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Tag: growth

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  1. Some questions about bloodline

    Started by Chris232, 04-11-2013 07:44 AM
    accepted, bloodline, bloodline score, bloodtheft, bor, campaign, children, epic, growth, haven, heir, implications, land, level, natural, players, points, public, regency, result, rules, run, running, scion, scions, score
    • Replies: 6
    • Views: 1,079
    Last Post: 04-14-2013 07:21 PM
    by AndrewTall  Go to last post
  2. Southern Coast About to Go Live

    Started by bcraddock01, 11-08-2012 06:19 PM
    coast, est, free, game, group, growth, guys, http, player, players, point, reign, rules, size, southern, step, turn, turns, visit
    • Replies: 1
    • Views: 2,688
    Last Post: 02-10-2013 12:23 AM
    by bcraddock01  Go to last post
  3. Mead

    Started by AndrewTall, 01-20-2013 04:14 PM
    anuirean, arts, barony, blood, category, churches, craft, deep, exports, form, growth, healing, highlands, imperial, lore, mead, native, plan, rare, skull, south, sovereign, temple, vision, wiki, winter, wondrous
    • Replies: 6
    • Views: 1,277
    Last Post: 01-25-2013 02:42 PM
    by AndrewTall  Go to last post

    Wiki:
    Main

  4. Gweirlaen

    Started by Marco Fossati, 01-17-2012 04:45 PM
    developed, economy, fashion, focus, growth, gweirlaen, military, population, recent, serve, services, small, town
    • Replies: 0
    • Views: 939
    Last Post: 01-17-2012 04:45 PM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  5. Debt, Regency & Maintenance

    Started by Jim Cooper, 02-20-1999 12:04 AM
    areas, campaign, couple, court, death, follow, forest, goblins, growth, heir, invasion, iron, maintenance, move, nature, night, player, realm, regency, spider, spirits, time, transform, tribe, turns
    • Replies: 0
    • Views: 523
    Last Post: 02-20-1999 12:04 AM
    by Jim Cooper  Go to last post
  6. RE: Vassalage Arrangements

    Started by Shaun Hodgson, 01-05-1999 09:19 AM
    arts, bloodline, campaign, claims, colours, events, gold, growth, holdings, loyalty, nation, order, player, power, random, realm, regency, regent, rules, simple, strike, time, true, unit, vassalage
    • Replies: 0
    • Views: 357
    Last Post: 01-05-1999 09:19 AM
    by Shaun Hodgson  Go to last post
  7. RE: Mariage, childeren and blood st

    Started by Silveras, 11-14-1998 07:41 PM
    application, attempting, blood, blooded, campaign, document, dungeon, effect, family, formula, game, generation, growth, investiture, lieutenant, maximum, multi, original, realism, realm, setting, social, transfer, type, understanding, vision
    • Replies: 0
    • Views: 294
    Last Post: 11-14-1998 07:41 PM
    by Silveras  Go to last post
  8. Non Human Provinces

    Started by JD Lail, 11-03-1998 03:30 AM
    allowed, balancing, char, cities, death, domains, dwarf, elf, growth, human, immortal, loyal, loyalty, maximum, player, population, potential, province, provinces, race, regent, rulebook, size, source, source potential
    • Replies: 2
    • Views: 365
    Last Post: 11-05-1998 05:28 PM
    by Trizt  Go to last post
  9. RE: Alignment (Again?!)

    Started by enq@completesystems.com., 10-07-1998 01:11 AM
    alignment, alliance, answer, application, average, claim, current, diplomacy, elf, elves, evil, friend, gheallie, gheallie sidhe, growth, heir, noble, paladins, pbem, population, race, time, transfer, trend, type, wars
    • Replies: 0
    • Views: 391
    Last Post: 10-07-1998 01:11 AM
    by enq@completesystems.com.  Go to last post
  10. TSR Buisiness

    Started by BenandAmy, 10-08-1998 03:21 AM
    ability, box, change, cities, company, describe, expansions, experience, folder, future, gaming, group, growth, guess, lost, merchandise, money, novels, original, players, product, public, sea, time, town, true
    • Replies: 0
    • Views: 334
    Last Post: 10-08-1998 03:21 AM
    by BenandAmy  Go to last post
  11. Underground Provs

    Started by Morg, 10-22-1998 02:54 PM
    allowed, area, consequences, cultural, cultures, dwarf, dwarven, growth, heir, king, limited, morg, move, orog, orogs, player, population, provinces, races, rule, rulebook, source, time, values
    • Replies: 4
    • Views: 436
    Last Post: 10-27-1998 04:11 AM
    by James Knevitt  Go to last post
  12. Time and Magic -- Was "The Gorg

    Started by Gary V. Foss, 10-26-1998 06:05 PM
    archers, casting, class, conflict, day, domain, elves, fire, growth, humans, level, mages, magic, mile, miles, multi, plan, scenario, spell, spellcasters, spells, stats, time, units, wizard
    • Replies: 0
    • Views: 316
    Last Post: 10-26-1998 06:05 PM
    by Gary V. Foss  Go to last post
  13. Time and Magic -- Was "The Gorg

    Started by Pieter Sleijpen, 10-26-1998 07:13 PM
    answer, archers, casting, class, conflict, day, domain, elf, elves, fire, growth, level, magic, mile, miles, multi, plan, regent, scenario, spell, spellcasters, task, time, units, wizard
    • Replies: 0
    • Views: 293
    Last Post: 10-26-1998 07:13 PM
    by Pieter Sleijpen  Go to last post
  14. Guns*sigh*

