D20:Urgrosh, Dwarven Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1d2/1 | 1 | |||||||||
Diminuative | 1d3/1d2 | 1 | |||||||||
Tiny | 1d4/1d3 | 2 | |||||||||
Small | 50 gp | 1d6/1d4 | 6 lb. | 5 | |||||||
Medium | 50 gp | 1d8/1d6 | 12 lb. | 10 | |||||||
Large | 100 gp | 2d6/1d8 | 24 lb. | 20 | |||||||
Huge | 3d6/2d6 | 40 | |||||||||
Gargantuan | 4d6/3d6 | 80 | |||||||||
Collossal | 6d6/4d6 | 160Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
A dwarven urgrosh is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. The urgrosh?s axe head is a slashing weapon that deals 1d8 points of damage. Its spear head is a piercing weapon that deals 1d6 points of damage. You can use either head as the primary weapon. The other is the off-hand weapon. A creature wielding a dwarven urgrosh in one hand can?t use it as a double weapon?only one end of the weapon can be used in any given round.
If you use a ready action to set an urgrosh against a charge, you deal double damage if you score a hit against a charging character. If you use an urgrosh against a charging character, the spear head is the part of the weapon that deals damage.
Dwarves treat dwarven urgroshes as martial weapons.
If you use a ready action to set an urgrosh against a charge, you deal double damage if you score a hit against a charging character. If you use an urgrosh against a charging character, the spear head is the part of the weapon that deals damage.
Dwarves treat dwarven urgroshes as martial weapons.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 50 gp | 650 gp | 5 | 10 | ? |
Adamantine | ? | 6,050 gp | 5 | 13 | Bypass hardness less than 20 |
Crystal, Deep | ? | 2,050 gp | 10 | 30 | Psionic |
Crystal, Mundane | ? | {{{mccost|650 gp}}} | 8 | 25 | No rusting, not metal |
Darkwood | ? | n/a | n/a | n/a | ? |
Iron, Cold | 100 gp | 700 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | 6,050 gp | 5 | 10 | 1/2 weight |
Silver, Alchemical | 230 gp | 830 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 11,581 Views |
, 05-20-2007 at 09:23 AM
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