D20:Mind Domain Cleric Domain
[top]MIND DOMAIN
Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
;Mind Domain Spells
System Reference Document
;Mind Domain Spells
- 1 Comprehend Languages: You understand all spoken and written languages.
- 2 Detect Thoughts: Allows ?listening? to surface thoughts.
- 3 Lesser Telepathic Bond: Link with subject within 30 ft. for 10 min./level.
- 4 Discern Lies: Reveals deliberate falsehoods.
- 5 Telepathic Bond: Link lets allies communicate.
- 6 Probe Thoughts: Read subject?s memories, one question/ round.
- 7 Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
- 8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
- 9 Weird: Fearful illusion affects all within 30 ft., either killing or dealing 3d6 damage.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 7,540 Views |
, 08-26-2007 at 03:16 PM
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