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  1. #11
    JD Sivyer
    Guest

    Gnomes

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    In my BR campaign, we've decided that gnomes are feral-like creatures
    that live deep in woods and in the mountains, away from most civilised
    areas. Sometimes they sneak into farms and steal small animals, but
    they rarely interact with humans. They are often savage and will
    attempt to attack lone wanderers when the numbers are in their favour.

    JD Sivyer.

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    In my BR campaign, we've decided that gnomes are feral-like creatures that
    live deep in woods and in the mountains, away from most civilised areas. 
    Sometimes they sneak into farms and steal small animals, but they rarely
    interact with humans.  They are often savage and will attempt
    to attack lone wanderers when the numbers are in their favour.

    JD Sivyer.



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  2. #12
    Tripp Elliott
    Guest

    Gnomes

    RTomasz184@aol.com wrote:
    >
    > IT SEEMS LIKE IM THE ONLY ONE WHO WANTS GNOMES THEIR LESS MAGICAL THEN ELVES
    > AND WHY HAVE THE OTHER DEMIHUMANS AND HUMANOIDS AND NOT GNOMES EXCEPT THAT
    > THEIR NOT A POPULAR RACE THEY HAVE LESS BENEFITS THEN DWARVES OR ELVES SO I
    > DONT SEE HOW THEY WOULD OUT BALANCE THINGS AND THIER ONLY TECHIES IN DL IM
    > TALKING ABOUT THE STANDARD AD&D GNOME WHO LIVES IN THE FORESTS AND HILLS AND
    > ACTS SORTA LIKE A CROSS BETWEEN DWARVES AND ELVES AND A PRACTICAL JOKER THEY
    > SHOULD HAVE BEEN ADDED TO BEGIN WITH SINCE THIER IS NO LOGICAL REASON THEY
    > WERENT NOT EVEN MENTION IN NPC STATUS WHICH IS JUNKY
    > ROB

    It isn't that they are unpopular. Hey, I love Gnomes. They have access
    to what I believe is the single best Kit around, the BreachGnome. I
    just don't think they fit Cerilia very well.

    If they existed, they would have been mentioned in the histories,
    novels, and such. I don't intend to use them in Cerilia.

    Of course, as a DM you can make your own rulings about pretty much
    anything, so if you want them, then use them.

    Tripp

  3. #13
    James Ruhland
    Guest

    Gnomes

    >
    > IT SEEMS LIKE IM THE ONLY ONE WHO WANTS GNOMES

    1) no need to shout it. We can read it without it being in all caps. 2) If
    you and your players are the only people on the planet who want Gnomes in
    your campaign, then you and your players are right; have Gnomes in your
    campaign. The rest of us were giving our opinion about our own games, and
    what we'd like to see Ed work on as far as BRs future; but If I want
    Beholder Player Characters in my campaing (hmmmnn...), everyone else will
    give me striken looks, but I will have Beholder PCs in my campaign. No one
    is stoping you from doing whatever you want with your own game; we just, as
    I said, gave our own opinion of the matter.

  4. #14
    JLR881@aol.co
    Guest

    Gnomes

    The rules are intended for just that purpose - so that the bone-heads in my
    group could go play at your house and not feel like they were aliens on a new
    planet. My worry is that with the little "perks" they seem to dream up with
    each new expansion, they will end up "Monty Haul" -ing this campaign world to
    death like the have so many others.

  5. #15
    Darkstar
    Guest

    Gnomes

    JLR881@aol.com wrote:
    >
    > The rules are intended for just that purpose - so that the bone-heads in my
    > group could go play at your house and not feel like they were aliens on a new
    > planet. My worry is that with the little "perks" they seem to dream up with
    > each new expansion, they will end up "Monty Haul" -ing this campaign world to
    > death like the have so many others.

    A campaign will only become a "Monty Haul" one if the DM allows it to
    become so.

    Personally I give out very little in the way of magic items for my PC in
    adventures, maybe one every 3-4 adventures. This makes them appreciate
    and look after the items even more than usual.


    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    ICQ: 2938300
    Home Page: http://www.box.net.au/~hoss/birth.html

    From the Darkness we came,
    and to the Darkness we will return.

  6. #16
    prtr02@scorpion.nspco.co
    Guest

    Gnomes

    I don't think JLR881 meant Monty Haul in giving away too many magic items. I think he
    meant it in the sense of having many little rules and quirky powers scattered
    throughout many different rulebooks.

    Randax

  7. #17
    JLR881@aol.co
    Guest

    Gnomes

    In a message dated 97-11-17 14:42:22 EST, you write:

  8. #18
    Craig Greeson
    Guest

    Gnomes

    Greetings,
    On the subject of gnomes, IMC the only ones in Cerilia are Forest Gnomes (from
    the MM). These shy, elusive creatures stay out of the affairs of other races
    except in particularly special circumstances. If you want one of these
    characters to strike out into the big, wide world as a PC, go ahead. I would
    suggest keeping the gnomes very rare and making the world seem huge and somewhat
    overwhelming to them.

    I've never cared for the standard Rock Gnomes of the AD&D game. They seemed a
    bit too much like "silly dwarves" to me. It seems that the role of small,
    jovial demi-humans is well filled by halflings in BR, and the Underdark should
    be left to dwarves, orogs, and whatever nightmarish creatures the DM feels
    appropriate.

    This is just my opinion, of course. Feel free to make Rock Gnomes (or even
    Tinkers, gasp, for that matter) the stewards of the Iron Throne if you think
    it's appropriate in your campaign.

    Regards
    Craig

    patera wrote:
    >
    > Gnomes are listed as common monsters in the back of the birthright
    > rulebook. The question is, why aren't they PC races? Are they too rare? Are
    > they primitive? Are they hostile? Any thoughts?

  9. #19
    Manfred V=?ISO-8859-1?Q?
    Guest

    Gnomes

    >patera wrote:
    >>
    >> Gnomes are listed as common monsters in the back of the birthright
    >> rulebook. The question is, why aren't they PC races? Are they too rare? Are
    >> they primitive? Are they hostile? Any thoughts?

    In my campaign the PCs found several relics of a lost gnomish
    civilisation (skygnomes).

    One of my players is now searching for information about this.

    He will learn that those gnomes invented a couple of useful things, but
    they were extinct, as quiet a lot of human and elven kingdoms fought
    them. They obviously were considered to be a great danger with their
    unusual devices.

    The last of these high-civilized gnomes died 124 HC when a group of
    mercenaries encoutered the last hidden refuge.
    Nearly all plans and scripts were lost.

    Even primitive gnome tribes grew very rare, as the majority of the human
    population fought them.

    Hope that helps.

    Manni


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