D20:Open Lock Skill
[top]Open Lock (Dex; Trained Only)
Attempting an Open Lock check without a set of thieves? tools imposes a ?2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves? tools, you gain a +2 circumstance bonus on the check.
[top]Check
The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.
=====Epic Check=====
You can open locks more quickly than normal.
Lock | DC | Lock | DC |
---|---|---|---|
Very simple lock | 20 | Good lock | 30 |
Average lock | 25 | Amazing lock | 40 |
You can open locks more quickly than normal.
Open lock as . . . | DC Modifier |
---|---|
Move-equivalent action | +20 |
Free action | +50 |
[top]Action
Opening a lock is a full-round action.
[top]Special
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
[top]Untrained
You cannot pick locks untrained, but you might successfully force them open.
System Reference Document -> Skill Descriptions
System Reference Document -> Skill Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,783 Views |
, 05-19-2007 at 11:18 PM
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