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Thread: Orogs

  1. #1
    Site Moderator kgauck's Avatar
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    "WotC`s Rich Baker posted the table of contents for Races of Faerun (slated
    for March 2003) on the Realms-L list (scooper: Jason)"
    quoted from http://www.enworld.org/

    Chapter Five: Half-orcs and Orcs
    -Gray Orc
    -Half-orc
    -Mountain Orc
    -Orog

    I`m keen on that last one. As I mentioned in the deep past, I rather
    reverse the order played out above. Orog is my standard, and orc is a
    runtish sub-species used as slaves. But, I am very interested in seeing
    what the official Orog material looks like. So far I`ve just been using
    orcs with 3 levels of warrior. I have visions of a tougher orog than the
    one on the BR card, but I am eager to see what they do with it.

    Two of the PrC`s look intriguing.
    -Battlerager
    -Orc Warlord
    The first for reasons of Rjurik interest, the second for its adaptability
    for orogs. With the Bloodskull Barony a perpetual source of potential
    combat, such things wet my appitite.

    If someone gets this book, do let inquiring minds know what`s convertable to
    BR.

    Kenneth Gauck
    kgauck@mchsi.com

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    Hummm... I understand it right? Did Forgotten "borrowed" the orogs from Birthright? It appears everything can be found in Faerun!

  3. #3
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Sir Justine" <brnetboard@TUARHIEVEL.ORG>
    Sent: Saturday, September 28, 2002 7:15 AM

    > Hummm... I understand it right? Did Forgotten "borrowed" the
    > orogs from Birthright? It appears everything can be found in Faerun!

    I`m not sure how unique they were to BR. Orogs were a tougher version of
    orc, in the same way hobgoblins were tougher goblins, and flind were tougher
    gnolls. With the 3e idea of just adding character levels to monsters, there
    is less need for tougher versions of familiar monsters (note I have been
    satisfactorily using orcs with 3 warrior levels for orogs). In the case of
    goblins, one of the things they did was to change the favored class, so that
    goblins prefer advancing as rogues and hobgoblins as warriors or fighters.
    I assume that whenever orogs (or flinds) are added back in it will not be as
    general monsters, that being made unneccesary by character levels, but as
    special alternate versions in specific settings, or as the suppliments for
    those who like oodles of monsters.

    Kenneth Gauck
    kgauck@mchsi.com

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    On Sat, 28 Sep 2002, Sir Justine wrote:
    > Hummm... I understand it right? Did Forgotten "borrowed" the orogs
    > from Birthright? It appears everything can be found in Faerun!

    What? No. Orogs have been a staple of D&D monster lists since long
    before BR, and I think it`s a travesty that they weren`t included in the
    3e Monster Manual.

    They were given a prominent place in BR to differentiate the setting from
    others, like FR and Grayhawk, in which the orc is the primary evil
    humanoid race.

    Personally, I prefer a more Tolkienesque genetics, so all the humanoids
    (goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  5. #5
    Birthright Developer Raesene Andu's Avatar
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    Personally, I prefer a more Tolkienesque genetics, so all the humanoids (goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.
    There is nothing to say that they are not. Perhaps centuries of enslavement by the elves stunted the growth of the goblins :)
    Let me claim your Birthright!!

  6. #6
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "daniel mcsorley" <mcsorley@CIS.OHIO-STATE.EDU>
    Sent: Saturday, September 28, 2002 9:52 AM


    > Personally, I prefer a more Tolkienesque genetics, so all the humanoids
    > (goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.

    As they are in traditional folklore. The original authors of D&D monsterdom
    consciously sought to consider each permutation a seperate monster as a
    source of variety. So kobalds (German for goblin) are not goblins in
    Brectur, but a seperate monster type. So, when they made medua and gorgon
    two seperate monsters, I rather think they were following their design
    philosophy, and not acting out of ignorance.

    Kenneth Gauck
    kgauck@mchsi.com

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  7. #7
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Raesene Andu" <brnetboard@TUARHIEVEL.ORG>
    Sent: Saturday, September 28, 2002 10:39 AM

    > There is nothing to say that they are not. Perhaps centuries of
    > enslavement by the elves stunted the growth of the goblins :)

    I rather think that hobgoblins and goblins are one species. Being rather
    cruel, they deny the runts and reward the larger young. So that only the
    hobgoblins have grown to full size and strength. The goblins, smaller and
    weaker to begin with, turn more towards stealth and cunning to avoid getting
    lost entirely in the search for rewards in goblin society.

    Kenneth Gauck
    kgauck@mchsi.com

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    On Sat, 28 Sep 2002, Kenneth Gauck wrote:
    > > Personally, I prefer a more Tolkienesque genetics, so all the humanoids
    > > (goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.
    >
    > As they are in traditional folklore. The original authors of D&D monsterdom
    > consciously sought to consider each permutation a seperate monster as a
    > source of variety. So kobalds (German for goblin) are not goblins in
    > Brectur, but a seperate monster type. So, when they made medua and gorgon
    > two seperate monsters, I rather think they were following their design
    > philosophy, and not acting out of ignorance.

    I didn`t really accuse them of ignorance, just that I didn`t like it. You
    can do just as well by statting out the orc species using levels, and
    giving them names based on minor variations. A goblin would be a commoner
    orc, with 1d6 hp. A hobgoblin might be a warrior, etc. Give them levels,
    make their favored class variable like humans, and you can get pretty much
    what they have now. Ogres might be far enough off the common stock to get
    their own species writeup.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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    Site Moderator geeman's Avatar
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    Speaking of orogs... shouldn`t they be included as a list of possible
    character races in a 3e version of BR? Goblins were also excluded from the
    list in the Rulebook.

    Gary

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    Senior Member Trithemius's Avatar
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    Gary:
    > Speaking of orogs... shouldn`t they be included as a list of
    > possible character races in a 3e version of BR? Goblins were
    > also excluded from the list in the Rulebook.

    Hear hear!

    I think that all the humanoid monster races should be included as
    potential playing material for BR - gnolls, orogs, and goblins of every
    shape and size.

    These creatures are at least as playable as Sidhe or Vos characters :)

    --
    John Machin
    (trithemius@paradise.net.nz)
    -----------------------------------
    "Nothing is more beautiful than to know the All."
    Athanasius Kircher, Ars Magna Sciendi.

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