A knarr is a type of Rjurik merchant ship of the same clinker-built method used to construct longships. It is generally used as a cargo ship.
The hull frame of a knarr is shorter, wider, heavier, and has a deeper draft than the longship. It is a square rigged, single masted trading vessel that relies primarily on its single square sail for propulsion at sea. It is usually half-decked and typically features the traditional built-up castle at the stern and a carved stern and sternposts. The square sail rig and lack of keel give the knarr a poor performance against the wind.
Knarr: Colossal vehicle; Seaworthiness +3; Shiphandling -1; Speed wind x 15 ft, or oars 10 ft (average); Overall AC -3; Hull Sections 14 (sink 3 sections); section 50 hp (hardness 5); Section AC 3; Rigging Sections 1; Rigging hp 60 (hardness 0); AC 1; Ram 4d6; Mounts 2 heavy; Space 60 ft x 30 ft; Height 5 ft (draft 10 ft); Compliment 15; Watch 3 plus 8 rowers; cargo 80 tons (Speed wind x 10 ft or oars x 5 ft if 40 tons or more) cost 10,000 gp.
, 07-29-2008 at 08:10 PM|
Last edited by , 10-23-2011 at 12:07 PM
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