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The following pages link to this file:
- Goblins
- Domain expenses
- Blood and regency
- Chapter four/Gods and religion/Cosmology of Aebrynis
- Blooded Scion (Feat)
- Bloodtrait
- Blood hound
- Chapter one/Feats
- Vani
- Rule Holding
- Table 5-3: maximum number of regents
- Ruling a domain
- Sabre
- Chapter five/Ruling a domain/Components of a domain
- Chapter nine/Creatures/Historic origins
- Aeric
- Chapter nine/Creatures/Monsters of Cerilia
- Historic origins
- Chapter one/Character/Paladin
- Haelyn
- Table 5-5
- Pal
- Introduction
- Giant, forest
- Elemental Control
- Inspire loyalty
- Character construction
- Chapter four/Gods and religion/Time, seasons, and holidays
- Forestdweller (Feat)
- Chapter five/Ruling a domain
- Light of Reason
- Magician
- Scout
- Table 1-9: Birthright feats
- Kartathok
- 4e conversion draft
- Blood form
- Chapter nine/Creatures/Orog
- Noble
- Table 5-6: effect of domain attitude
- Lady Luck
- Goddess
- Outside the lines
- Lirorn
- Monsters of Cerilia
- Forward
- Table 5-1
- Contest trade route
- New gods
- Sea Song
- Scion
- Divine magic
- Bloodform
- Religions
- Blood Ability
- Table 5-5: Court levels
- Armies
- Justice Domain
- Table 4-6: Phases of the moon
- Goblin, Cerilian
- Chapter four/Gods and religion/Moradin
- Domain turn
- Fundamentals of Cerilian magic
- Highlander
- Ceremony
- Kirche
- Chapter one/Character/Cleric
- Locate Bloodsilver
- Chapter one/Character/Druid
- Table 5-17: Espionage DCs
- Enhanced Sense
- Move troops
- Ruornil
- Chapter two/Blood and regency/Blood ability
- Moonbeam
- Chapter one/Character/Noble
- Table 5-1: Province Level
- Mnk
- Cold Rider
- Battlewise
- Sorcerer
- Chapter nine/Creatures/The Ghoul
- Natural Event
- Non-Cerilian settings
- Table 5-15: Income from Ply trade
- Scion class
- Chapter nine/Creatures
- Druid
- Domain asset
- Standard creatures
- Arcane Sanctum (Feat)
- Table 1-2C: Paladin of Nesirie
- Blood mark
- Mag
- Mass Magic Weapons
- BCRS:Web Play
- Eloéle
- Elven horse
- Chapter four/Gods and religion/Faiths of worship
- Table 1-16: material availability
- Chapter one/Character/Monk
- Table 5-2: Maximum province level
- Rule Province
- Table 5-9: key regent skills
- Table 1-10: new Weapons
- Diplomatic Matter
- Table 6-2: Standard Naval units
- Table 4-5: Days of the week
- Contest Holding
- Cerilian halfling
- Religion
- Table 1-4
- Chapter two/Blood and regency/Usurpation
- Iraikhan
- Bloodline Score
- The Ghoul
- Chapter nine/Creatures/Standard creatures
- Research
- BRCS
- Invulnerability
- Table 1-1: Warrior arms, armor, and feats
- Blood Sense
- Playing a Scion
- Train Troops
- Karesha
- Sidhelien Bow
- Chapter three/Magic/Spell descriptions
- Military unit
- Chapter four/Gods and religion/Cuiraécen
- Chapter three/Magic/Divine magic
- Blood Abilities
- Divine Sanctum
- Chapter one/Character/Half-Elves, Cerilian
- Table 5-8: Adjusting domain attitude
- Turn
- Presence
- Nesirie
- Halaïa
- Poison Sense
- Spymaster
- Fighter
- Khirdai
- Elyal
- Chapter nine/Creatures/Caracdír
- Spell descriptions
- Lirovka
- Occupy province
- Detect Elven Influence
- Forest Walk
- Bloodline ability
- Chapter one/Character
- Mask Bloodline
- Avanalae
- Drd
- Table 1-11: Melee weapon availability
- Inspiring leader
- Domain collections
- Dwarven Artisan (Feat)
- Leadership (Feat)
- Chapter four/Gods and religion/Torazan
- Ayairda
- Orogs
