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The following pages link to this file:
- Archer
- Unrest
- Table 2-5
- Fury of Winter
- First Strike
- Trade Matter
- Derivation
- Hardiness
- Mass Magic Weapons
- Table 1-1: Warrior arms, armor, and feats
- Unrest or Rebellion
- Locate Bloodsilver
- Neira
- Inspiring leader
- Table 5-10: regency collection
- Know Bloodline
- Know Origin
- Rebellion
- Ice giant
- Berserks
- Purity of Reason
- Elyal
- Table 6-1h: Common goblin units
- Seafarer
- Master Administrator
- Halaïa
- Starry Sky
- Table 6-1f: Common Dwarven units
- Scout
- Dragon, Cerilian
- Narikja
- Occupy province
- Sidhelien Bow
- Shadow Portal
- Income
- Chapter nine/Creatures/Orog
- Cultural Weapon Focus
- Chapter five/Ruling a domain/Domain expenses
- Table 6-1c: Common Khinasi units
- Cast realm spell
- Magician Spells
- Marines
- Khirdai
- Table 6.2
- Night's Embrace
- Winter Wolves
- Table 5-15: Income from Ply trade
- Blood Sense
- Spellsong Mastery
- Lady Luck
- Table 1-11
- Magical Event
- Table 1-9: Birthright feats
- Cuiraécen
- Turn
- Unit upkeep and Muster cost (Cry Havoc)
- Sorceress
- Avani
- Shadow sense
- Chapter four/Gods and religion/Nesirie
- Table 5-16: Standard travel rates
- Chapter four/Gods and religion/Laerme
- Bloodline ability
- Table 4-10: Ranks of a military order
- State Religion
- Naval unit
- Domain event
- Wilderness Savant
- Gift of Eloéle
- Domain round
- Born to lead
- Ftr
- Wither Touch
- Humans, Cerilian
- Table 1-14: Mount availability
- Playing a Scion
- Karesha
- Table 1-3: Cultural rogue skills
- Divine Sanctum
- Court action
- Rilni
- Finance
- Spymaster
- Table 5-17: Espionage DCs
- Chapter two/Blood and regency/Bloodline score
- Table 5-1
- Main-gauche
- Khinasi Trader's Tongue
- Palace
- Cultural Rogue Training
- Table 5-8: Adjusting domain attitude
- Sarma
- Long Life
- Direction Sense
- Blood Focus
- Archers
- Table 1-2C: Paladin of Nesirie
- Resources
- Battlewise
- Sor
- Inscribe War Tattoo
- Corruption/Crime
- Infantry
- Major Resistance
- Chapter two/Blood and regency/Blood ability descriptions
- Train Troops
- Improved Shadow Guide
- Moon Domain
- Courage
- Dwarven Artisan
- Table 5-14: Event resolution check
- Touch of Decay
- Domain magic
- Muster/Train troops
- Table 1-10: new Weapons
- Cerilian dragon
- Enhanced Sense
- Chapter four/Gods and religion/Haelyn
- Navy
- Military Genius
- Laerme
- Chapter one/Character/Paladin
- Scouts
- Chapter three/Magic
- Divestiture
- Alter Appearance
- Charm Aura
- Create ley line
- Home Hearkening
- Chapter four/Gods and religion/Kartathok
- Discipline
- Muster troops
- Master of the Arcane
- Clerical domain
- Table 5-13: Random monthly events
- Non-Cerilian settings
- Research
- Sea Song
- Great Captain
- Rule Province
- Monsters or Brigands
- Kriestal
- Blood history
- Create Holding
- Chapter one/Character/Sorcerer and Wizard
- Eloéle
- Chapter four/Gods and religion/Erik
- Character Reading
- Chapter four/Gods and religion/Moradin
- Lirorn
- Avanalae
- Goblin, Cerilian
- Kirche
- Regent Focus
- Sera
- Blood Abilities
- Table 5-11
- Decree
- Table 5-6
- Orog
- Cultural Elite Arms Training
- Plainsrider
- Armies and warfare
- Moonbeam
- Build
- Kirken
- Shadow Magic
- Sabre
- Chapter four/Gods and religion/Avani
- Chapter six/Armies and warfare/Military units
- Components of a domain
- Chapter four/Gods and religion/Torazan
- Armour
- Chapter four/Gods and religion/Kriesha
- Blood Abilities
- Blooded Scion (Feat)
- Sarimie
- Light of Reason
- Death Touch
- Ply trade
- Month
- Daily Blessing
- Move troops
- Mebhaighl Sense
- Agitate
- Nesirie
- Belinik
