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		Thread: Domain Turns
- 
	06-17-1998, 07:23 PM #1TheMotive@aol.coGuestDomain TurnsHola! 
 
 Okay, I recently started a Birthright campaign and we've only had three
 sessions. Each session I've tried running the Domain Turn sequence as smoothly
 as possible, but still involve role-playing. At first I tried straight-up
 Domain Turns, going through the motions and getting things done. That didn't
 work.
 
 The second session I emphasized roleplaying more, but it ended up turning into
 the stereotypical AD&D adventure, 'cept the characters had armies to back up
 their threats.
 
 The third I tried a combination, but I wasn't able to handle all the incoming
 information. I couldn't manage one character adventuring and roleplaying a
 scene out with a bartender and control the other player's domain turns. And I
 didn't want to focus on just the roleplaying scene 'cause I didn't want to
 exclude the other players..but there was no obvious way to involve them.
 
 So, I ask you all..how do *YOU* run your Domain Turns? Examples are MOST
 welcome! I would like to know what you do that makes your campaigns
 successful, while not turning Birthright into "Axis & Allies" or "Risk", but
 not slidding into the stereotypical "You walk into a ten foot by ten foot
 corridor made of stone...".
 
 - - The Motive
 
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	06-17-1998, 09:21 PM #2Phil BurgeGuestDomain TurnsTheMotive@aol.com wrote: 
 
 > Hola!
 >
 > Okay, I recently started a Birthright campaign and we've only had three
 > sessions. Each session I've tried running the Domain Turn sequence as smoothly
 > as possible, but still involve role-playing. At first I tried straight-up
 > Domain Turns, going through the motions and getting things done. That didn't
 > work.
 >
 > The second session I emphasized roleplaying more, but it ended up turning into
 > the stereotypical AD&D adventure, 'cept the characters had armies to back up
 > their threats.
 >
 > The third I tried a combination, but I wasn't able to handle all the incoming
 > information. I couldn't manage one character adventuring and roleplaying a
 > scene out with a bartender and control the other player's domain turns. And I
 > didn't want to focus on just the roleplaying scene 'cause I didn't want to
 > exclude the other players..but there was no obvious way to involve them.
 >
 > So, I ask you all..how do *YOU* run your Domain Turns? Examples are MOST
 > welcome! I would like to know what you do that makes your campaigns
 > successful, while not turning Birthright into "Axis & Allies" or "Risk", but
 > not slidding into the stereotypical "You walk into a ten foot by ten foot
 > corridor made of stone...".
 >
 > - The Motive
 
 I generally let the players sort out their own domain turns - as long as it
 doesn't effect anyone outside their kingdom. I run the external kingdoms (when
 they are doing anything which affects the PCs or when the PCs do anything to
 affect them) and oversee the PCs actions to make sure they are doing things
 without breaking the rules - last time I got them to e-mail me their domain turns
 so I could look them over and say ya or na.
 
 - -- Stay tuned, same bat time, same bat channel,
 
 Phil.
 
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