Medium (Undead (Incorporeal))
CR 3
HP 26, hd4d12
AC 15 (+1 Dex, +4 deflection), touch 15, flat-fooded 14
Fort +1, Ref +4, Will +4
Speed Fly 30 ft. (perfect) (6 squares)
Initiative +5
Spot , Listen
Standard attacks
BAB +2, Grapple ?
Full attack: Incorporeal touch +3 melee (1d4 Wisdom drain)
Special Attacks/Qualities
Babble, madness, Wisdom drain
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Skills Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks)
Feats Improved Initiative, Lightning Reflexes
Str ?
Con ?
Dex 12
Int 11
Wis 11
Cha 18
Alignment Always neutral evil,
Environment Any,
Organisation Solitary

An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.
An allip cannot speak intelligibly.


An allip is unable to cause physical harm, although it doesn?t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.
Creatures that successfully save cannot be affected by the same allip?s babble for 24 hours. The save DC is Charisma-based.
Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.
Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.

System Reference Document -> List of Creatures
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

Tags for this Page

Similar Pages

  1. Air Elemental (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:44 PM
  2. Achaierai (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:40 PM
  3. DnD Creature Instructions
    By Arjan in forum Main
    Comments: 0
    Last Post: 05-15-2007, 11:10 AM
  4. Creature Table
    By Arjan in forum Template
    Comments: 0
    Last Post: 05-15-2007, 11:09 AM
  5. Name (Creature Statistic)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-21-2007, 10:05 PM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.