[top]Metapsionic Feats

As a manifester?s knowledge of psionics grows, he can learn to manifest powers in ways slightly different from how the powers were originally designed or learned. Of course, manifesting a power while using a metapsionic feat is more expensive than manifesting the power normally.
[top]Manifesting Time
Powers manifested using metapsionic feats take the same time as manifesting the powers normally unless the feat description specifically says otherwise.
[top]Manifestation Cost
To use a metapsionic feat, a psionic character must both expend his psionic focus (see the Concentration skill description) and pay an increased power point cost as given in the feat description.
[top]Limits on Use
As with all powers, you cannot spend more power points on a power than your manifester level. Metapsionic feats merely let you manifest powers in different ways; they do not let you violate this rule.
[top]Effects of Metapsionic Feats on a Power
In all ways, a metapsionic power operates at its original power level, even though it costs additional power points. The modifications to a power made by a metapsionic feat have only their noted effect on the power. A manifester can?t use a metapsionic feat to alter a power being cast from a power stone, dorje, or other device.
Manifesting a power modified by the Quicken Power feat does not provoke attacks of opportunity.
Some metapsionic feats apply only to certain powers, as described in each specific feat entry.
[top]Psionic Items and Metapsionic Powers
With the right psionic Item Creation feat, you can store a metapsionic power in a power stone, psionic tattoo, or dorje. Level limits for psionic tattoos apply to the power?s higher metapsionic level.
A character doesn?t need the appropriate metapsionic feat to activate an item in which a metapsionic power is stored, but does need the metapsionic feat to create such an item.

Back to: System Reference Document -> Feats Overview -> Types of Feats
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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