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Thread: Ideas, Need Comments
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11-08-2002, 03:34 PM #11Originally posted by Ariadne
Because he is my favorite god, I might help you with him...
Domains: Strength, war, storm, chaos, good
HD: 60 (Outsider [medium-sized] 20, Fighter 20, Cleric 20)
Divine Rank: 10
Abilities: Str 45, Dex 26, Con 32, Int 26, Wis 34, Cha 29 (or something alike)
Salient Divine Abilities: Alter Form, Alter Size, Alter Reality, Avatar, Battle Sense, Divine Battle Mastery, Divine Weapon Mastery (Spear or Sword), Divine Weapon Specialization (Spear or Sword), Energy burst (Electricity), Extra Domain (Chaos), Extra Domain (Good), Power of Nature.
May be, this ideas help you a little.
(The 20 Outsider HD's I would only give to Cuiraécen, Eloéle and Laerme, the others are ascended mortals)May Khirdai always bless your sword and his lightning struck your enemies!
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04-22-2003, 02:45 AM #12
I have been advancing my cosmology from a Rjurik perspective as certain
spellcasters gain the power to travel the planes. I had already fasioned
the idea of a Spirit Plane, and had made reference to it and made it part of
the campaign backround. Ditto the Shadow World, but that was better
supported by materials.
Today I basically have co-opted the ethereal plane (as the wizards of
Khinasi call it) to be the Spirit World. This has provided a set of spells
without any real need for re-writes (aside from nomenclature) for such
travels. I introduced Spirit World adventures by having a wild-shaped druid
(which involves exchanging places with a spirit world creature, not actually
changing form) ambushed by a hostile spirit. I thought a nice follow up to
that would be a traditional Rjurik encounter - the spectral scion. Such
spirits are typically not talkative, so the druid in the party sought to
communicate with the spirit. In the next spirit world adventure, the party,
pursuing agents of the White Witch, sought information from an old dryad
ally, only to be informed by a local brownie friend of the dryad that she
was taken prisoner in the Spirit World. Dryads actually are Spirit World
creatures whose portal into the world of men is through a specific oak tree,
which most men suppose to be her home. Her need to stay close to her tree
has more to do with her imperative to avoid her portal being closed.
Because of oaths, the party suspended their pursuit of the agents of the
White Witch and enter the Spirt World for the first time as a group. At
first the party was mostly waylaid by the seeming and the reverie. The
druid is able to keep his bearings, but has to lead his group through
illusions, tricks, and harrasing attacks from the unseelie court. Neutral
fey know the secrets of the dryad`s capture, but also don`t trust the
humans. The party pass a series of formal challenges and discover that a
wight and a spirit ogre mage have possession of the dryad in an especially
treacherous space in the Spirit World where the barrier to the Shadow is
thin. Dispatching a disease spirit sent to slow them down - the party`s
Anuirean Knight of Cuiraecen (a more or less traditional paladin) combats
him, immune to his primary attack form - the party arrives to combat the
wight and spirit ogre mage only to discover they are allied to a white druid
of Kriesha. Having rescued the dryad, the party find the White Witch has
won the day in the Giantdowns, and the party strongly suspects the whole
capture of the dryad was engineered by the White Witch to delay them long
enough to insure they would too late to complete their mission.
I think the next step involves using the Spirit World as a bridge to other
planes. Most sensibly this would involve the realm of the dead. I am
tempted to suppose that each of the child gods (Cuiraecen, Laerme, Eleole,
and my own Denikin) preside over a resting place of particular character.
Death in battle, peaceful death, treacherous death, and undeath. This will
be, in Rjurik conception, a great hall in the domains of these gods. What I
am thinkinig is that the party will seek contact with a dead person`s spirit
in Laerme`s realm only to find that their target is not there, and ultimatly
is in Eleole`s domain, leaving them to not only accomplish the business that
sends them to seek information from the spirit of a former friend, but also
to unravel the mystery of their betrayal and murder.
