Image:Brcslogo.png
Brcslogo.png (File Size: 3.75 KB, MIME type: image/png)
[top]Links
The following pages link to this file:
- Archer
- Unrest
- Table 2-5
- Fury of Winter
- First Strike
- Trade Matter
- Derivation
- Hardiness
- Mass Magic Weapons
- New feat descriptions
- Table 1-1: Warrior arms, armor, and feats
- Locate Bloodsilver
- Neira
- Inspiring leader
- Table 5-10: regency collection
- Elven Artisan
- Know Bloodline
- Unrest or Rebellion
- Know Origin
- Berserks
- Purity of Reason
- Table 6-1g: Common elven units
- Elyal
- Table 6-1h: Common goblin units
- Seafarer
- Master Administrator
- Halaïa
- Starry Sky
- Table 6-1f: Common Dwarven units
- Dragon, Cerilian
- Narikja
- Occupy province
- Sidhelien Bow
- Shadow Portal
- Cultural Weapon Focus
- Table 6-1c: Common Khinasi units
- Cast realm spell
- Berserkers Blood
- Rebellion
- Marines
- Khirdai
- Presence
- Vorynn bloodline
- Table 6.2
- Night's Embrace
- Winter Wolves
- Table 5-15: Income from Ply trade
- Spellsong Mastery
- Lady Luck
- Shadow sense
- Table 1-11
- Domain action descriptions
- Magical Event
- Table 1-9: Birthright feats
- Chapter nine/Creatures/The Ghoul
- Turn
- Domain round
- Sorceress
- Table 5-16: Standard travel rates
- Spymaster
- Bloodline ability
- Table 4-10: Ranks of a military order
- State Religion
- Naval unit
- Trade route
- Domain event
- Wilderness Savant
- Gift of Eloéle
- Born to lead
- Table 1-1:Warrior arms armor and feats
- Ftr
- Scout
- Wither Touch
- Table 1-14: Mount availability
- Karesha
- Divine Sanctum
- Rilni
- Finance
- Archers
- Table 5-17: Espionage DCs
- Table 5-1
- Create trade route
- Palace
- Cultural Rogue Training
- Sarma
- Direction Sense
- Belinik
- Blood Focus
- Table 1-2C: Paladin of Nesirie
- Court action
- Battlewise
- Sor
- Inscribe War Tattoo
- Major Resistance
- Pal
- Chapter four/Gods and religion/Haelyn
- Train Troops
- Improved Shadow Guide
- Moon Domain
- Cuiraécen
- Resources
- Dwarven Artisan
- Table 5-14: Event resolution check
- Touch of Decay
- Create Holding
- Domain magic
- Muster/Train troops
- Table 1-10: new Weapons
- Unit upkeep and Muster cost (Cry Havoc)
- Cerilian dragon
- Chapter four/Gods and religion/Belinik
- Aeric
- Table 5-5: Court levels
- Navy
- Military Genius
- Humans, Cerilian
- Scouts
- Nesirie
- Divestiture
- Alter Appearance
- Create ley line
- Home Hearkening
- Magician Spells
- Discipline
- Muster troops
- Master of the Arcane
- The Cold Rider
- Research
- Halflings
- Sea Song
- Great Captain
- Rule Province
- Kriesha
- Monsters or Brigands
- Kriestal
- Enhanced Sense
- Build
- Arcane Sanctum
- Religious
- Bloodform
- Avanalae
- Avani
- Goblin, Cerilian
- Regent Focus
- Table 5-11
- Decree
- Table 5-6
- Cultural Elite Arms Training
- Charm Aura
- Plainsrider
- Armies and warfare
- Moonbeam
- Artillery
- Kirken
- Random event
- Character Reading
- Shadow Magic
- Sabre
- Blood history
- Domain turn
- Divine Aura
- Armour
- Chapter four/Gods and religion/Cuiraécen
- Blooded Scion (Feat)
- Blood Abilities
- Sarimie
- Light of Reason
- Chapter four/Gods and religion/Avani
- Erik
- Ply trade
- Daily Blessing
- Move troops
- Mebhaighl Sense
- Agitate
- Shadow Guide
- Death Touch
- Wiz
- Cultural Arms Focus
- Saber
- Sera
- Halfling
- Long Life
- Chapter one/Character/Cleric
- Chapter four/Gods and religion/Erik
- Contest Holding
- Bloodmark
- The Ghoul
- Standard action
- Detect Illusion
- Table 1-2A: Paladin of Avani
- Bloodline Prodigy
- Persuasion
- Chapter one/Feats/New feat descriptions
- Cultural Arms Training
- Variant level-based RP collection system
- Rule Holding
- Blood ability descriptions
- Forest Walk
- Chapter four/Gods and religion/Eloéle
