D20:Control Weather Spell
Control Weather
Air 7, Clr 7, Drd 7, Sor/Wiz 7
V, S
10 minutes; see text
2 miles
2-mile-radius circle, centered on you; see text
4d12 hours; see text
None
| Season | Possible Weather |
|---|---|
| Spring | Tornado, thunderstorm, sleet storm, or hot weather |
| Summer | Torrential rain, heat wave, or hailstorm |
| Autumn | Hot or cold weather, fog, or sleet |
| Winter | Frigid cold, blizzard, or thaw |
| Late winter | Hurricane-force winds or early spring (coastal area) |
Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
A druid casting this spell doubles the duration and affects a circle with a 3-mile radius.
Back to System Reference Document → Spells.
| This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
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Created by , 03-30-2007 at 07:49 PM Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 12,654 Views |
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