For use with Cry Havoc in Birthright system

[top]Goblin Archer

Goblin Archer, 1st level warrior
Small Goblin
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +2 Dex, +2 leather)
Base Attack/Grapple: +1/-3
Attack: Morningstar +2 melee (1d6) or Shortbow +4 ranged (1d4)
Full Attack: Morningstar +2 melee (1d6) or Shortbow +4 ranged (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +2, Ref +2, Will -1
Abilities: Str 11, Dex 14, Con 11, Int 10, Wis 9, Cha 6
Skills: Hide +8, Listen +3, Move Silently +8, Ride +6, Spot +3
Feats: Alertness
Challenge Rating: 1/3
Alignment: Usually neutral evil
Equipment: 50 gp (52: shortbow 30, Leather Armor 10, morningstar 6, 200 Arrows 10)
Encumbrance: light 28.5 (26.5: Morningstar 3, Leather 7.5, bow 1, 200 arrows 15)
Armor Check penalty: -

[top]Goblin Archer Unit, 100 1st level warriors

Small Goblin
Damage factors: 100
Speed: 300 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +2 Leather)
Base Attack/Grapple: +1/-3
Attack: Morningstar +1 melee or Shortbow +2 ranged
Full Attack: Morningstar +1 melee or Shortbow +2 ranged
Space/Reach: 100 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +2, Ref +2, Will -1
Abilities: Str 11, Dex 14, Con 11, Int 10, Wis 9, Cha 6
Skills: Hide +8, Listen +3, Move Silently +8, Ride +6, Spot +3
Feats: Alertness
Morale: +0 (+1 HD, -1 Wis)
Intimidate: -1 (+1 HD, -2 Cha)
Alignment: neutral evil
Muster Cost: 1GB (merc. at no extra cost)
Garrisoned/Active: ¼ GB/½ GB

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