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Thread: Paladins of Neserie
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05-31-2004, 05:42 AM #11Like RaspK mentioned about Nesirie and the similarities to the hospitaler - I had already done something similiar (it is in my write up). Changed the spell progression, the spell list (focusing on healing, water and aiding spells), lowered the BAB and hit dice to account for these along with the no special mount feature - it comes out pretty well balanced. Added in the water breathing/water walking and freedom of movement (in water only) as class abilities to capture more of the feel of 2nd ed. We'll see what RaspK thinks when he reads the full write up.
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05-31-2004, 03:03 PM #12
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Originally posted by Osprey@May 31 2004, 12:42 AM
Like RaspK mentioned about Nesirie and the similarities to the hospitaler - I had already done something similiar (it is in my write up). Changed the spell progression, the spell list (focusing on healing, water and aiding spells), lowered the BAB and hit dice to account for these along with the no special mount feature - it comes out pretty well balanced. Added in the water breathing/water walking and freedom of movement (in water only) as class abilities to capture more of the feel of 2nd ed. We'll see what RaspK thinks when he reads the full write up.
Duane Eggert
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06-01-2004, 05:50 AM #13
I really liked your work as far as I have read, Irdeggman; I have few objections, but they will have to wait anyway until I finish my reading (glad you obviously liked some of my ideas as well
).
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