- Lirovka
- Creatures
- Table 1-1
- Scion class
- Deity
- Domain attitude
- Heightened ability
- Chapter nine/Creatures/Standard creatures
- Nbl
- Religion
- Table 5-9: key regent skills
- Chapter nine/Creatures/Giant, ice
- Chapter five/Ruling a domain/Components of a domain
- Table 2-1: bloodline derivation
- Table 1-3: Cultural rogue skills
- Linked blood abilities
- Chapter four/Gods and religion/Sera
- Month
- Detect Lie
- Courage
- Blood Sense
- Table 2-3: Bloodline Score
- Domain action rounds
- Pikemen
- Assassination
- Chapter one/Character/Noble
- Goblins
- God
- Rog
- Domain asset
- Berserker?s Blood
- Highlander
- Domain collections
- Ruornil
- Master Diplomat
- Unreadable Thoughts
- Training
- Elemental Control
- Lirorn
- Heresy
- Table 5-1: Province Level
- Leadership
- Sorcerer
- Table 2-2: Bloodline strength
- Chapter five/Ruling a domain/Domain expenses
- Rgr
- Chapter five/Ruling a domain/Adjusting domain attitude
- Chapter one/Character/Paladin
- Monsters of Cerilia
- Fireform
- Playing a Scion
- Chapter nine/Creatures/Elven horse
- Chapter one/Character/Elves, Cerilian
- Great Leader
- Bloodline Score
- Table 4-11: church summaries
- Military unit
- New gods
- Cleric domains
- Conqueror
- Bloodtrait
- Table 5-17
- Scion
- Chapter one/Character
- Intrigue
- Table 1-4: The magician
- Chapter six/Armies and warfare/Military units
- Chapter three/Magic/Arcane magic
- Elven Voice
- Favoured Region
- Leira
- Chapter four/Gods and religion/The Cold Rider
- Chapter four/Gods and religion/Ruornil
- Table 4-4
- Detect Life
- Cold Rider
- Bbn
- Wolfrider
- The domain turn
- Chapter one/Character/Rogue
- Chapter one/Character/Humans, Cerilian
- Chapter five/Ruling a domain/Domain action descriptions
- Chapter one/Character/Halflings, Cerilian
- Bloodline strength
- Northerner
- Kartathok
- Table 2-3
- Errata
- Web Play
- Éla
- Chapter two/Blood and regency/Blood ability descriptions
- Blood hound
- Main-gauche
- Chapter five/Ruling a domain/Domain action rounds
- Chapter nine/Creatures/The Gorgon
- Table 1-5: the noble
- Laerme
- Great Heritage template
- Components of a domain
- Cavalry
- Orogs
- Challenge
- Chapter three/Magic/Divine magic
- Lana
- Eloéle
- War spear
- Goddess
- Shadow Form
- Chapter nine/Creatures/Orog
- Poison Sense
- Blood mark
- Orog
- Great Captain/Heresy
- Chapter four/Gods and religion/Laerme
- Table 1-2B:Paladin of Cuiraécen
- Ayairda
- Major Regeneration
- Ranger
- Minstrel
- Chapter eight/Outside the lines/Non-Cerilian settings
- Magician
- Chapter three/Magic/Cleric domains
- Shadow Walker
- Warlock
- Alenecht
- Kirche
- Armies
- Chapter nine/Creatures/Goblin, Cerilian
- Table 2-2
- Character creation
- Main Page
- Blood form
- Rogue
- Credits
- Main
- Chapter seven/Realm magic
- Chapter five/Ruling a domain/Domain collections
- Chapter four/Gods and religion/Torazan
- Cultural Elite Arms Training (Feat)
- Table 6-1b: Common Brecht units
- Blood Focus (Feat)
- Spell tattoo
- Divine Sanctum (Feat)
- Chapter two Blood and regency Usurpation
- Contest trade route
- Paladin
- Table 5-13: Random monthly events
- Wizard
- Elven Artisan (Feat)
- Half-elf
- Torazan
- Chapter one/Skills
- Blood score
- Chapter four/Gods and religion/Kartathok
- Introduction
- Dwarven Artisan (Feat)
- Bard
- Chapter four/Gods and religion/Nesirie
- Iraikhan
- Chapter three/Magic/Fundamentals of Cerilian magic
- Forest giant
- Bld
- Day of the week
- BRCS
- Matter of Justice
- Forestdweller
- Forward
- Divine magic
- Table 1-1: Cultural warrior arms, armor, and feats
- Chapter four/Gods and religion/Faiths of worship
- 4e conversion draft
- Moradin
- Disband
