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  1. Maintenance costs

    Started by TheChamberlain, 01-17-2014 10:16 AM
    asset, birthright, brcs, chapter, column, community, construction, conversion, cost, costs, domain, header, http, maintenance, page, ruling, season, title, values, version, wiki
    • Replies: 5
    • Views: 2,196
    Last Post: 01-18-2014 05:36 PM
    by AndrewTall  Go to last post
  2. Birthright: Pathfinder: Hidden game mechanics

    Started by Noquar, 05-02-2012 02:20 AM
    ability, advanced, attack, campaign, characters, control, dead, description, events, facebook, feats, focus, free, game, game mechanics, giant, mechanic, page, pathfinder, player, players, rules, run, running, values
    • Replies: 2
    • Views: 2,460
    Last Post: 05-02-2012 10:31 PM
    by Birthright-L  Go to last post
  3. Neutral Alignment esp Justi

    Started by RocksHope@aol.co, 02-22-1999 05:41 PM
    alignment, ethics, family, friends, generally, government, group, path, point, rebel, ruler, step, values
    • Replies: 1
    • Views: 585
    Last Post: 02-23-1999 02:46 AM
    by Samuel Weiss  Go to last post
  4. Gems of Arborea

    Started by Olesens, 01-17-1999 01:52 PM
    andrew, box, elves, folks, forge, formation, gems, grand, guys, magic, magic items, mistress, point, power, province, provinces, section, simple, source, values
    • Replies: 6
    • Views: 812
    Last Post: 01-19-1999 05:32 AM
    by Tim Nutting  Go to last post
  5. Units

    Started by Gary V. Foss, 12-13-1998 04:03 PM
    annual, arms, battlefield, card, characters, count, creatures, damage, dead, formula, guys, horses, king, knights, level, melee, performance, power, process, shield, standard, unit, units, values, war, war card, world
    • Replies: 4
    • Views: 797
    Last Post: 12-15-1998 12:52 AM
    by Tim Nutting  Go to last post
  6. Elf Archers vs Elven Archers

    Started by BenandAmy, 11-18-1998 09:48 PM
    archers, bonus, campaign, cards, costs, difference, elf, elves, guess, haven, knights, melee, modules, movement, rulebook, terrain, time, unit, units, values, war
    • Replies: 1
    • Views: 639
    Last Post: 11-19-1998 08:01 PM
    by Trizt  Go to last post
  7. Underground Provs

    Started by Morg, 10-22-1998 02:54 PM
    allowed, area, consequences, cultural, cultures, dwarf, dwarven, growth, heir, king, limited, morg, move, orog, orogs, player, population, provinces, races, rule, rulebook, source, time, values
    • Replies: 4
    • Views: 738
    Last Post: 10-27-1998 04:11 AM
    by James Knevitt  Go to last post
  8. More on Alignments

    Started by Brian Stoner, 09-25-1998 10:55 AM
    abilities, ability, actions, alignment, alignments, campaign, character, college, cute, energy, evil, force, fun, game, heir, lawful, paladin, plane, players, setting, spells, understanding, universal, values, vampire, western, world
    • Replies: 8
    • Views: 1,255
    Last Post: 11-29-1998 12:07 AM
    by Gary V. Foss  Go to last post
  9. Gold Bars

    Started by Oyvind Gronnesby, 08-26-1998 03:32 PM
    cash, century, count, currency, free, gold, gold bar, loss, mix, move, nick, piece, realm, setting, standard, symbol, trade, values, version, world
    • Replies: 3
    • Views: 718
    Last Post: 08-27-1998 11:30 AM
    by Jim Paterson  Go to last post
  10. Paladins, Priests, and Alignmen

    Started by Galwylin, 09-24-1998 12:21 PM
    2 Pages
    1 2
    actions, alignment, alignments, atheist, attempting, champion, chaos, character, code, conclusion, culture, evil, faith, god, gods, lawful, minor, original, player, priest, society, status, strange, useless, values, world, worship
    • Replies: 17
    • Views: 1,278
    Last Post: 09-30-1998 07:01 AM
    by James Ray  Go to last post
  11. Ship Grounding

    Started by Tommy Ashton II, 06-30-1998 07:06 PM
    asked, campaign, cards, craft, d20, dwarven, form, galleon, grounding, haven, king, mead, naval, navigation, nick, player, pour, proficiency, result, rules, run, score, ship, sun, time, values, world
    • Replies: 5
    • Views: 714
    Last Post: 07-02-1998 08:01 PM
    by TOMMY.ASHTON@ASU.Ed  Go to last post
  12. RE: Warcards rant.

