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The following pages link to this file:
- Chapter nine/Creatures/The Ghoul
- Chapter four/Gods and religion/Eloéle
- Avani
- Chapter four/Gods and religion/Avani
- Nbl
- Sea Song
- Month
- Chapter nine/Creatures
- Wiz
- Table 5-3: maximum number of regents
- The Ghoul
- Table 5-1
- Divine magic
- Aeric
- Erik
- Table 5-5: Court levels
- Heightened ability
- Cosmology of Aebrynis
- Vos warspear
- Chapter one/Character/Paladin
- Table 1-10: new Weapons
- Saber
- Chapter six/Armies and warfare
- Arcane magic
- Magician
- Chapter four/Gods and religion/Nesirie
- Chapter one/Character/Druid
- Chapter five/Ruling a domain/Components of a domain
- Haelyn
- Chapter four/Gods and religion
- God
- Table 1-4: The magician
- Ftr
- Blood and regency
- Blood Abilities
- Chapter four/Gods and religion/The Cold Rider
- Chapter eight/Outside the lines/Non-Cerilian settings
- Elven Artisan
- Spell domain
- Domain action descriptions
- Beserker's Blood
- Laerme
- Domain collections
- Lirorn
- Drd
- Scion class
- Main Page
- Goddess
- Chapter one/Feats
- Orog
- Ranger
- Chapter one/Character/Cleric
- Bloodbond (Spell)
- Chapter four/Gods and religion/Belinik
- Credits
- Assassination
- Chapter nine/Creatures/Standard creatures
- Chapter four/Gods and religion/Moradin
- Great Heritage template
- Playing a Scion
- Sor
- Domain expenses
- Bloodmark
- Narikja
- Table 2-3
- 4e conversion draft
- Blood Ability
- War spear
- Cleric
- Sorceress
- Orogs
- Kirche
- Bld
- Elyal
- Eloéle
- Table 1-2B:Paladin of Cuiraécen
- Khirdai
- Clerical domain
- Rule Holding
- Historic origins
- Table 1-1: Cultural warrior arms, armor, and feats
- Enhanced Sense
- Training
- Realm magic
- Druid
- Table 1-12: Ranged weapon availability
- Standard action
- Chapter three/Magic/Spell descriptions
- Minstrel
- Favoured Region
- Birthright Campaign Setting 3 5
- Table 1-2A: Paladin of Avani
- Chapter nine/Creatures/Blood Hound
- Table 5-16: Standard travel rates
- Vani
- Standard creatures
- Decree
- Direction Sense
- Corruption/Crime
- Fighter
- Chapter two/Blood and regency/Blood ability
- Components of a domain
- Chapter three/Magic/Arcane magic
- BRCS
- Monsters of Cerilia
- Armies and warfare
- Table 5-5
- Table 2-5
- Avanalae
- Poison Sense
- The domain turn
- Build
- Adjusting domain attitude
- Bard
- Create trade route
- Kriesha
- Lana
- Outside the lines
- Agitate
- Vorynn bloodline
- Pal
- Cast realm spell
- Holn
- Linked blood abilities
- Bloodline Score
- Disband
- Cover page
- Ruling a domain
- Diplomatic Matter
- Table 5-2: Maximum province level
- Domain asset
- Chapter one/Character/Elves, Cerilian
- Chapter one/Character/Brecht
- Domain magic
- Mnk
- Forward
- Domain attitude
- Cold Rider
- Ranger
- Table 6-1d: Common Rjurik units
- Occupy province
- Pld
- Bnb
- Bloodbond
- Muster troops
- Table 6.2
- Shadow sense
- Favored region
- Brd
- Chapter two/Blood and regency/Usurpation
- Armour
- Muster/Train troops
- Table 4-3: Human deities by class
- Marines
- Ice giant
- Table 1-8: Common feats by culture
- Alenecht
- Chapter five/Ruling a domain/The domain turn
- Bloodline ability
- Table 1-15: Item availability
- Introduction
- Death Touch
- Alter Appearance
- Table 4-1: Human deities by region
- Karesha
- Cutlass
- Table 6-2: Standard Naval units
- Table 5-8: Adjusting domain attitude
- Halflings
