Wow. First message on this list. :)
Well, I've been going through the e-mails on this list, (OK, I was lurking),
and I saw a couple of messages I thought I could reply to...

1. The game I'm GM-ing right now is Birthright, with a healthy dose of my
own ideas thrown in (I had originally just gotten the original boxed set,
and am only now beginning to collect more of it; heck, it suprised me the
line was discontinued). The game I'm running has 4 players at present, all
regents. Tough game to run; 4 kingdoms, each far away from one another (the
PCs involved don't even know each other!). and I run adventures quite
often, with the PC regent, and the other player playing the regent's
henchmen or hirelings. The game is quite new - we've only just started the
second in-game year (total 5-6 domain turns), yet the players love it, even
when playing the other PC's henchmen (guess I got good players). What has
this gotten us? Every game has made the world more "real"; the role-playing
is great; and I've lost a lot of sleep...:) Having a ball, though.
2. um, shure; if one player/NPC has a holding in a province that another
rules, and he/she/it wants to oppose/support the action (support? Never
thought of that...) the ruler of the province wants to do, he should be able
too, within a limited extent (such as a Rule action to enable more control
of/more powerful holdings. So what if I've got Guild holdings in your
province ansd you want to only raise control Law holdings? Of COURSE I'm
going to oppose it! Think about law holdings - they're capable of 'taxing'
another holding... like my Guild. And that's just one example... What
about this: Your Court Wizard, Bob, wants to increase control over one of
your province's Sourse holdings; you've never used it, and if you trust your
wizard, shure you'd want to help him to increase control of it. The reverse
is also true - yeesh, what you can do with just a Source 3...
4. Does anyone out there have an idea what kind of ratio of Province
devlopment vs. Source (loss) should be? Example: A rule action that raises a
province 3/4 to a 4/4... What happens to the source? Does it go down one?
When should it do so? (since it mentions Elf regents can ignore this
problem, I know it applies to others.) Also, I still am uncertain - is it
possible to raise the level of a Source? if so, how?
5. I know I'll hear from this one: What boxed sets/province player's kits(?)
would you out there suggest? The Good, the Bad, and the just plain Ugly, as
it were... I currently have the main boxed set, the sea rules, the book of
the Anguishen(ugh, excuse spelling, dyletics of the world untie), and the
northlands boxed set. What do people think of those?
5. Last but not least: Is it just me, or does the setup/layout of the
Rulesbook (birthright boxed set) suck rocks? I mean, neat rules, when you
can find them...


See ya!
Mike Goldsworthy
Vancouver British Columbia, CANADA
I feel like I'm diagonally parked in a parallel universe....

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