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Tag: master

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  1. For those who want Elves to rem

    Started by Pieter A de Jong, 06-30-1998 04:43 PM
    advantage, art, balance, battle, book of magecraft, campaign, cast, cost, effects, elves, game, heir, magecraft, magic, major, master, race, realms, rule, suggestion
    • Replies: 1
    • Views: 2,174
    Last Post: 06-30-1998 09:29 PM
    by DKEvermore@aol.co  Go to last post
  2. For those who want Elves to remain

    Started by DKEvermore@aol.co, 06-30-1998 02:01 PM
    advantage, art, balance, book of magecraft, campaign, elves, game, heir, magecraft, magic, master, race
    • Replies: 0
    • Views: 1,637
    Last Post: 06-30-1998 02:01 PM
    by DKEvermore@aol.co  Go to last post
  3. Oops missed one somehow...

    Started by Peter Hodge, 06-09-1998 06:59 AM
    ability, ancient, asked, change, creature, crossbows, current, damage, dragon, fire, forge, function, language, legendary, lost, magic, master, maximum, powerful, powers, return, servant, status, title, volo, weapon, weapons
    • Replies: 2
    • Views: 5,590
    Last Post: 06-11-1998 01:08 AM
    by Brett Lang  Go to last post
  4. Strange GM customs

    Started by Kyle Foster, 06-16-1998 05:41 AM
    article, cast, casting, characters, credit, custom, game, heir, master, npcs, players, range, som, strange, wondering
    • Replies: 0
    • Views: 1,970
    Last Post: 06-16-1998 05:41 AM
    by Kyle Foster  Go to last post
  5. RE: Strange GM customs

    Started by enq@completesystems.com., 06-17-1998 12:34 AM
    application, arms, article, australia, cast, casting, character, characters, court, credit, custom, game, guard, heir, holy, master, npcs, players, range, side, som, strange, tool, transfer, type, wondering
    • Replies: 0
    • Views: 2,299
    Last Post: 06-17-1998 12:34 AM
    by enq@completesystems.com.  Go to last post
  6. Imperial City - The Water Clock v 2

    Started by Christopher Kira, 06-24-1998 08:30 PM
    anuirean, area, campaign, care, city, day, death, earth, empire, future, glass, glory, grand, guild, head, imperial, lost, master, minor, original, public, realm, revised, section, stone, temple, time
    • Replies: 0
    • Views: 2,016
    Last Post: 06-24-1998 08:30 PM
    by Christopher Kira  Go to last post
  7. Bearded Elf Guy!

    Started by Raygun, 05-14-1998 07:56 AM
    artist, bloodline, care, castle, collect, cost, elf, features, fortification, fortified, guys, highlands, human, jarl, lord, master, picture, players, players secrets, provinces, quality, regency, secrets, storm, strength, tax
    • Replies: 2
    • Views: 5,693
    Last Post: 05-15-1998 01:58 AM
    by Mark A Vandermeulen  Go to last post
  8. SV: Lieutenants

    Started by Fredrik Lundberg, 03-18-1998 06:47 PM
    actions, adventure, character, domain, game, heir, lieutenant, lieutenants, limited, master, page, range, realm, source, spell, strange, time, trade, true, turn, wizard
    • Replies: 0
    • Views: 1,635
    Last Post: 03-18-1998 06:47 PM
    by Fredrik Lundberg  Go to last post
  9. Here`s a twist

    Started by George Koch, 04-06-1998 08:30 PM
    2 Pages
    1 2
    adventures, allowed, borders, campaign, challenge, change, character, cleric, country, crisis, divine, druid, elves, forest, gods, group, grove, guild, implications, James, land, master, oaken, place, players, prince, time, worship
    • Replies: 10
    • Views: 9,904
    Last Post: 04-07-1998 05:59 PM
    by George Koch  Go to last post
  10. Level of power & population.

    Started by Mark A Vandermeulen, 02-08-1998 01:39 AM
    action, campaign, completely, crisis, deal, events, experience, farming, generally, guild, level, master, original, plan, player, population, power, project, province, random, realm, regent, rule, ruling, time, trade, true
    • Replies: 0
    • Views: 1,426
    Last Post: 02-08-1998 01:39 AM
    by Mark A Vandermeulen  Go to last post
  11. Level of power & population.

    Started by c558382@showme.missouri., 02-08-1998 12:39 AM
    actions, campaign, consequences, cover, events, free, general, gold, guess, guild, level, master, plan, player, point, population, power, project, province, random, regency, regent, rule, savvy, time, wisdom
    • Replies: 0
    • Views: 2,064
    Last Post: 02-08-1998 12:39 AM
    by c558382@showme.missouri.  Go to last post
  12. Lesser Dragons (was a Dragon for DR

    Started by dragon, 02-15-1998 10:36 PM
    animals, average, conflict, count, creatures, dangerous, dragonlance, dragons, fighting, general, giant, gurps, heir, language, level, master, module, mystery, rarity, realms, series, species, spell, treasure
    • Replies: 0
    • Views: 2,319
    Last Post: 02-15-1998 10:36 PM
    by dragon  Go to last post
  13. experience? - defense of AD&D -

    Started by Tim Nutting, 02-19-1998 02:33 AM
    action, application, blood, casting, character, combat, edition, fighting, game, gaming, goals, history, major, master, monster, power, regent, ruling, skill, story, strength, sword, trade, training, wandering, world
    • Replies: 0
    • Views: 1,509
    Last Post: 02-19-1998 02:33 AM
    by Tim Nutting  Go to last post
  14. Blooded vs Unblooded/Mages vs M

    Started by Bearcat, 11-30-1997 12:00 AM
    2 Pages
    1 2
    blooded, campaign, characters, complete, druid, elves, heir, house, house rule, humans, intelligence, magecraft, mages, magician, magicians, master, nation, potential, powerful, regent, rule, true, unblooded, visit, weapons, whos, wizard, wizards
    • Replies: 11
    • Views: 5,400
    Last Post: 03-08-1998 11:57 PM
    by Gary V. Foss  Go to last post
  15. Dual-class exp restrictions.

