D20:Shield, Heavy Weapon
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Size | Cost | Damage | Weight | hp | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel | Wood | Steel | Wood | Steel | Wood | ||||||||||||||||
Fine | 10 gp | 3 gp 5 sp | ? | 1-1/2 lb. | 1 lb. | 1 | 1 | ||||||||||||||
Diminuative | 10 gp | 3 gp 5 sp | ? | 1-1/2 lb. | 1 lb. | 2 | 1 | ||||||||||||||
Tiny | 10 gp | 3 gp 5 sp | 1 | 1-1/2 lb. | 1 lb. | 5 | 3 | ||||||||||||||
Small | 20 gp | 7 gp | 1d2 | 7-1/2 lb. | 5 lb. | 10 | 7 | ||||||||||||||
Medium | 20 gp | 7 gp | 1d4 | 15 lb. | 10 lb. | 20 | 15 | ||||||||||||||
Large | 40 gp | 14 gp | 1d6 | 30 lb. | 20 lb. | 40 | 30 | ||||||||||||||
Huge | 80 gp | 28 gp | 1d8 | 75 lb. | 50 lb. | 80 | 60 | ||||||||||||||
Gargantuan | 160 gp | 56 gp | 2d6 | 120 lb. | 80 lb. | 160 | 120 | ||||||||||||||
Collossal | 320 gp | 112 gp | 3d6 | 180 lb. | 120 lb. | 320 | 240 |
[top]Description
You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can?t use your shield hand for anything else.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
[top]Enhancements
;Shield Spikes
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.
Template::magical psionic armor enhancements
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Fine | Diminuative | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
---|---|---|---|---|---|---|---|---|
1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 |
Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 20 gp | 170 gp | 10 | 20 | ? |
Wood | 7 gp | 157 gp | 5 | 15 | ? |
Adamantine | ? | 2,020 gp | 20 | 26 | Bypass hardness less than 20 |
Crystal, Deep | ? | 1,007 gp | 10 | 45 | Psionic |
Crystal, Mundane | ? | 153 gp | 8 | 37 | No rusting, not metal |
Darkwood | ? | 257 gp | 5 | 15 | 1/2 weight |
Dragonhide | ? | 214 gp | 10 | 15 | Usable by druids |
Iron, Cold | 40 gp | 190 gp | 10 | 20 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | 1,020 gp | 15 | 20 | 1/2 weight, no arcane spell failure chance |
Silver, Alchemical | 110 gp | 260 gp | 8 | 6 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Armor | Bludgeoning | D20 | Equipment | Martial | Melee | Metal Armor | Non-Metal Armor | One-Handed | Shield | SRD | Weapon
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 7,522 Views |
, 05-20-2007 at 12:39 AM
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