D20:Quench Spell
Quench
Drd 3
V, S, DF
1 standard action
Medium (100 ft. + 10 ft./level)
One 20-ft. cube/level (S) or one fire-based magic item
Instantaneous
None or Will negates (object)
No or Yes (object)
Each elemental (fire) creature within the area of a quench spell takes 1d6 points of damage per caster level (maximum 15d6, no save allowed).
Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. (Artifacts are immune to this effect.)
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 5,427 Views |
, 03-31-2007 at 08:45 PM
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