Kenneth Gauck
kgauck@mchsi.com
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04-22-2003, 03:22 AM #13
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Actually... this thought occurred to me... Perhaps the Shadow World is the
Plane of Shadow... and because of what is said in Manual of the Planes and
the like... perhaps that is the way someone from another cosmology would
arrive...
In Manual of the Planes there is a blurb about the Plane of Shadow possibly
leading to other cosmologies... And that it would take quite some time to
get from one to another... and that in between you`d be cut off from all
other planes... Real bad idea in most cases...
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04-22-2003, 07:26 AM #14
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Birthright-L wrote:
>Actually... this thought occurred to me... Perhaps the Shadow World is the
>Plane of Shadow... and because of what is said in Manual of the Planes and
>the like... perhaps that is the way someone from another cosmology would
>arrive...
>In Manual of the Planes there is a blurb about the Plane of Shadow possibly
>leading to other cosmologies... And that it would take quite some time to
>get from one to another... and that in between you`d be cut off from all
>other planes... Real bad idea in most cases...
The Ethereal plane is host to a very large number of "Islands" of prime
material matter. Over the millenias the largests of these "Islands" have
become demi-planes in there own rights. The 2 most commonly known are
the Demi-Plane of Shadow and the Demi-Plane of the Dread.
I have always considered the Shadow World to be one such demi-plane.
Most likely intersecting both the Ethereal Plane and the Material Plane
of Aebrynis. It does have several similarities with the Demi-Plane of Shadows
but also too many differences to be the same demi-plane.
Azazel
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04-24-2003, 08:14 PM #15
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On Tue, 22 Apr 2003, Azazel wrote:
> >Actually... this thought occurred to me... Perhaps the Shadow World is the
> >Plane of Shadow... and because of what is said in Manual of the Planes and
> >the like... perhaps that is the way someone from another cosmology would
> >arrive...
>
> >In Manual of the Planes there is a blurb about the Plane of Shadow possibly
> >leading to other cosmologies... And that it would take quite some time to
> >get from one to another... and that in between you`d be cut off from all
> >other planes... Real bad idea in most cases...
>
> The Ethereal plane is host to a very large number of "Islands" of prime
> material matter. Over the millenias the largests of these "Islands" have
> become demi-planes in there own rights. The 2 most commonly known are
> the Demi-Plane of Shadow and the Demi-Plane of the Dread.
In 3e, shadow is no longer a demiplane, but is more like the ethereal
plane, it coexists with the prime material plane. Which makes it perfect
for BR, really, if you tweak it and make it kind of a shadow/faerie kind
of plane.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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04-24-2003, 08:14 PM #16
If you want to use things right out of the Manual of the Planes, but
isn`t quite satisfied with any single plane:
Combine the traits of the Plane of Shadow, Spirit World, and Plane of
Faerie (you could even throw in elements of the Plane of Dreams), you
get a sort of Shadow World.
- In places where the faeire hold sway the Plane of Faerie is dominant.
- In places where the Shadow (the Cold Rider`s corruption) is strong the
Plane of Shadow traits are dominant.
- The "neutral ground" (home of dragons, halflings etc.?) that remain is
more like the Spirit World.
Otherwise just use the rules from MoP to dreat your own Shadow World
that most closely resembles your idea of what it looks like.
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04-26-2003, 06:22 AM #17
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Wow this one makes us all really think but back to basics. First the Gods, remember they are unique to Birthright, they were created by birthright history so trying to find them a plane well i feel the BR gods have there own plane here. Kinda like Mount olympus and all the greek gods.
As for planners well there have been some or at least one visitor that I know of and that is the Monkey King in the Sword of Roloe. He was a Outsider that had come to this world to get his laughs. Yes there is the Shadow world and the Shadow rider but I don't beleive that the shawdow world is encircled around Birthright, but more a mirror image of this land (seeking Bloodsilver Dungeon Magazine).