- Table 5-4: asset maintenance costs
- Cleric
- Arcane magic
- Druid
- Realm magic
- Non-Cerilian settings
- Chapter four/Gods and religion/Time, seasons, and holidays
- Blood Ability
- Conqueror (Feat)
- Chapter three/Magic
- Table 1-11: Melee weapon availability
- Creature
- Blood Abilities
- Adjusting domain attitude
- Chapter two/Blood and regency/Bloodline score
- Clr
- Battle Caster (Feat)
- Blood and regency
- Chapter nine/Creatures
- Chapter one/Character/Druid
- Transport via Water
- Chapter one/Character/Magician
- Orog
- Chapter one/Feats
- Chapter one/Character/Fighter
- Vos
- Chapter two/Blood and regency/Blood abilities
- Chapter one/Character/Vos
- Corruption/Crime
- BCRS:Web Play
- Cultural Arms Training (Feat)
- Chapter nine/Creatures/Historic origins
- Sidhelien
- Chapter one/Equipment
- Bard
- Chapter one/Character/Bard
- Wizard
- Anuirean
- Chapter four/Gods and religion/Kriesha
- Chapter two/Blood and regency/Blood ability
- Chapter nine/Creatures/Dragon, Cerilian
- Cutlass
- Skills
- Natural Event
- Cover page
- Vos warspear
- Cleric
- Noble
- Chapter nine/Creatures/Monsters of Cerilia
- Ranger
- Chapter one/Character/Khinasi
- Forward
- Paladin
- Religions
- Ceremony
- Mag
- Domain action round
- Character construction
- Domain expenses
- Goblin
- Chapter three/Magic/Spell descriptions
- Chapter four/Gods and religion
- Chapter four/Gods and religion/Cosmology of Aebrynis
- Chapter five/Ruling a domain/The domain turn
- Chapter one/Character/Barbarian
- Warlord
- Chapter one/Character/Ranger
- Giant, forest
- Standard creatures
- Sidhe
- Creating magic items
- Chapter nine/Creatures/Caracdír
- Cultural Rogue Training (Feat)
- Chapter five/Ruling a domain
- Chapter two/Blood and regency/Usurpation
- Master Merchant
- Fighter
- Birthright Campaign Setting 3 5
- Leadership (Feat)
- Khinasi
- Ruling a domain
- Chapter three/Magic/Magician Spells
- Table 6-1a: Common Anuirean units
- Chapter one/Character/Anuirean
- Barbarian
- Fundamentals of Cerilian magic
- Chapter one/Character/Dwarves, Cerilian
- Brecht
- Table 1-1: Warrior arms, armor, and feats
- Chapter one/Character/Rjurik
- Chapter two/Blood and regency/Bloodline derivation
- Cosmology of Aebrynis
- Divine Wrath
- Rogue
- Chapter one/Character/Monk
- Chapter eight/Outside the lines
- Fighter
- Guilder
- Erik
- Haelyn
- Chapter one/Character/Half-Elves, Cerilian
- Table 4-5: Days of the week
- Chapter two/Blood and regency/Bloodline strength
- Halfling
- Chapter nine/Creatures/Varsk
- Chapter six/Armies and warfare
- Chapter three/Magic/Creating magic items
- Table 1-12: Ranged weapon availability
- Chapter two/Blood and regency/Playing a Scion
- Battle Caster
- Chapter nine/Creatures/Blood Hound
- Bloodbond (Spell)
- Bloodline Prodigy (Feat)
- Forestdweller (Feat)
- Elven horse
- Table 6-1d: Common Rjurik units
- Infantry
- Justice Domain
- Favored region
- Table 1-8: Common feats by culture
- Ice giant
- Nasri
- Rjurik
- Chapter two/Blood and regency/fr
- Cerilian Elf
- Chapter four/Gods and religion/Moradin
- Introduction
- Bloodline derivation
- Arcane Sanctum (Feat)
- Introduction/fr
- Table 4-6: Phases of the moon
- Cultural Arms Focus (Feat)
- Invulnerability
- Muster value
- Table 5-8: Adjusting domain attitude
- Chapter two/Blood and regency
- Chapter one/Character/Sorcerer and Wizard
- Chapter nine/Creatures/Giant, forest
- Table 6-2: Standard Naval units
- Income
- Clerical domain
- Blooded Scion
- Table 5-5
- Ruornil's Gift
- Cerilian halfling
- Chapter one/Character/Brecht
- Khinasi Trader's Tongue
- Discipline (Feat)
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 2,045 Views |
, 05-20-2007 at 02:12 PM
Bookmarks