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The following pages link to this file:
- Shadow Guide
- Bloodtrait
- Trade route
- Monsters of Cerilia
- Monsters or Brigands
- Detect Lie
- Introduction
- Dwarven Artisan
- Gift of Eloéle
- Table 5-6
- Elven Artisan
- Table 1-1: Cultural warrior arms, armor, and feats
- Vorynn bloodline
- Winter Wolves
- Table 1-13: Armor availability
- Table 5-16: Standard travel rates
- Forest Walk
- Narikja
- Palace
- Table 1-14: Mount availability
- Corruption/Crime
- Table 5-15: Income from Ply trade
- Table 2-2
- Avanalae
- Deity
- Domain asset
- Domain attitude
- Table 5-5
- Create ley line
- Unit upkeep and Muster cost (Cry Havoc)
- Table 1-1
- Domain collections
- Elemental Control
- Armies and warfare
- Domain action descriptions
- Table 5-14: Event resolution check
- Master of the Arcane
- Occupy province
- Persuasion
- Chapter five/Ruling a domain/Domain action descriptions
- Rule Holding
- Character Reading
- Table 4-4: Cycle of the year
- Vos warspear
- Bld
- Invulnerability
- Erik
- Table 5-2: Maximum province level
- Table 1-12
- Poison Sense
- Leadership
- Brd
- maintenance cost
- Table 1-4
- Table 1-12: Ranged weapon availability
- Courage
- Cover page
- Unrest or Rebellion
- Chapter five/Ruling a domain/Domain action rounds
- Muster troops
- Barbarian
- Religious
- Pld
- Ayairda
- Humans, Cerilian
- Table 5-1: Province Level
- Domain action rounds
- Blood Ability
- Lara
- Pal
- Create trade route
- Beserker's Blood
- Locate Bloodsilver
- Born to lead
- Blood and regency
- Long Life
- Build
- Divine Aura
- Military Genius
- Matter of Justice
- Table 6-1i: common foes
- Table 5-12: Domain round sequence
- Master Merchant
- Marines
- Wither Touch
- Domain event
- Research
- Mag
- Blood mark
- Lana
- Highlander
- Table 5-4: asset maintenance costs
- Table 1-4: The magician
- Clerical sphere
- Cold Rider
- Magical tattoo
- Warlock
- Month
- Éla
- Table 1-8: Common feats by culture
- Kriesha
- Chapter four/Gods and religion
- Saber
- Table 5-17
- Kirken
- Unreadable Thoughts
- Chapter three/Magic/Cleric domains
- Major Resistance
- Income
- Giant, ice
- Neira
- Standard creatures
- Military unit
- Intrigue
- Table 4-1: Human deities by region
- Table 5-10: regency collection
- Cavalry
- Table 1-1: Warrior arms, armor, and feats
- Heightened ability
- Ruornil's Gift
- Rgr
- Table 4-5: Days of the week
- Ceremony
- Table 2-5
- Creature
- Bloodline ability
- Death Touch
- Nasri
- God
- Table 5-1
- Disband
- State Religion
- Table 2-2: Bloodline strength
- Coordinate
- Blood Abilities
- Table 1-2B:Paladin of Cuiraécen
- Elven Voice
- Great Captain/Heresy
- Detect Elven Influence
- Forest giant
- Moradin
- Shadow Walker
- Cerilian halfling
- Battlewise
- Table 2-3
- Magician
- Inspire loyalty
- Main-gauche
- Fury of Winter
- Blood form
- Table 1-9: Birthright feats
- Table 1-2A: Paladin of Avani
- Discipline
- Heresy
- Cultural Elite Arms Training
- Cerilian dragon
- Sabre
- Chapter four/Gods and religion/Avani
- Direction Sense
- Shadow Portal
- Cleric domains
- Scouts
- Berserks
- Iraikhan
- Armour
- Religions
- Ice giant
- No Event
- Chapter one/Character/Half-Elves, Cerilian
- Contest trade route
- Chapter two/Blood and regency/Blood ability descriptions
- Unrest
- Paladin
- Light of Reason
- Rebellion
- Detect Illusion
- Lirovka
- Transport via Water
- Cultural Rogue Training
- Halflings
- Scout
- Regent Focus
- Table 1-3: Cultural rogue skills
- Wolfrider
- Infantry
- Table 1-15: Item availability
- Dragon, Cerilian
- Rog
- Justice Domain
- Forestdweller
- Presence
- Fighter
- Khinasi
- Chapter one/Skills
- Table 5-8: Adjusting domain attitude
- Chapter two Blood and regency Usurpation
- Domain expenses
- Halaïa
- Disguise Bloodline
- Mass Magic Weapons
- Table 4-6: Phases of the moon
- Table 4-7: Human deities
- Table 6-1f: Common Dwarven units
- Great Heritage template
- Know Origin
- Orog
- Cast realm spell
- Standard action
- Table 4-10: Ranks of a military order
- Fireform
