I'm looking for how players and GM's percieve Orogs - is it another 'medium challenge for medium xp/treasure' - a beefed up Orc, a toned down Ogre - an intelligent race of creatures (above human average in 2nd ed.) that has a complex but thoroughly disorganised social structure - perhaps a pre-technology version of Dark Horse's Predator.

The reason for the question is two-fold, firstly I've almost completed writing a Birthright scenario / ruleset for Mordheim (small scale minatures game) and the only thing missing is the Orog Warband. I cannot bring myself to just use the beastman stats and change the visual description - Orogs seem more than that to me. Secondly (as some of my players have guessed), there may be the option of encountering large numbers of this race, possibly even in a tribe situation.

So, any ideas / opinions (directions to someone's 20 page write up on Orogs that I didn't find earlier while bumbling around in the archives ;-)

Regards,

Doyle.