and 7" (and I admit I didn`t check that it really

    starts at 3), but is easier to handle in practice if you can accept that

    it is not exact. It`s a tradeoff, but it says something that I see the

    phrase "from 2 to 7" and instantly, reflexively respond, "d6+1"! =)

    Actually, I tend to think d6+1 is better than 1.5(d4+1), because it

    doesn`t have a hole -- 5 rounds` effect is a possible result.





    Ryan Caveney

  9. #9
    Birthright Developer
    Join Date
    Feb 2003
    Posts
    388
    Downloads
    0
    Uploads
    0
    On Tue, 26 Aug 2003, Ryan B. Caveney wrote:

    > Agreed. What I meant was that d6+1 is also a "basically flat probability

    > distribution between 2 and 7" (and I admit I didn`t check that it really

    > starts at 3), but is easier to handle in practice if you can accept that

    > it is not exact. It`s a tradeoff, but it says something that I see the

    > phrase "from 2 to 7" and instantly, reflexively respond, "d6+1"! =)



    Yes, well, we`ll discuss what /exactly/ it says later, but we can agree it

    says something. :P



    > Actually, I tend to think d6+1 is better than 1.5(d4+1), because it

    > doesn`t have a hole -- 5 rounds` effect is a possible result.



    Yeah, but this is just like the Empower feat for spells, and similarly

    covers a wide variety of possible die roll transformations. It`s easier

    to say "this feat lets you multiply the variable part of the effect by

    1.5" than "this feat lets you change the variable part of the effect as

    follows: any d4s become d6s, any d6s become d9s, any d8s become d12s....."



    --

    Daniel McSorley

  10. #10
    Senior Member RaspK_FOG's Avatar
    Join Date
    May 2003
    Location
    Moschato, Athens, Greece
    Posts
    1,130
    Downloads
    0
    Uploads
    0
    Not to mention that the constant values change too&#33;

    The reason the above example [1.5*(1d4+1)] comes up as a rnage from 3 to 7 is fairly simple:

    1*1.5=1.5
    +
    1*1.5=1.5
    =
    3

    1*1.5=1.5
    +
    4*1.5=6
    =
    7.5
    =(rounding down)=>
    7

    The above example could be (and actually is&#33 1d5+2&#33; That&#39;s why you should not change dice values in order to increase effects by multipliers.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.