- Wiz
- Cultural Arms Focus
- Khinasi
- Bloodmark
- Divine Aura
- Saber
- Create trade route
- Alenecht
- Contest Holding
- Standard action
- Detect Illusion
- Chapter four/Gods and religion/Eloéle
- Table 1-2A: Paladin of Avani
- Bloodline Prodigy
- Master Merchant
- Persuasion
- Goddess
- Cultural Arms Training
- Chapter four/Gods and religion/Time, seasons, and holidays
- Variant level-based RP collection system
- Rule Holding
- Chapter two/Blood and regency/Playing a Scion
- Unreadable Thoughts
- Mag
- Lirovka
- Creatures
- Table 1-1
- Scion class
- Domain asset
- Domain attitude
- Religious
- Chapter five/Ruling a domain/The domain turn
- Nbl
- Great Captain/Heresy
- Vorynn bloodline
- Table 5-9: key regent skills
- Bloodline Score
- Web Play
- Kriesha
- Chapter four/Gods and religion/Ruornil
- Haelyn
- God
- Chapter four/Gods and religion/The Cold Rider
- Table 2-1: bloodline derivation
- Linked blood abilities
- Table 2-3: Bloodline Score
- Detect Lie
- Pikemen
- Assassination
- Chapter one/Character/Halflings, Cerilian
- Training
- Rog
- Blood Ability
- Berserker?s Blood
- Highlander
- The Cold Rider
- Halfling
- Master Diplomat
- Elven horse
- Bloodtrait
- New feat descriptions
- Table 5-4: asset maintenance costs
- Character creation
- Heresy
- Leadership
- Elven Artisan
- Erik
- Pal
- Chapter five/Ruling a domain/Domain action rounds
- Table 2-2: Bloodline strength
- Bard
- Chapter four/Gods and religion/Sera
- Rgr
- Rjurik
- Forest Walk
- Orogs
- Chapter two/Blood and regency/Blood abilities
- Deity
- Monsters of Cerilia
- Fireform
- Chapter four/Gods and religion/Belinik
- Forward
- Table 4-11: church summaries
- Military unit
- The Ghoul
- Blood ability descriptions
- Cleric domains
- Conqueror
- Scion
- Chapter five/Ruling a domain/Domain action descriptions
- Shadow Guide
- Table 5-17
- Elemental Control
- Chapter four/Gods and religion
- Intrigue
- Table 1-4: The magician
- Torazan
- Elven Voice
- Favoured Region
- Domain expenses
- New gods
- Table 4-4
- Detect Life
- Realm magic
- Main Page
- Bbn
- Wolfrider
- Sidhe
- Chapter nine/Creatures/The Ghoul
- Chapter four/Gods and religion/Faiths of worship
- Chapter one/Feats/New feat descriptions
- Ruornil
- Bloodline strength
- Northerner
- Leira
- Table 2-3
- Poison Sense
- Table 5-5: Court levels
- Table 5-1: Province Level
- Table 1-11: Melee weapon availability
- Éla
- Blood hound
- Chapter one/Feats
- Introduction
- The domain turn
- Table 1-1: Warrior arms, armor, and feats
- Table 1-5: the noble
- Great Heritage template
- Conqueror (Feat)
- Religion
- Challenge
- Lana
- War spear
- Shadow Form
- Blood mark
- Wizard
- Chapter five/Ruling a domain/Domain collections
- Table 1-2B:Paladin of Cuiraécen
- Chapter five/Ruling a domain
- Ayairda
- Major Regeneration
- Ranger
- Minstrel
- Heightened ability
- Errata
- Chapter one/Character/Noble
- Chapter one/Character
- Warlock
- Random event
- Magician
- Chapter nine/Creatures/The Gorgon
- Domain collections
- Armies
- Chapter five/Ruling a domain/Adjusting domain attitude
- Table 2-2
- Blood form
- Chapter nine/Creatures
- Moradin
- Trade route
- Great Leader
- Main
- Table 4-5: Days of the week
- Chapter seven/Realm magic
- Chapter one/Equipment
- Table 6-1b: Common Brecht units
- Divine Sanctum (Feat)
- Spell tattoo
- BRCS
- Chapter two Blood and regency Usurpation
- Contest trade route
- Divine magic
- Arcane Sanctum
- Chapter one/Skills
- Blood score
- Chapter three/Magic/Spell descriptions
- Chapter one/Character/Cleric
- Battle Caster
- Introduction
- Bard
- Skills
- Iraikhan
- Chapter one/Character/Anuirean
- Goblins
- Forest giant
- Bld
