Gary V. Foss wrote:

> Ryan Freire wrote:
>
> > The wish spell puts a horrible horrible drain on anyone casting it,
> > aging them and causing them to take to bed for 2d4 days after
> casting
> > it. I believe it was overlooked in the PHB but Limited wish ages
> the
> > caster 1 year for every 100 years of lifespan, i imagine wish (which
>
> > says it ages the caster 5 years) should read 5 years for every 100
> years
> > of lifespan, thats a LOT! I imagine that this was overlooked since
> > according to base d+d rules, only humans could reach a high enough
> level
> > to cast wish spells.
>
> > And the Gorgon isnt immortal per se, he just ages 1
> > year for every century that passes, meaning he casts that spell and
> with
> > a lifespan of around oh..we'll say 3000 years, since he got the
> ability
> > during the mid range of his life, when he casts that spell he ages
> 150
> > years, OUCH!
>
> Hmmm. I suppose I could rule this way if I were hard-pressed. I
> don't really
> get this kind of feeling off the description of the Long Life
> ability. That
> description makes it sound much more like lifespan is not being
> extended, but
> that the effects of time on aging are slowed down. It's a subtle
> distinction,
> but one that I think counters the lifespan argument.
>
> I also have a problem in that I have ruled that blood abilities are
> generally
> more powerful than spell effects. That is, if there is a conflict
> between a
> blood ability and a spell, the blood ability wins. The power of the
> gods, I
> figure, is stronger than a spell. For instance, a druid casts Charm
> Person or
> Mammal on a cat controlled by a scion with the Animal Affinity, Brenna
>
> (great). Both characters vie for control over the animal. I think
> the
> character with the blood ability wins automatically.
>
> The point is that Wish is a spell. I think blood abilities should
> have more
> effect on characters than spells, so I would probably have to rule
> that the
> Long Life blood ability takes precedence over the aging effects of the
> Wish
> spell.
>
> > Elves, value living their lives to the fullest, and while
> > it may not have MUCH of an effect on them, giving up time in their
> lives
> > is NOT something elves would enjoy doing (too much like necromancy)
> so i
> > personally would penalize any player-character elf doing this for
> bad
> > roleplay.
>
> I don't know. I admit no one wants to be in bed for 2d4 days. (Well,
> that's
> not true, I'd rather like to spend that much time in bed.) But the
> payoff is
> certainly worth it, even for elves. What's a week to an elf?
>
> > Also an interesting rule was that it takes 10 wishes to raise
> > a stat 1 point above 16.
>
> Given the relative lifespans what is 10 wishes to these folks?
>
> > With the DM's twisting the wording to grant
> > the wish in the most expedient manner possible that requires the
> least
> > amount of power expended, using wishes becomes very risky as well.
>
> Twisting the wording of a Wish is certainly an option, but how is a DM
> to twist
> the wording of a Wish used to increase an ability score? The player
> just says,
> "I wish I was more intelligent." How am I supposed to twist the
> wording of
> that wish in a way that isn't totally and ridiculously contrived? Say
> the same
> character wanted to make the Protection from Normal Missiles spell
> that he had
> just cast upon himself permanent. He would just say "I wish the
> Protection
> from Normal Missiles spell I just cast upon myself was permanent."
> That's
> pretty difficult to twist the wording on.
>
> Gary
>
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> My old DM required that every casting of any wish spell (Minor, Limited,
Full) had to be said with an IC rhyme...then twisting gets really
easy...And it made great fun too...especially if we wanted affects like
the ones you mentioned...

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