> Hmm, superoverextrapoweredpowered pirests from FR versus some little
> powers bestowed tby gods in Aebrynis, mentioning only Avani''s paladins
> with magic resistance...
> Beside this - take in account that Moradin and his company has very few
> followers to watch for - and even they are in constant danger of
> extinction. I agree that Moradin gives many powers/spheres/abilities - but
> he demands from his priests even more ...
> And if you don't like it - don't use it. Take some other priest from
> Priest's Handbook (war, crafts, strength - or god of dwarven race) or make
> your own specialty priest with Spells&Magic (NOT with Skilss&Powers) - and
> use your creation instead. We all know that we will never have two
> identical campaigns under two different DMs :-)
>
> Duatha, ex-boss of Extermitation of Dwarves Club
>
Besides, using the rules from Spells & Magic, it will become appearant that
a dwavren priest who chooses to follow Moradin, will have not points left to
buy extra abilities.

Average cost for the priests in Birthright is around 100 points as far as I
remember (I calculated them). Moradin is worth around 160 points!

So, if you decide that Moradin is just too tough, put in a few more
restrictions, personally, I feel that although tough, and access to spheres
are greater than any other, priests of Moradin can still cast only 1 spell
per round...

Thomas