    Started by Kariu, 05-27-1998 02:35 PM
    actions, class, color, combat, computer, cost, days, equipment, kingdom, modern, muster, olesen, original, point, rant, regent, rule, sword, training, tribes, types, units, values, warhammer, weapons
    • Replies: 0
    • Views: 514
    Last Post: 05-27-1998 02:35 PM
    by Kariu  Go to last post
  13. [birthright]

    Started by Victor, 05-04-1998 09:42 PM
    action, adventure, awnsheghlien, blood, blood enemies, campaign, champion, claim, domain, entry, focus, harrowmarsh, hydra, levels, multi, pages, plan, player, population, provinces, provincial, rulebook, secrets, sheghlien, time, transfer, type, values, visit
    • Replies: 7
    • Views: 827
    Last Post: 05-20-1999 06:21 AM
    by Hadricon@aol.co  Go to last post
  14. Monetary requirements for Lieut

    Started by Drake90094, 03-27-1998 02:22 AM
    campaign, characters, class, damage, description, developed, domain, folks, gaming, generally, guilder, henchman, lieutenant, npcs, priest, quality, rare, rulebook, rules, scale, trade, type, values, warcards
    • Replies: 1
    • Views: 480
    Last Post: 03-31-1998 05:25 PM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  15. [Birthright] More on Ruling

    Started by JD Lail, 12-15-1997 04:15 PM
    3rd, action, actions, campaign, domain, free, gold, growth, heir, james, land, level, pbem, point, pondering, province, provinces, race, regency, rule, rule action, ruling, time, turns, values, war
    • Replies: 2
    • Views: 561
    Last Post: 02-18-1998 12:11 AM
    by Eric Dunn  Go to last post
  16. BoP - Priests of Ruornil

    Started by fhilbrandt, 12-03-1997 10:46 PM
    alignments, answer, brand, chaos, characters, coast, debate, difference, ethical, evil, game, law, lycanthropy, moon, original, path, place, rulebook, ruling, shadow, shadow world, true, values, wizards, world
    • Replies: 4
    • Views: 763
    Last Post: 12-04-1997 11:26 PM
    by hobbychest@pcsia.co  Go to last post
  17. Dwarves

    Started by DURKS 95, 01-08-1998 07:46 PM
    azhik, baruk, battles, benefit, card, computer, computer game, damage, dwarven, forge, game, group, magic, orogs, page, piece, rules, system, units, values, war card, warcards, warriors, weapons, wondering
    • Replies: 6
    • Views: 779
    Last Post: 04-13-1998 02:41 AM
    by Kev McW  Go to last post
  18. Castles: Size and Strength

    Started by Rancour, 10-30-1997 04:29 PM
    battle, bonus, castles, cost, current, domain, fortification, fortifications, gold, guilds, level, multi, result, rule, run, siege, size, standard, strength, territory, time, town, troops, units, values, warfare
    • Replies: 1
    • Views: 473
    Last Post: 10-31-1997 05:03 PM
    by Rancour  Go to last post
  19. Rules Changes

    Started by David Sean Brown, 10-29-1997 01:33 AM
    armies, card, change, espionage, failure, guilder, level, maintenance, market, muster, pages, performance, permanent, request, rules, running, sea, secret, spy, terrain, time, trade, turn, type, values, war, war card
    • Replies: 4
    • Views: 873
    Last Post: 10-29-1997 07:43 PM
    by Colleen Simpson  Go to last post
  20. Easy War Method

    Started by Darkstar, 10-08-1997 01:43 AM
    archers, attack, battle, box, crown, damage, darkness, death, defence, defense, follow, haven, melee, missile, moment, morning, mounted, page, result, simple, system, unit, units, values, war
    • Replies: 1
    • Views: 630
    Last Post: 10-08-1997 01:35 PM
    by Glenn Robb  Go to last post
  21. War Card Values

    Started by Ken Minchin, 08-22-1997 04:46 AM
    box, card, cards, copy, days, naval, troops, values, war, war card, world
    • Replies: 0
    • Views: 582
    Last Post: 08-22-1997 04:46 AM
    by Ken Minchin  Go to last post
  22. Experience for NPC regents

    Started by Darkstar, 09-09-1997 02:53 PM
    actions, adventures, army, battle, box, castle, darkness, domain, experience, formation, free, holding, pbem, players, province, regent, route, rules, spell, standard, time, training, turn, values, war
    • Replies: 3
    • Views: 677
    Last Post: 09-09-1997 06:31 PM
    by breye@earthlink.ne  Go to last post
  23. Basics Rules

    Started by Arjan, 11-03-2011 07:42 PM
    abstract, action, attempting, category, character, core, cost, count, creature, d20, damage, document, general, mechanic, multiple, results, rule, rules, size, srd, stone, task, terrain, type, values, world
    • Replies: 0
    • Views: 2,692
    Last Post: 11-03-2011 07:42 PM
    by Arjan  Go to last post
  24. Peasant

    Started by BRadmin, 03-02-2011 07:15 AM
    access, care, category, class, communities, community, deep, developed, form, generally, heir, land, loyal, members, peasant, peasants, population, power, run, societies, status, urban, values, wiki
    • Replies: 0
    • Views: 1,155
    Last Post: 03-02-2011 07:15 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  25. Cottager

    Started by BRadmin, 02-16-2011 02:48 AM
    category, craftsmen, farm, free, function, heir, land, lord, peasant, piece, plot, small, society, supplement, time, values, wiki
    • Replies: 0
    • Views: 656
    Last Post: 02-16-2011 02:48 AM
    by BRadmin  Go to last post

    Wiki:
    Main

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