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	06-17-1998, 07:23 PM #1TheMotive@aol.coGuestDomain TurnsHola! 
 
 Okay, I recently started a Birthright campaign and we've only had three
 sessions. Each session I've tried running the Domain Turn sequence as smoothly
 as possible, but still involve role-playing. At first I tried straight-up
 Domain Turns, going through the motions and getting things done. That didn't
 work.
 
 The second session I emphasized roleplaying more, but it ended up turning into
 the stereotypical AD&D adventure, 'cept the characters had armies to back up
 their threats.
 
 The third I tried a combination, but I wasn't able to handle all the incoming
 information. I couldn't manage one character adventuring and roleplaying a
 scene out with a bartender and control the other player's domain turns. And I
 didn't want to focus on just the roleplaying scene 'cause I didn't want to
 exclude the other players..but there was no obvious way to involve them.
 
 So, I ask you all..how do *YOU* run your Domain Turns? Examples are MOST
 welcome! I would like to know what you do that makes your campaigns
 successful, while not turning Birthright into "Axis & Allies" or "Risk", but
 not slidding into the stereotypical "You walk into a ten foot by ten foot
 corridor made of stone...".
 
 - - The Motive
 
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