D20:Slaying Arrow Magic Weapon


Slaying Arrow: This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.
A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23.
Strong necromancy; CL 13th; Craft Magical Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Price 2,282 gp (slaying arrow) or 4,057 gp (greater slaying arrow); Cost 1,144 gp 5 sp + 91 XP (slaying arrow) or 2,032 gp + 162 XP (greater slaying arrow).
d%Designated Foe
01?05Aberrations
06?09Animals
10?16Constructs
17?22Dragons
23?27Elementals
28?32Fey
33?39Giants
40Humanoids, aquatic
41?42Humanoids, dwarf
43?44Humanoids, elf
45Humanoids, gnoll
46Humanoids, gnome
47?49Humanoids, goblinoid
50Humanoids, halfling
51?54Humanoids, human
55?57Humanoids, reptilian
58?60Humanoids, orc
61?65Magical beasts
66?70Monstrous humanoids
71?72Oozes
73Outsiders, air
74?76Outsiders, chaotic
77Outsiders, earth
78?80Outsiders, evil
81Outsiders, fire
82?84Outsiders, good
85?87Outsiders, lawful
88Outsiders, water
89?90Plants
91?98Undead
99?100Vermin

System Reference Document -> Specific Magic Weapons
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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