GURPS:Magician
Important Attributes: IQ
Important Skills: Knife, Spear, Staff, Crossbow, Dart, Spear Throwing, Sling, Smallsword, all crafting skills, all knowledge skills, all profession skills, Acting, Administrate, Accounting, Body Language, Carousal, Cryptography, Current Affairs, Detect Lies, Diagnosis, Diplomacy, Disguise, Escape, Fast-Talk, Filch, First Aid, Gesture, Intelligence Analysis, Lip Reading, Makeup, Market Analysis, Merchant, Pickpocket, Physician, Poisons, Ritual Magic, Sex Appeal, Sleight of Hand, Streetwise, Surgery, Symbol Drawing, Veterinary, Will, languages
Important Skills Number: 8
Allowed Advantages:
One of Magician Advantages
Path Specialty (Illusion or Knowledge) 1 [10]
One of Magician Advantages
One of Magician Advantages
Upgrade Path Specialty[10]
One of Magician Advantages
Spell Power [5]
One of Magician Advantages
Upgrade Path Specialty[10]
Magician Advantages
Combat Casting [5]
Talent 1 (Cryptography, Market Analysis, Merchant) [5]
Magery upgrade [10]
any single-non-spell-skill Talent 3 [15]
Talent 1 (Knowledge spells) [15]
upgrade to Talent 2 (Knowledge spells) [15]
Talent 1 (Illusion spells) [15]
upgrade to Talent 2 (Illusion spells) [15]
Spell Penetration 1 [2]
upgrade to Spell Penetration 2 [2]
Helpful level [5]
Talent 1 (all knowledge skills) [5]
Skill Mastery [5]
Versatile [5]
Important Skills: Knife, Spear, Staff, Crossbow, Dart, Spear Throwing, Sling, Smallsword, all crafting skills, all knowledge skills, all profession skills, Acting, Administrate, Accounting, Body Language, Carousal, Cryptography, Current Affairs, Detect Lies, Diagnosis, Diplomacy, Disguise, Escape, Fast-Talk, Filch, First Aid, Gesture, Intelligence Analysis, Lip Reading, Makeup, Market Analysis, Merchant, Pickpocket, Physician, Poisons, Ritual Magic, Sex Appeal, Sleight of Hand, Streetwise, Surgery, Symbol Drawing, Veterinary, Will, languages
Important Skills Number: 8
Allowed Advantages:
One of Magician Advantages
Path Specialty (Illusion or Knowledge) 1 [10]
One of Magician Advantages
One of Magician Advantages
Upgrade Path Specialty[10]
One of Magician Advantages
Spell Power [5]
One of Magician Advantages
Upgrade Path Specialty[10]
Magician Advantages
Combat Casting [5]
Talent 1 (Cryptography, Market Analysis, Merchant) [5]
Magery upgrade [10]
any single-non-spell-skill Talent 3 [15]
Talent 1 (Knowledge spells) [15]
upgrade to Talent 2 (Knowledge spells) [15]
Talent 1 (Illusion spells) [15]
upgrade to Talent 2 (Illusion spells) [15]
Spell Penetration 1 [2]
upgrade to Spell Penetration 2 [2]
Helpful level [5]
Talent 1 (all knowledge skills) [5]
Skill Mastery [5]
Versatile [5]
[top]New Advantages
[top]Helpful
Bonus equal to level when aiding someone in a use of skill. Add level to defence penalty for subsequent uses for an oppontent who uses an active defence against the character. [5/level]
[top]Versatile
Add 2 skills to the Important Skills list for Magician profession for the character. [5]
[top]Path Specialty
Must pick Illusion or Knowledge school. Bonus equal to level to all spells from chosen school, stackable with bonuses from other advantages. Bonus equal to level to rolls to avoid or resist spells from the chosen school. Max level 3. [10/level]
[top]Spell Power
+1 to effective level of Magery when determining effect of spells from the Path Specialty school and -2 from target's effective level of Magic Resistance when casting spells of chosen school on a target with Magic Resistance. [5]
Contributors: | ,
Created by Last edited by , 11-10-2011 at 01:05 PM 0 Comments, 6,489 Views |
, 10-28-2011 at 01:27 PM
Tags for this Page
Similar Pages
-
GURPS:Fighter
By Nameless One in forum MainComments: 0Last Post: 10-28-2011, 12:50 PM -
GURPS:Druid
By Nameless One in forum MainComments: 0Last Post: 10-28-2011, 12:48 PM -
GURPS:Cleric
By Nameless One in forum MainComments: 0Last Post: 10-28-2011, 11:52 AM -
GURPS:Bard
By Nameless One in forum MainComments: 0Last Post: 10-28-2011, 11:47 AM -
GURPS:Barbarian
By Nameless One in forum MainComments: 0Last Post: 10-28-2011, 11:44 AM
Bookmarks