D20:Quarterstaff Weapon
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Size | Cost | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | ? | 1/1 | 1 | ||||||||
Diminuative | ? | 1d2/1d2 | 1 | ||||||||
Tiny | ? | 1d3/1d3 | 2 | ||||||||
Small | ? | 1d4/1d4 | 2 lb. | 5 | |||||||
Medium | ? | 1d6/1d6 | 4 lb. | 10 | |||||||
Large | ? | 1d8/1d8 | 8 lb. | 20 | |||||||
Huge | ? | 2d6/2d6 | 40 | ||||||||
Gargantuan | ? | 3d6/3d6 | 80 | ||||||||
Collossal | ? | 4d6/4d6 | 160Template:ifexpr: 0 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
A quarterstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a quarterstaff in one hand can?t use it as a double weapon?only one end of the weapon can be used in any given round.
The quarterstaff is a special monk weapon. This designation gives a monk wielding a quarterstaff special options.
The quarterstaff is a special monk weapon. This designation gives a monk wielding a quarterstaff special options.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Wood | — | 600 gp | 5 | 10 | ? |
Adamantine | ? | n/a | n/a | n/a | ? |
Crystal, Deep | ? | 1,000 gp | 10 | 30 | Psionic |
Crystal, Mundane | ? | {{{mccost|600 gp}}} | 8 | 25 | No rusting, not metal |
Darkwood | ? | 640 gp | 5 | 10 | 1/2 weight |
Iron, Cold | n/a | n/a | n/a | n/a | ? |
Mithral | ? | n/a | n/a | n/a | ? |
Silver, Alchemical | n/a | n/a | n/a | n/a | ? |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 10,221 Views |
, 05-20-2007 at 12:02 AM
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