- Giant, ice
- Table 1-15: Item availability
- Birthright Campaign Setting 3 5
- Alter Appearance
- Chapter nine/Creatures/Blood Hound
- Cultural Arms Training
- Chapter one/Character/Dwarves, Cerilian
- Chapter one/Character/Vos
- Create Holding
- Table 1-3: Cultural rogue skills
- Avani
- Cleric
- Agitate
- Table 4-3: Human deities by class
- Lana
- Adjusting domain attitude
- Cleric
- Training
- Long Life
- Cultural Arms Training (Feat)
- Finance
- Bld
- Minstrel
- Table 2-2
- Domain attitude
- Chapter nine/Creatures/The Gorgon
- Decree
- Seafarer
- Paladin
- Sera
- Discipline (Feat)
- Orog
- Ice giant
- Purity of Reason
- Character creation
- Chapter five/Ruling a domain/Adjusting domain attitude
- Pld
- Table 1-12
- Nasri
- Chapter four/Gods and religion/Kartathok
- Muster troops
- Major Resistance
- Table 1-2A: Paladin of Avani
- Plying Trade
- Table 1-4: The magician
- Spellsong Mastery
- Table 4-2: non-human deities
- Ply trade
- maintenance cost
- Direction Sense
- Shadow Form
- War spear
- Realm magic
- Transport via Water
- Halfling
- Chapter five/Ruling a domain/The domain turn
- Creature
- Alenecht
- Divestiture
- Unit upkeep and Muster cost (Cry Havoc)
- Table 5-16: Standard travel rates
- Unrest
- Character Reading
- Build
- Table 2-1: bloodline derivation
- Wilderness Savant
- Unit morale check
- Forestdweller
- Barbarian
- Mebhaighl Sense
- Ftr
- Charm Aura
- Daily Blessing
- Table 1-12: Ranged weapon availability
- Chapter two/Blood and regency/Blood abilities
- Vorynn bloodline
- Table 1-8: Common feats by culture
- Table 1-13: Armor availability
- Table 4-4: Cycle of the year
- Elven Artisan
- Errata
- Table 5-17
- Cutlass
- Belinik
- Elven Artisan (Feat)
- Table 4-1: Human deities by region
- Blood history
- Disband
- Table 6.2
- Fury of Winter
- Winter Wolves
- Know Bloodline
- Chapter three/Magic/Fundamentals of Cerilian magic
- Cerilian dragon
- Month
- Home Hearkening
- Narikja
- Table 2-3
- Court action
- Table 1-1: Cultural warrior arms, armor, and feats
- Unrest or Rebellion
- Detect Illusion
- Sarma
- The domain turn
- Chapter nine/Creatures/Goblin, Cerilian
- Table 4-9: Clerical ranks
- Credits
- Table 6-1g: Common elven units
- Inscribe War Tattoo
- Components of a domain
- Matter of Justice
- Misfortune
- Favoured Region
- Berserker?s Blood
- No Event
- Create trade route
- Day of the week
- Beserker's Blood
- Military Genius
- Master of the Arcane
- Table 6-1a: Common Anuirean units
- Chapter one/Skills
- The Cold Rider
- Challenge
- Kirken
- Rog
- Lara
- Divine Wrath
- Cosmology of Aebrynis
- Divine Aura
- Deity
- Clerical domain
- Create ley line
- Favored region
- Born to lead
- Bard
- Spell tattoo
- Chapter three/Magic/Creating magic items
- Cultural Elite Arms Training (Feat)
- Northerner
- Courage
- Table 4-8: Non-human deities
- Blood score
- Domain event
- Standard action
- Bloodline strength
- Bloodbond
- Artillery
- Rogue
- Armies and warfare
- Table 1-2B:Paladin of Cuiraécen
- Starry Sky
- Conqueror (Feat)
- Clr
- Armour
- Berserkers Blood
- Great Heritage template
- Wither Touch
- Table 5-11
- Table 5-4: asset maintenance costs
- Table 1-1
- Persuasion
- Table 5-10: regency collection
- Clerical sphere
- Fighter
- Detect Lie
- Heightened ability
- Hardiness
- Table 4-11: church summaries
- Cultural Elite Arms Training
- Halflings
- Torazan
- Shadow Guide
- Blood ability descriptions
- Religious
- Blood Focus (Feat)
