D20:Refuge Spell
Refuge
Clr 7, Sor/Wiz 9
V, S, M
1 standard action
Touch
Object touched
Permanent until discharged
None
You can alter the spell when casting it so that it transports you to within 10 feet of the possessor of the item when it is broken and the command word spoken. You will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once you decide to alter the spell in this fashion, you have no choice whether or not to be transported.
Material Component: The specially prepared object, whose construction requires gems worth 1,500 gp.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cleric | Conjuration | D20 | Sorcerer/Wizard | Spell | SRD | Teleportation | Teleportation Effect
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 6,446 Views |
, 04-03-2007 at 12:54 AM
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