Pieter A de Jong wrote:

> For my own contributions consider the possibilities of invisible stalkers (or demons/
> other creatures for the lower planes). Conjure a stalker and tell it to wait for 1
> week, cooperate with the other stalkers you will summon in that period,
> and then go and assinate another regent (or worse yet, kidnap for bloodtheft). If
> you can cast one invisible stalker spell/day, that is 7,8 HD, flying, invisible, silent
> assasins who are also faultless trackers. Equip them with poisoned short swords to
> make the kill even more certain. You could kill regents, whole courts full of
> functionaries, or even just set them loose in someone elses province with orders to kill
> as
> many people/goblins/elves/halflings as possible in a month. An individual
> stalker could massacre a whole town in an evening. As a group, without organized
> magical defenses, they would be nearly invincible.

Oh, man! That is pretty nasty. Not to mention the fact that a 13th level caster could
basically double that number of Invisible Stalkers....

Here's a scenario I've never actually used but always thought would be horrifying. I've had
an eye on using this as a way for an elven mage to make humans think an area was haunted by
demonic creatures who drive men mad, but it would work for any evil mage who wanted to wipe
out an enemy camped nearby and scare the hell out of any survivors.

A wizard casts Invisibility and Silence, 15' radius on a henchmen, then casts Magic Jar on a
gem. The henchmen takes that gem and buries it somewhere within 10 yards or so of an
encampment of sleeping soldiers. If the henchman can bury the gem within the encampment,
all the better, but it is not really necessary. The henchman then leaves the area going
outside the range of the spell.

The wizard possesses a soldier at random. He goes on a killing spree, slitting as many
throats as he can in the dark, but not stopping when the soldiers wake, killing until he is
himself brought down. If he is captured, killed or the fighting threatens to move him
outside the range of the spell (10 yards/level of caster with a minimum 9th level wizard
required to cast a 5th level spell) the mage returns to the gem. Perhaps he returns to the
gem a couple of times anyway by killing himself in front of the horrified eyes of the
soldiers. "Better to die than remain in this accursed forest!" he shouts stabbing himself.

He then possesses another soldier and does the same thing. He continues until there is no
one left to fight, everyone having been killed or run off, and he occupies the body of the
last living soldier in the camp. He then casts a Locate Object spell to find the gem (the
material component of which is a forked twig--how hard is that to find?) digs it up and
carries it back to where his henchmen stands guard over his lifeless body. The mage then
kills himself as the possessed soldier returning his life force to the gem. He goes back
into his regular body ending the Magic Jar spell and he and his henchman return home for a
hot meal and a shower.