- Rilni
- Chapter nine/Creatures/Dragon, Cerilian
- Variant level-based RP collection system
- Half-elf
- Table 5-14: Event resolution check
- Table 6-1b: Common Brecht units
- Cerilian Elf
- Marines
- Chapter two Blood and regency Usurpation
- Table 4-7: Human deities
- Fireform
- Archers
- Elven Voice
- Touch of Decay
- Great Captain/Heresy
- Muster/Train troops
- Detect Life
- Major Regeneration
- Palace
- Creatures
- Scouts
- Shadow Walker
- State Religion
- Chapter three/Magic
- Random event
- Naval unit
- Unreadable Thoughts
- Khinasi Trader's Tongue
- Table 1-14: Mount availability
- Vos warspear
- Wizard
- Dwarven Artisan
- Warlock
- Leira
- Table 5-7: Domain turn sequence
- Chapter nine/Creatures/Varsk
- Disguise Bloodline
- Table 2-2: Bloodline strength
- Table 6-1f: Common Dwarven units
- Sor
- Cleric domains
- Nbl
- Leadership
- Kriesha
- Table 6-1d: Common Rjurik units
- Magical tattoo
- Table 5-6
- Monsters or Brigands
- Cultural Arms Focus
- Table 6-1h: Common goblin units
- Master Administrator
- Linked blood abilities
- Cast realm spell
- Blood Focus
- Moradin
- Saber
- Bard
- Cuiraécen
- Ranger
- Wizard
- Pikemen
- Table 6-1e: Common Vos units
- Vos
- Master Merchant
- Income
- Domain magic
- Shadow sense
- Khinasi
- Rogue
- Resources
- Bloodmark
- Trade route
- Trade Matter
- Magical Event
- New feat descriptions
- First Strike
- Coordinate
- Goblin
- Heresy
- Table 6-1i: common foes
- Brd
- Regent Focus
- Domain action descriptions
- Sidhelien
- Archer
- Table 1-11
- Assassination
- Table 1-1:Warrior arms armor and feats
- Arcane magic
- Sarimie
- Arcane Sanctum
- Berserks
- Infantry
- Éla
- Rgr
- Domain action rounds
- Muster value
- Bloodline Prodigy (Feat)
- Wolfrider
- Rjurik
- Laerme
- Table 6-1c: Common Khinasi units
- Erik
- Forest giant
- Rebellion
- Dragon, Cerilian
- Blooded Scion
- Navy
- Battle Caster (Feat)
- Orog
- Wiz
- Chapter four/Gods and religion/Belinik
- Cultural Rogue Training
- Master Diplomat
- Main-gauche
- Divine Sanctum (Feat)
- Neira
- Chapter one/Character/Brecht
- Cultural Rogue Training (Feat)
- Brb
- Ranger
- Chapter one/Character/Anuirean
- Battle Caster
- Table 1-5: the noble
- God
- Domain round
- Cover page
- Death Touch
- Domain action round
- Humans, Cerilian
- Conqueror
- Magician Spells
- Chapter five/Ruling a domain/Domain collections
- Web Play
- Table 2-5
- Cavalry
- Bbn
- Kriestal
- Discipline
- Halfling
- Know Origin
- Sidhe
- Creating magic items
- Great Captain
- Warlord
- Night's Embrace
- Gift of Eloéle
- Corruption/Crime
- Main
- Skills
- Chapter one/Character/Khinasi
- Chapter two/Blood and regency/fr
- Table 5-10
- Moon Domain
- Cultural Arms Focus (Feat)
- Great Leader
- Table 4-10: Ranks of a military order
- Plainsrider
- Table 5-13: Random monthly events
- Ruornil's Gift
- Shadow Portal
- Bloodline Prodigy
- Cultural Weapon Focus
- Chapter two/Blood and regency/Bloodline derivation
- Erik
- Shadow Magic
- Paladin
- Bloodline derivation
- Table 5-12: Domain round sequence
- Improved Shadow Guide
- Intrigue
- Guilder
- Table 2-3: Bloodline Score
- Sorceress
- Bnb
- Introduction/fr
- Holn
- Chapter two/Blood and regency
- Table 5-11: income collection
- Brecht
- Table 4-4
- Anuirean
- Chapter one/Character/Rjurik
- Blood Abilities
- Derivation
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 2,529 Views |
, 05-20-2007 at 02:12 PM
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