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Thread: Honourbound closed
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10-02-2002, 11:31 PM #11
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> I feel sad about it. IMO nobody is perfect and I must touch
> my own nose with making some mistakes (but I tried to remove
> them). It was the first time, I started to play an e-mail
> game and everybody is able to learn. If the DM has real
> personal or time problems, it`s O.K. that he closed it, but
> he should have informed the players about it...
>
> The thing with my character (the leader of the White Swords)
> is a little bit funny, because I don`t know until today,
> which bloodline she has...
>
I feel sad to. I tried playing in Khinasi games twice, in Plains of
Blood and now in Honorbound. Plains of Blood ended after a couple of
turns and Honorbound never started. Hopefully, we will be expanding
www.ItSoD2.tk to the western Khinasi, so you people will still have a
Khinasi game to play in. Sadly, it will be only a small part of that
region, so don`t expect many openings.
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10-03-2002, 02:02 AM #12
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> I find that this tradition of making the players
> fill out their own
> domain sheets to be very daft. It can only lead to
> inconsistency and
> error and problems like those that Milos mentioned.
I`m curious as to why you think it`s so daft. If
there`s some kind of inconsistancy or error or
problem, it`s a simple matter to fix it.
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10-04-2002, 06:35 AM #13
Chris L.:
> I`m curious as to why you think it`s so daft. If
> there`s some kind of inconsistancy or error or
> problem, it`s a simple matter to fix it.
I would have thought it was easier to give out pre-checked sheets at the
beginning. That way there woulsn`t be any errors to correct and the
players would all be given an example of how their sheets should be
maintained.
YMMV
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John Machin
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10-04-2002, 08:35 AM #14Orginally posted by Trithemius
I would have thought it was easier to give out pre-checked sheets at the
beginning. That way there woulsn`t be any errors to correct and the
players would all be given an example of how their sheets should be
maintained.
The main mistake most people starting up pbems make though is allowing too many players. A single DM should never have more than 20 players maximum, any more and the game becomes unmanagble.Let me claim your Birthright!!
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10-04-2002, 11:27 PM #15
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>
> I would have thought it was easier to give out pre-checked
> sheets at the beginning. That way there woulsn`t be any
> errors to correct and the players would all be given an
> example of how their sheets should be maintained. [/quote]
>
> Do you have any idea of how hard it is to do this, especially
> as you are trying to organise the game at the same time. Any
> then players you write up sheets for never start the game.
> The best way is to set up a strandard form that you get
> players to fill in. Anyone who doesn`t fill one in, doesn`t
> start the game. You can then correct any errors, which is a
> lot easier to do that writing them all out to start with, as
> the majority of people will usually be fairly close to correct.
>
> The main mistake most people starting up pbems make though is
> allowing too many players. A single DM should never have more
> than 20 players maximum, any more and the game becomes unmanagble.
>
Well, I hope you are not right, or I am done for :-)
Anyway, my opinion probably comes from the fact that it is very hard for
me to check the stuff written by others.
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10-04-2002, 11:27 PM #16
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>
> Chris L.:
> > I`m curious as to why you think it`s so daft. If
> > there`s some kind of inconsistancy or error or
> > problem, it`s a simple matter to fix it.
>
> I would have thought it was easier to give out pre-checked
> sheets at the beginning. That way there woulsn`t be any
> errors to correct and the players would all be given an
> example of how their sheets should be maintained.
>
>
They don`t even have to maintain the sheets at all. Maintaining the
sheets once they initial job is over is a piece of cake.
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10-05-2002, 12:21 AM #17
Agreed, once done maintaining the domain sheets for each player is only a few minutes work each turn.
And on the number of players, it depend on how much free time you have. If you work (or study, or whatever) 5 days of the week, that only really leaves you maybe 1-2 hours a weekday + weekends to work on turns.
You need, on average, about 30 minutes to resolve each player's turns depending on the amount of effort you put into it. So for 20 players that comes in at 10 hours solid work. Answering e-mails, diplomacy messages, questions, etc adds around hour a day at least. If you have a pbem newspaper that add another hour minumim, maintaining the webpage (depending on complexity) say another hour. So you are looking at around 1 hour of work for each player each turn. So with 20 players a DM can expect to put in 20 hours a work a week maintaining a pbem game. If you have more, then it takes longer. It may start off not needing that long, but believe me, after a few turns, when the wars start to explode, you will need that time and more.Let me claim your Birthright!!
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10-05-2002, 05:41 AM #18
Raesane Andu:
> Do you have any idea of how hard it is to do this, especially
> as you are trying to organise the game at the same time. Any
> then players you write up sheets for never start the game.
> The best way is to set up a strandard form that you get
> players to fill in. Anyone who doesn`t fill one in, doesn`t
> start the game. You can then correct any errors, which is a
> lot easier to do that writing them all out to start with, as
> the majority of people will usually be fairly close to correct.
Yes I do have an idea. I consider one of the requirements necessary to
run a game. If I am going to have to enter them all into a program
anyway, then I don`t see why I don`t just do it all at once before the
game starts and then send them out.
> The main mistake most people starting up pbems make though is
> allowing too many players. A single DM should never have more
> than 20 players maximum, any more and the game becomes unmanagble.
I am inclined to agree with you, although it does depend on the players.
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.
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10-07-2002, 06:55 PM #19
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That`s a pretty good assessment... especially when
the wars erupt. I myself settle for about 30 players
in a pbem. Any more than that and it becomes too much
work to handle. Any less than 20 and it becomes
somewhat boring for me... the players end up going to
war with NPCs more often than each other, and that`s
not nearly as interesting for me (especially since
trying to devise adequate war plans for the NPCs takes
up more time).
> And on the number of players, it depend on how much
> free time you have. If you work (or study, or
> whatever) 5 days of the week, that only really
> leaves you maybe 1-2 hours a weekday + weekends to
> work on turns.
>
> You need, on average, about 30 minutes to resolve
> each player`s turns depending on the amount of
> effort you put into it. So for 20 players that comes
> in at 10 hours solid work. Answering e-mails,
> diplomacy messages, questions, etc adds around hour
> a day at least. If you have a pbem newspaper that
> add another hour minumim, maintaining the webpage
> (depending on complexity) say another hour. So you
> are looking at around 1 hour of work for each player
> each turn. So with 20 players a DM can expect to put
> in 20 hours a work a week maintaining a pbem game.
> If you have more, then it takes longer. It may start
> off not needing that long, but believe me, after a
> few turns, when the wars start to explode, you will
> need that time and more.
=====
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10-07-2002, 10:36 PM #20
I find that a good NPC enemy can just about be as exciting as PC battling each other. In fact, in most cases I prefer it. That said, one of my most interesting conflicts of all time was between two players who decided they didn't like each other and went to war.
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