    Started by James Ruhland, 03-06-1998 07:23 PM
    answer, balance, characters, class, craft, dragon, effect, elves, exp, game, heir, level, long life, massacre, master, maximum, multi, player, reward, rules, sorcery, train
    • Replies: 0
    • Views: 2,135
    Last Post: 03-06-1998 07:23 PM
    by James Ruhland  Go to last post
  16. Dual-class exp restrictions.

    Started by James Ray, 03-07-1998 12:19 PM
    allowed, answer, attempting, balance, class, combat, current, dragon, effect, exp, favor, game, level, long life, mage, massacre, master, maximum, multi, physical, player, purpose, reward, rules, skills, sorcery
    • Replies: 0
    • Views: 1,650
    Last Post: 03-07-1998 12:19 PM
    by James Ray  Go to last post
  17. RE: Too easy...

    Started by Kowanga, 03-08-1998 07:22 PM
    aerenwe, alliance, blood, court, dagger, domain, empire, experience, game, holding, land, level, mage, master, money, politics, potential, powerful, purpose, realm, regency, rule, setting, source, strength, time, visit
    • Replies: 0
    • Views: 2,242
    Last Post: 03-08-1998 07:22 PM
    by Kowanga  Go to last post
  18. [Birthright] - Osoerde Sea Trade Gl

    Started by JD Lail, 01-08-1998 01:20 PM
    cities, collector, day, master, province, route, sea, shoot, shop, sun, trade, trade route, trading, william
    • Replies: 0
    • Views: 1,789
    Last Post: 01-08-1998 01:20 PM
    by JD Lail  Go to last post
  19. Dual-class exp restrictions.

    Started by Rasmus Juul Wagner, 03-09-1998 11:40 AM
    answer, attempting, balance, bastard, campaigns, characters, class, craft, dragon, effect, elves, exp, game, havoc, heir, james, level, long life, mage, massacre, master, maximum, multi, player, reward, rules, sorcery
    • Replies: 0
    • Views: 1,653
    Last Post: 03-09-1998 11:40 AM
    by Rasmus Juul Wagner  Go to last post
  20. [Birthright] - Osoerde Sea Trad

    Started by Memnoch, 03-09-1998 01:44 PM
    art, battle, building, campaign, cities, collector, day, gulfport, level, march, master, naval, original, pirate, province, route, routes, ruling, sea, shoot, shop, sun, trade, trade route, trading, war, william
    • Replies: 3
    • Views: 2,675
    Last Post: 03-10-1998 08:02 AM
    by relve@Otdk.Helsinki.F  Go to last post
  21. RE: Magical items for sale

    Started by jonathan.w.ingram@exgate, 01-29-1998 11:08 PM
    accepted, adventure, auctioned, college, couple, dagger, family, generally, guild, healing, heir, king, magical, master, medieval, money, nick, noble, original, plan, projects, rebuild, renaissance, shot, sorcery, system, test, thieves, tower
    • Replies: 5
    • Views: 2,590
    Last Post: 01-31-1998 12:02 AM
    by Trizt  Go to last post
  22. Worshipping a Tanaari

    Started by Bearcat, 11-30-1997 12:00 AM
    alignment, area, awnshegh, change, character, couple, curse, enforced, est, faith, fan, formation, free, friend, mage, master, multiple, power, small, soul, task, true, visit, warcards, wars, worship
    • Replies: 2
    • Views: 2,911
    Last Post: 01-27-1998 01:52 PM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  23. Alternate Parrying

    Started by Tim Nutting, 01-21-1998 10:04 AM
    2nd, actions, alter, balancing, character, combat, cost, couple, defensive, game, heir, house, level, magic, master, melee, place, player, round, shield, skill, strange, strike, substitute, sword, weapon
    • Replies: 1
    • Views: 1,637
    Last Post: 01-21-1998 11:25 AM
    by Jaime T. Matthew  Go to last post
  24. Rally Zikala-Berhagen

    Started by voelkman, 01-13-1998 07:43 AM
    allowed, bodyguards, campaign, campaigns, Cerilia, diplomatic, dming, document, domain, folks, follow, ludwig, magical, master, multi, players, race, roleplay, route, rule, ship, simple, unique, unknown, warcard, warcards
    • Replies: 0
    • Views: 2,092
    Last Post: 01-13-1998 07:43 AM
    by voelkman  Go to last post
  25. survey roll call

    Started by EJARVIS@yaleads.ycc.yale, 01-19-1998 04:33 PM
    alert, america, battles, cards, chronicles, computer, doom, duke, game, games, gaming, general, haven, magic, master, players, realms, rpg, series, shadow, survey, twilight, warrior, weapons, world
    • Replies: 1
    • Views: 2,569
    Last Post: 01-22-1998 11:39 PM
    by David Sean Brown  Go to last post
Results 26 to 50 of 374
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