- Chapter one/Character/Ranger
- Chapter eight/Outside the lines/Non-Cerilian settings
- Chapter five/Ruling a domain/Components of a domain
- Day of the week
- Cultural Rogue Training (Feat)
- Orog
- Chapter two/Blood and regency
- Matter of Justice
- Forestdweller
- Forward
- BCRS:Web Play
- Table 1-1:Warrior arms armor and feats
- Table 1-1: Cultural warrior arms, armor, and feats
- 4e conversion draft
- Disband
- Druid
- Arcane magic
- Chapter three/Magic/Cleric domains
- Chapter one/Character/Dwarves, Cerilian
- Chapter nine/Creatures/Dragon, Cerilian
- Chapter nine/Creatures/Blood Hound
- Creature
- Adjusting domain attitude
- Guilder
- Sidhelien
- Clr
- Credits
- Presence
- Kartathok
- Chapter one/Character/Khinasi
- Halflings
- Elven Artisan (Feat)
- Chapter one/Character/Barbarian
- Chapter one/Character/Rogue
- Bloodbond (Spell)
- Domain turn
- Cultural Arms Focus (Feat)
- Erik
- Chapter one/Character/Humans, Cerilian
- Chapter one/Character/Bard
- Birthright Campaign Setting 3 5
- Cultural Arms Training (Feat)
- Domain action descriptions
- Warlord
- Chapter one/Character/Druid
- Chapter two/Blood and regency/Blood ability
- Vos
- Dwarven Artisan (Feat)
- Cutlass
- Blood Focus (Feat)
- Chapter nine/Creatures/Varsk
- Chapter three/Magic/Arcane magic
- Natural Event
- Cover page
- Vos warspear
- Cleric
- Forestdweller (Feat)
- Wizard
- Rogue
- Blood and regency
- Chapter one/Character/Fighter
- Paladin
- Religions
- Chapter one/Character/Magician
- Ceremony
- Domain action round
- Chapter nine/Creatures/Goblin, Cerilian
- Fighter
- Chapter two/Blood and regency/Bloodline strength
- Character construction
- Chapter one/Character/Vos
- Chapter nine/Creatures/Standard creatures
- Cleric
- Chapter nine/Creatures/Caracdír
- Giant, forest
- Standard creatures
- Cosmology of Aebrynis
- Chapter three/Magic/Fundamentals of Cerilian magic
- Creating magic items
- Chapter one/Character/Rjurik
- Arcane Sanctum (Feat)
- Cultural Elite Arms Training (Feat)
- Battle Caster (Feat)
- Ruling a domain
- Brecht
- Chapter one/Character/Elves, Cerilian
- Aeric
- Table 6-1a: Common Anuirean units
- Barbarian
- Chapter nine/Creatures/Giant, ice
- Domain action rounds
- Chapter one/Character/Brecht
- Chapter four/Gods and religion/Cosmology of Aebrynis
- Sorcerer
- Chapter one/Character/Monk
- Chapter nine/Creatures/Historic origins
- Divine Wrath
- Leadership (Feat)
- Rogue
- Berserkers Blood
- Chapter eight/Outside the lines
- Chapter one/Character/Half-Elves, Cerilian
- Fighter
- Half-elf
- Discipline (Feat)
- Paladin
- Shadow Walker
- Goblin
- Chapter six/Armies and warfare
- Table 1-12: Ranged weapon availability
- Cold Rider
- Bloodform
- Chapter three/Magic/Divine magic
- Bloodline Prodigy (Feat)
- Chapter two/Blood and regency/Usurpation
- Table 6-1d: Common Rjurik units
- Chapter three/Magic/Magician Spells
- Bloodline derivation
- Chapter three/Magic/Creating magic items
- Justice Domain
- Favored region
- Table 1-8: Common feats by culture
- Ranger
- Nasri
- Chapter two/Blood and regency/Bloodline derivation
- Introduction/fr
- Noble
- Table 4-6: Phases of the moon
- Invulnerability
- Muster value
- Cavalry
- Chapter nine/Creatures/Monsters of Cerilia
- Anuirean
- Halfling
- Table 6-2: Standard Naval units
- Chapter two/Blood and regency/fr
- Blooded Scion
- Table 5-5
- Ruornil's Gift
- Chapter nine/Creatures/Elven horse
- Table 6-1g: Common elven units
- Cerilian halfling
- Chapter nine/Creatures/Giant, forest
- Artillery
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 1,813 Views |
, 05-20-2007 at 02:12 PM
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