- Kartathok
- Detect Illusion
- Contest Holding
- Inspiring leader
- Table 1-11
- Cerilian halfling
- Table 4-2: non-human deities
- Table 1-13: Armor availability
- Deity
- Lara
- Table 1-2C: Paladin of Nesirie
- Cuiraécen
- Belinik
- Trade Matter
- Major Regeneration
- Dwarven Artisan (Feat)
- Bloodtrait
- Table 1-1: Warrior arms, armor, and feats
- Divestiture
- Locate Bloodsilver
- Table 5-17
- Giant, forest
- Courage
- Finance
- Main-gauche
- Blood score
- Create ley line
- Rjurik
- Table 5-6
- Table 1-14: Mount availability
- Turn
- Chapter nine/Creatures/Giant, ice
- Ayairda
- Bloodform
- Invulnerability
- Forest Walk
- Lirovka
- Unrest
- Gift of Eloéle
- Table 6-1g: Common elven units
- Cleric domains
- Ruornil's Gift
- Domain turn
- Master Administrator
- Clr
- Unreadable Thoughts
- Contest trade route
- Blood Sense
- Torazan
- Table 1-16: material availability
- Religion
- Chapter nine/Creatures/Elven horse
- Chapter two Blood and regency Usurpation
- Wizard
- Creature
- Table 5-9: key regent skills
- Major Resistance
- Table 5-14: Event resolution check
- Touch of Decay
- Seafarer
- Plying Trade
- Table 5-13: Random monthly events
- Chapter three/Magic
- Detect Life
- Neira
- Anuirean
- Iraikhan
- Table 1-1:Warrior arms armor and feats
- Variant level-based RP collection system
- Elven horse
- Blood history
- Kirken
- Paladin
- Chapter one/Character
- Random event
- New gods
- Elven Artisan (Feat)
- Ruornil
- Trade route
- Move troops
- Table 4-4: Cycle of the year
- Introduction
- Rogue
- Blood Abilities
- Muster value
- Wither Touch
- Bbn
- Character Reading
- Improved Shadow Guide
- Detect Lie
- Chapter three/Magic/Fundamentals of Cerilian magic
- Blood hound
- Hardiness
- Table 5-17: Espionage DCs
- Divine Aura
- Kriestal
- Shadow Guide
- Religions
- Table 1-5: the noble
- Table 2-2
- maintenance cost
- Train Troops
- Derivation
- Giant, ice
- Dwarven Artisan
- Shadow Form
- Mag
- Ply trade
- Forest giant
- Table 5-10
- Table 5-1: Province Level
- Goblins
- Great Leader
- Paladin
- Table 5-15: Income from Ply trade
- Great Captain
- Elemental Control
- The Cold Rider
- Barbarian
- Great Captain/Heresy
- Know Origin
- Charm Aura
- Night's Embrace
- Erik
- Unrest or Rebellion
- Chapter five/Ruling a domain/Domain collections
- Light of Reason
- Shadow Magic
- Arcane Sanctum
- Rogue
- Rule Province
- Chapter four/Gods and religion/Kartathok
- Table 6-1e: Common Vos units
- Chapter one/Character/Dwarves, Cerilian
- Creating magic items
- Military unit
- Leadership
- Table 5-11
- Income
- Resources
- Home Hearkening
- Rilni
- Sarimie
- Chapter one/Character/Anuirean
- Cultural Weapon Focus
- Research
- Blood Focus (Feat)
- Rgr
- Challenge
- Monsters or Brigands
- Cultural Elite Arms Training
- Table 4-5: Days of the week
- Cultural Arms Focus
- Matter of Justice
- Plainsrider
- Chapter two/Blood and regency
- Table 1-12
- Character construction
- Sidhe
- Inspire loyalty
- Wolfrider
- Detect Elven Influence
- Fighter
- Natural Event
- Magician Spells
- Divine Wrath
- Table 6-1h: Common goblin units
- Errata
- Archer
- Chapter one/Character/Humans, Cerilian
- New feat descriptions
- Forestdweller
- Master Diplomat
- Goblin
- Long Life
- Sidhelien Bow
- Leadership (Feat)
- Nasri
- Goblin, Cerilian
- Chapter three/Magic/Magician Spells
- Arcane Sanctum (Feat)
- Rebellion
- Blood Focus
- Military Genius
- Sorcerer
