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    Senior Member cccpxepoj's Avatar
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    new dwarven/elven units

    i am thinking that dwarven and elven units are too small in numbers.I mean dwarfs have no scouts and no artillerist.The greatest race of builders should know how to destroy a fortification.

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    Senior Member cccpxepoj's Avatar
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    anyone who have any kind of idea just press reply.thanks in advance

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    Senior Member cccpxepoj's Avatar
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    i used in one of my campaign a unit of dwarven engineers. they had a weak armor and weak fighting abilities but their purpose was to make temporal fortifications,bridges...... quickly.

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    Senior Member ryancaveney's Avatar
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    Quote Originally Posted by cccpxepoj View Post
    i used in one of my campaign a unit of dwarven engineers
    They should also be very good at destroying fortifications, especially by tunneling under them to bring down the walls.


    Ryan

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    Site Moderator kgauck's Avatar
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    Dwarves should also have scouts, but their advantages are in mountain, hill, and other rocky terrain, not forests per se.

    Dwarven scouts acting as guerrillas can harras any hostile force in their mountains.

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    Senior Member cccpxepoj's Avatar
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    Quote Originally Posted by ryancaveney View Post
    They should also be very good at destroying fortifications, especially by tunneling under them to bring down the walls.


    Ryan
    my point also

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    Senior Member cccpxepoj's Avatar
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    Quote Originally Posted by kgauck View Post
    Dwarves should also have scouts, but their advantages are in mountain, hill, and other rocky terrain, not forests per se.

    Dwarven scouts acting as guerrillas can harras any hostile force in their mountains.
    but how to make unit of scouts that is only good in the mountains( using birthright 3.E. rules )

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    Site Moderator kgauck's Avatar
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    Are we talking about units or individuals?

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    Senior Member cccpxepoj's Avatar
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    units, individuals are not so problematic(i played a dwarf ranger once )

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    Site Moderator AndrewTall's Avatar
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    I've been playing recently with new units types for a 2e game I'm in (Rjurik Winds) - I'm looking at balancing out the cost at the moment.

    Currently I've avoided a dwarven scouting unit - dwarves in my view might have a few hunters/poachers (the classic scouts) but not many - although I would given them the ability to spy on those in their domain to represent spy posts. Similarly it's hard to get dwarven cavalry given their build and density. Dwarven battleragers, elite infantry, pike, artillery and militia are potentially good units - all self explanatory I would expect.

    To make a dwarven scout unit that you describe I'd say 'ignore terrain: hills, mountains, snow' that way they can move quickly at home but are slowed as normal units by swamp and forest. Give them better armour than normal scouts, but reduce their speed to 2. I can't recall if it was canon or not but I recall a dwarven miner / sapper unit that could tunnel across battlefields to appear in a chosen square without warning that could also scout.


    For elves you already have quite a few units in canon - archers infantry cavalry and knights (gheallie sidhe) from the main set, spearmen and flying hunt from khinasi. You might add a very swift scout unit, and I added a construct unit to give them some canon fodder. For Innishiere adding some half elf or human units such as pike, infantry, elite infantry, etc sounds reasonable. If you want to get excited a forest-giant unit could be interesting as could a centaur unit.

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