- Domain magic
- Playing a Scion
- Table 4-3: Human deities by class
- Artillery
- Realm magic
- Table 1-1: Warrior arms, armor, and feats
- Challenge
- Sera
- Table 5-9: key regent skills
- Sarma
- Wizard
- Muster value
- Table 5-10
- Table 1-5: the noble
- Spymaster
- Bloodmark
- Table 4-8: Non-human deities
- Goddess
- Non-Cerilian settings
- Bnb
- Rule Province
- Mask Bloodline
- BCRS:Web Play
- Chapter four/Gods and religion/Cosmology of Aebrynis
- Arcane magic
- Rilni
- Chapter three/Magic
- Guilder
- Khirdai
- Purity of Reason
- Table 5-17: Espionage DCs
- Table 5-11: income collection
- Muster/Train troops
- Improved Shadow Guide
- Credits
- Sorceress
- Elyal
- Spell tattoo
- Resources
- Navy
- Bloodbond
- Starry Sky
- Cultural Arms Training
- Finance
- Table 6-1h: Common goblin units
- Moonbeam
- Agitate
- Table 2-3: Bloodline Score
- Archers
- Sarimie
- Misfortune
- Domain round
- Cerilian Elf
- Components of a domain
- Decree
- Kirche
- Northerner
- Table 1-16: material availability
- New feat descriptions
- Day of the week
- Blood hound
- First Strike
- Religion
- Diplomatic Matter
- Holn
- Create Holding
- Table 5-6: effect of domain attitude
- Table 5-5: Court levels
- Magician Spells
- Armies
- Pikemen
- Ftr
- Hardiness
- Kriestal
- Bloodline strength
- Karesha
- Table 6-1c: Common Khinasi units
- Lirorn
- Chapter four/Gods and religion/Faiths of worship
- Chapter five/Ruling a domain/Components of a domain
- Mnk
- Natural Event
- Vani
- Archer
- Variant level-based RP collection system
- Domain action round
- Shadow Magic
- Creating magic items
- Chapter one/Character/Noble
- Random event
- Bard
- Minstrel
- Chapter five/Ruling a domain/The domain turn
- 4e conversion draft
- Charm Aura
- Enhanced Sense
- Avani
- Scion
- Blood Focus
- Chapter one/Character/Paladin
- Linked blood abilities
- Halfling
- Unit morale check
- Move troops
- Table 1-10: new Weapons
- Halfling
- Shadow sense
- Divine magic
- Chapter four/Gods and religion/The Cold Rider
- Sea Song
- Bard
- Table 1-11
- The Ghoul
- Scion class
- Adjusting domain attitude
- Cleric
- Touch of Decay
- Seafarer
- Leira
- Naval unit
- Ruling a domain
- Chapter one/Character/Bard
- Berserkers Blood
- Haelyn
- Chapter one/Feats
- Chapter one/Character/Khinasi
- The Cold Rider
- Kartathok
- Table 6-2: Standard Naval units
- Bloodbond (Spell)
- Table 5-11
- Table 4-11: church summaries
- Nesirie
- Aeric
- Chapter two/Blood and regency/Playing a Scion
- Orogs
- Sorcerer
- Conqueror
- Chapter one/Character/Rogue
- Chapter nine/Creatures/Dragon, Cerilian
- Chapter nine/Creatures/The Ghoul
- Berserker?s Blood
- Introduction
- Chapter nine/Creatures/Historic origins
- Sor
- Divestiture
- Major Regeneration
- Fundamentals of Cerilian magic
- Dwarven Artisan (Feat)
- Giant, forest
- Cuiraécen
- Goblin, Cerilian
- Elven horse
- Cultural Weapon Focus
- Favoured Region
- Table 5-7: Domain turn sequence
- Spellsong Mastery
- Table 1-11: Melee weapon availability
- Chapter nine/Creatures/Giant, forest
- Table 6-1g: Common elven units
- Train Troops
- Table 1-2C: Paladin of Nesirie
- Chapter nine/Creatures/Varsk
- Chapter six/Armies and warfare
- Chapter nine/Creatures/The Gorgon
- Table 6-1e: Common Vos units
- Arcane Sanctum
- Torazan
- Table 2-1: bloodline derivation
- Chapter four/Gods and religion/Torazan
- Table 6.2
- Laerme
- Magical Event
- Cutlass
- Chapter nine/Creatures/Standard creatures
- Bloodline Prodigy
- Bloodline derivation
- Chapter nine/Creatures/Caracdír
- Know Bloodline
- Divine Sanctum (Feat)
- Chapter nine/Creatures/Orog
- Drd
- Arcane Sanctum (Feat)
- Rogue
- Table 6-1b: Common Brecht units
- Chapter two/Blood and regency/Bloodline score
- Chapter five/Ruling a domain/Domain collections
- Creatures
- Domain turn
- Eloéle
- Brb
- Blood score
- Master Diplomat
- Bbn
- Chapter two/Blood and regency/Bloodline strength
- Rjurik
- Alenecht
- Forestdweller (Feat)
- Blooded Scion
- Chapter five/Ruling a domain/Domain expenses
- Chapter eight/Outside the lines