I beleive there is a thread to the other planes but because of the shadow world (It mirror effect) really hinders any telportation or traveling to this realm unless an outsider knows what they are doing or are extreamly lucky.
As far as running Half Elementals, the PC has been infected with Azari Bloodline and has bloodform then the elemental powers become blooded powers, or as was suggested that the old gods did represent the four elements. (I had a PC run a half derialian dragon once be has infected with the Azari bloodling, his transformation took over 2 years to complete. Alos what made this eaiser for the PC was he was in the Vos lands).
being king is good, but being dungeon master is better
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05-05-2003, 06:00 AM #18
Had and interesting turn of events today. During a diplomatic meeting with
the new king of Rjuvik, two agents of the war faction in Rjuvik were
invisible. The party`s druid was accompanying them in the Spirit World.
What dawned on me next was a happy inspiration. I ruled that the druid
could see two Rjurik warriors who were also in the court room in the Spirit
World. The druid began to take defensive preperations when I advised him
that the warriors seemed not to be able to see him.
Invisibility is actually just stepping into the Spirit World, but
perceptions remain limited to the material world. Any attempt to attack
will draw you out of the Spirit World, ending the effects of invisibility.
Improved Invisibility allows you to attack without forcing you to
materialize. Perception remains limited to the material world.
As the encounter played out, the druid trapped the warriors in the Spirit
World with a dimentional anchor until the PC`s mission was accomplished.
Kenneth Gauck
kgauck@mchsi.com
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05-05-2003, 09:27 AM #19
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Originally posted by kgauck
Had and interesting turn of events today. During a diplomatic meeting with
the new king of Rjuvik, two agents of the war faction in Rjuvik were
invisible. The party`s druid was accompanying them in the Spirit World.
What dawned on me next was a happy inspiration. I ruled that the druid
could see two Rjurik warriors who were also in the court room in the Spirit
World. The druid began to take defensive preperations when I advised him
that the warriors seemed not to be able to see him.
Invisibility is actually just stepping into the Spirit World, but
perceptions remain limited to the material world. Any attempt to attack
will draw you out of the Spirit World, ending the effects of invisibility.
Improved Invisibility allows you to attack without forcing you to
materialize. Perception remains limited to the material world.
As the encounter played out, the druid trapped the warriors in the Spirit
World with a dimentional anchor until the PC`s mission was accomplished.
Kenneth Gauck
kgauck@mchsi.com
Ethereal travel would work slightly different since the character is actually in the other plane and can't affect residents of the prime material when in this form. A different level of how invisibility would work, hmmm I like it a lot.Duane Eggert
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05-05-2003, 10:04 AM #20
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Originally posted by kgauck
Had and interesting turn of events today. During a diplomatic meeting with
the new king of Rjuvik, two agents of the war faction in Rjuvik were
invisible. The party`s druid was accompanying them in the Spirit World.
What dawned on me next was a happy inspiration. I ruled that the druid
could see two Rjurik warriors who were also in the court room in the Spirit
World. The druid began to take defensive preperations when I advised him
that the warriors seemed not to be able to see him.
Invisibility is actually just stepping into the Spirit World, but
perceptions remain limited to the material world. Any attempt to attack
will draw you out of the Spirit World, ending the effects of invisibility.
Improved Invisibility allows you to attack without forcing you to
materialize. Perception remains limited to the material world.
As the encounter played out, the druid trapped the warriors in the Spirit
World with a dimentional anchor until the PC`s mission was accomplished.
Kenneth Gauck
In principal this is not a bad idea, but a new spell should invented, don't use it for Invisibility.
Invisibility is an ILLUSION spell. You don't step in a different world and you are not gone at all. There is just the Illusions that you are not there.
If you change the rule you have a serious problem with all spells connected to the Invisibility spell.
This rule is broken.my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....
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