    Started by morgramen, 08-27-1998 03:40 AM
    balanced, cast, damage, developed, evil, fun, games, growth, guess, gunpowder, guns, heir, magic, mix, modifiers, nations, player, powerful, setting, sword, version, wizards
    • Replies: 0
    • Views: 369
    Last Post: 08-27-1998 03:40 AM
    by morgramen  Go to last post
  15. SV: SV: elves on a pedestal? (w

    Started by Trankel Al Ker, 05-14-1998 06:51 AM
    brotherhood, demographics, dragons, elf, elves, fire, follow, growth, humans, immortality, level, levels, major, millen, offspring, population, powerful, published, race, rise, Roele, sample, society, spelling, strike, structure, thief, time, warrior
    • Replies: 2
    • Views: 362
    Last Post: 05-14-1998 04:11 PM
    by Pieter A de Jong  Go to last post
  16. clerics vs. wizards, necromancy (wa

    Started by Ryan B. Caveney, 05-13-1998 12:29 AM
    access, benefits, class, completely, cycle, dead, discussion, draft, follow, generally, growth, human, lawful, nature, necromancy, original, plan, powerful, powers, school, society, strongest, undead, version, worship
    • Replies: 0
    • Views: 329
    Last Post: 05-13-1998 12:29 AM
    by Ryan B. Caveney  Go to last post
  17. City/Urban provinces and BR.

    Started by James Ruhland, 02-10-1998 07:34 PM
    action, area, building, cities, city, concerns, couple, craft, dangerous, domain, domain action, effect, ground, growth, James, pondering, population, provinces, random, realm, regent, spell, terrain, trade, type, unique, urban
    • Replies: 2
    • Views: 272
    Last Post: 02-11-1998 02:18 AM
    by c558382@showme.missouri.  Go to last post
  18. [Birthright] More on Ruling

    Started by JD Lail, 12-15-1997 04:15 PM
    3rd, action, actions, campaign, domain, free, gold, growth, heir, james, land, level, pbem, point, pondering, province, provinces, race, regency, rule, rule action, ruling, time, turns, values, war
    • Replies: 2
    • Views: 367
    Last Post: 02-18-1998 12:11 AM
    by Eric Dunn  Go to last post
  19. Cerilian Vegepygmies

    Started by Sepsis, 02-16-1998 07:37 PM
    areas, battle, characters, creatures, dangerous, dead, dragon, forest, growth, humans, iron, iron throne, king, movement, plan, realm, run, shadow, shadow world, slave, source, swamp, throne, undead, wandering, world
    • Replies: 4
    • Views: 479
    Last Post: 02-17-1998 06:55 PM
    by Daniel McSorley  Go to last post
  20. SV: [Birthright] More on Ruling

    Started by Fredrik Lundberg, 02-17-1998 11:32 AM
    2nd, 3rd, actions, allowed, area, benefits, completed, critical, dealing, domain, growth, kingdom, pbem, pondering, province, ruling, running, scenario, solution, solved, suggestion, time, turn, war, weather
    • Replies: 3
    • Views: 396
    Last Post: 02-18-1998 10:48 AM
    by bloebick@juno.com (Benja  Go to last post
  21. Level of power & population.

    Started by James Ruhland, 02-07-1998 05:58 PM
    campaigns, change, experience, fourth, gold, growth, holding, level, player, point, points, population, power, realm, reign, rule, rules, ruling, silver, source, spell, time, turn, turns, wizards
    • Replies: 0
    • Views: 279
    Last Post: 02-07-1998 05:58 PM
    by James Ruhland  Go to last post
  22. Open Letter to the "TSR Online

    Started by Paul Lefebvre, 09-03-1997 04:53 AM
    actions, attitude, balance, coast, darkness, days, deep, discussion, domain, evaluation, flame, free, future, game, growth, guess, potential, product, rpg, setting, trend, wargame, white wolf, wizard, wolf
    • Replies: 0
    • Views: 271
    Last Post: 09-03-1997 04:53 AM
    by Paul Lefebvre  Go to last post
  23. Open Letter to the "TSR Online Coor

    Started by John Campbell, 09-02-1997 02:25 AM
    1997, attempt, attitude, balance, box, contest, day, debate, discussion, domain, essence, flame, future, gaming, growth, original, parents, place, resources, rpg, september, show, side, turns, wargame
    • Replies: 0
    • Views: 338
    Last Post: 09-02-1997 02:25 AM
    by John Campbell  Go to last post
  24. few players per game

    Started by Sepsis, 09-01-1997 09:58 PM
    actions, art, campaign, computer, computer game, deal, death, domain, game, gaming, growth, npcs, plan, players, province, results, road, ruin, run, sierra, state, sun, supplement, survival, time
    • Replies: 1
    • Views: 395
    Last Post: 09-02-1997 02:33 AM
    by Justin Martin  Go to last post
  25. Ruling Provinces Beyond Terrain Max

    Started by Joao Medeiros, 11-30-1996 12:00 AM
    clothing, cost, cultures, government, growth, guild, level, levels, loss, loyal, loyalty, money, natural, population, provinces, regent, routes, ruling, size, terrain, trade, turn
    • Replies: 0
    • Views: 358
    Last Post: 11-30-1996 12:00 AM
    by Joao Medeiros  Go to last post
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