- Artillery
- Chapter one/Equipment
- Rog
- Conqueror
- Table 6-1a: Common Anuirean units
- Religious
- Starry Sky
- Table 5-10: regency collection
- Spellsong Mastery
- Scout
- Shadow Walker
- Blood mark
- Moradin
- Warlord
- Domain event
- Battle Caster
- Chapter nine/Creatures/Goblin, Cerilian
- Éla
- Unit upkeep and Muster cost (Cry Havoc)
- Cultural Arms Training
- Bloodline strength
- Court action
- Northerner
- Coordinate
- Battlewise
- Spymaster
- Discipline
- Fundamentals of Cerilian magic
- Master Merchant
- Cleric
- Moon Domain
- Table 4-10: Ranks of a military order
- Magical Event
- Domain action rounds
- Domain round
- Navy
- Table 6-1i: common foes
- Table 4-7: Human deities
- Table 1-1
- Cerilian dragon
- Presence
- Cultural Rogue Training (Feat)
- Table 2-3: Bloodline Score
- Daily Blessing
- Scion
- Table 2-2: Bloodline strength
- Leira
- Berserker?s Blood
- Creatures
- Chapter nine/Creatures/The Gorgon
- Master of the Arcane
- Purity of Reason
- Humans, Cerilian
- Table 1-9: Birthright feats
- Trade domain
- Blood ability descriptions
- Heresy
- Table 1-11: Melee weapon availability
- Bard
- Scouts
- State Religion
- Palace
- Brb
- Elven Voice
- Table 4-6: Phases of the moon
- Berserkers Blood
- Mebhaighl Sense
- Character creation
- Battle Caster (Feat)
- Halfling
- Vos
- Chapter one/Character/Khinasi
- Non-Cerilian settings
- Blood form
- Table 6-1f: Common Dwarven units
- Table 1-4
- Bloodline Prodigy
- Shadow Portal
- Chapter one/Character/Vos
- Sarma
- No Event
- Wilderness Savant
- Halaïa
- Persuasion
- Table 4-8: Non-human deities
- Lady Luck
- Justice Domain
- Nesirie
- Mask Bloodline
- Infantry
- Highlander
- Day of the week
- Domain action round
- Skills
- Cultural Arms Training (Feat)
- Cavalry
- Chapter nine/Creatures/Varsk
- Know Bloodline
- BCRS:Web Play
- Divine Sanctum (Feat)
- Transport via Water
- Divine Sanctum
- Orog
- Table 4-9: Clerical ranks
- Cultural Rogue Training
- Moonbeam
- First Strike
- Chapter nine/Creatures/Caracdír
- Unit morale check
- Wizard
- Warlock
- Chapter one/Character/Rjurik
- Mass Magic Weapons
- Table 6-1c: Common Khinasi units
- Brecht
- Table 5-11: income collection
- Table 5-7: Domain turn sequence
- Winter Wolves
- Bloodline Prodigy (Feat)
- Table 4-11: church summaries
- Fireform
- Fury of Winter
- Discipline (Feat)
- Misfortune
- Khinasi Trader's Tongue
- Spell tattoo
- Cerilian Elf
- Halfling
- Berserks
- Main
- Disguise Bloodline
- Bloodline derivation
- Table 1-3: Cultural rogue skills
- Blooded Scion
- Inscribe War Tattoo
- Intrigue
- Chapter one/Skills
- Cultural Arms Focus (Feat)
- Cultural Elite Arms Training (Feat)
- Sabre
- Table 5-6: effect of domain attitude
- Dragon, Cerilian
- Table 4-4
- Born to lead
- Archers
- Pikemen
- Half-elf
- Naval unit
- Table 5-12: Domain round sequence
- Introduction/fr
- Magical tattoo
- Regent Focus
- Guilder
- Conqueror (Feat)
- Forestdweller (Feat)
- Sidhelien
- Armies
- Clerical sphere
- Chapter one/Character/Half-Elves, Cerilian
- Table 6-1b: Common Brecht units
- Chapter two/Blood and regency/fr
- Khinasi
- Sera
- Spell descriptions
- Noble
- Table 2-1: bloodline derivation
- Create Holding
- Table 5-4: asset maintenance costs
- Blooded Scion (Feat)
- Ceremony
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 2,929 Views |
, 05-20-2007 at 02:12 PM
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