- Bloodline Score
- Clr
- Chapter one/Character/Magician
- Orog
- Cosmology of Aebrynis
- Chapter three/Magic/Spell descriptions
- Divine Sanctum
- Forward
- Chapter one/Character/Vos
- Inscribe War Tattoo
- Blood Focus (Feat)
- Table 1-1:Warrior arms armor and feats
- Wiz
- Ranger
- Detect Life
- Chapter two/Blood and regency/Usurpation
- Fighter
- Table 6-1d: Common Rjurik units
- Chapter three/Magic/Creating magic items
- Table 5-13: Random monthly events
- Inspiring leader
- Alter Appearance
- Derivation
- Chapter three/Magic/Arcane magic
- Half-elf
- Forward
- Clerical domain
- Table 5-3: maximum number of regents
- Ply trade
- Chapter five/Ruling a domain
- Chapter two/Blood and regency/Blood ability
- Rogue
- Main
- Chapter four/Gods and religion/Kartathok
- Bloodform
- Cultural Elite Arms Training (Feat)
- Chapter four/Gods and religion/Time, seasons, and holidays
- Chapter one/Character/Anuirean
- Great Captain
- Leadership (Feat)
- Chapter three/Magic/Fundamentals of Cerilian magic
- Character construction
- Chapter one/Character/Humans, Cerilian
- Blood Abilities
- Table 4-2: non-human deities
- War spear
- Court action
- Home Hearkening
- Character creation
- Druid
- Chapter four/Gods and religion/Laerme
- Chapter nine/Creatures/Goblin, Cerilian
- Chapter one/Character/Druid
- Chapter two/Blood and regency/Blood abilities
- Wilderness Savant
- Chapter four/Gods and religion/Belinik
- Contest Holding
- Cultural Arms Focus
- Chapter four/Gods and religion/Cuiraécen
- New gods
- Master Administrator
- Nbl
- Great Leader
- Chapter five/Ruling a domain/Adjusting domain attitude
- Daily Blessing
- Plying Trade
- Blood Sense
- Shadow Form
- Blood history
- Divine Wrath
- Moon Domain
- Turn
- Spell descriptions
- Table 6-1a: Common Anuirean units
- Outside the lines
- Goblins
- Mebhaighl Sense
- Training
- Battle Caster
- Chapter nine/Creatures
- Chapter one/Equipment
- Chapter four/Gods and religion/Haelyn
- Noble
- Chapter four/Gods and religion/Ruornil
- Chapter one/Character/Sorcerer and Wizard
- Errata
- Main Page
- Plainsrider
- Anuirean
- Chapter nine/Creatures/Monsters of Cerilia
- Brecht
- Chapter four/Gods and religion/Nesirie
- Trade domain
- Chapter one/Feats/New feat descriptions
- Elven Artisan (Feat)
- Chapter four/Gods and religion/Moradin
- Table 4-4
- Spell domain
- Cultural Rogue Training (Feat)
- Blood ability descriptions
- Historic origins
- Goblin
- Chapter four/Gods and religion/Erik
- Cultural Arms Training (Feat)
- Chapter eight/Outside the lines/Non-Cerilian settings
- Ruornil
- Sidhe
- Chapter one/Character/Ranger
- Chapter one/Character/Brecht
- Chapter one/Character/Cleric
- Chapter nine/Creatures/Giant, ice
- Belinik
- Night's Embrace
- Chapter four/Gods and religion/Sera
- Chapter four/Gods and religion/Kriesha
- Chapter three/Magic/Divine magic
- BRCS
- Sidhelien Bow
- Discipline (Feat)
- Cultural Arms Focus (Feat)
- Ranger
- Cleric
- Lady Luck
- Trade Matter
- Chapter two/Blood and regency/fr
- Chapter seven/Realm magic
- Chapter four/Gods and religion/Eloéle
- Vos
- Birthright Campaign Setting 3 5
- Favored region
- Chapter one/Character/Dwarves, Cerilian
- Battle Caster (Feat)
- Wizard
- Assassination
- Introduction/fr
- Khinasi Trader's Tongue
- Chapter nine/Creatures/Elven horse
- Chapter two/Blood and regency/Bloodline derivation
- Chapter one/Character/Elves, Cerilian
- Bloodline Prodigy (Feat)
- The domain turn
- Web Play
- Chapter nine/Creatures/Blood Hound
- Paladin
- Chapter one/Character/Rjurik
- Chapter three/Magic/Magician Spells
- Erik
- Chapter six/Armies and warfare/Military units
- Chapter one/Character/Fighter
- Sidhelien
- Chapter one/Character
- Table 4-9: Clerical ranks
- Chapter one/Character/Monk
- Warlord
- Blooded Scion (Feat)
- Chapter one/Character/Barbarian
- Chapter two/Blood and regency
- Skills
- Conqueror (Feat)
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 3,328 Views |
, 05-20-2007 at 02:12 PM
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