Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15
  1. #11
    Site Moderator AndrewTall's Avatar
    Join Date
    Oct 2006
    Location
    London, England
    Posts
    2,482
    Downloads
    31
    Uploads
    2
    Quote Originally Posted by ConjurerDragon View Post
    >

    No mechanic attribute except the explicite rule that those special "marines" are *a unit of irregulars* (which existed as a war card unit)?
    But no different when fighting on board ships, etc - I would have thought that in ship:ship boarding actions the marines should have some mechanics advantage - galleon marines raiding a longship of sea-sick irregulars get no benefit from hours of training to fight on board ship? I'd put them as the equivalent of infantry in boarding, or raiding a seaport possibly, and as equal irregulars on land or some such if using the old rules.

  2. #12
    When dismounted for a land action the marines counted as 'Irregulars', a vast underestimation IMO since most were trained at least as well as regular infantry... but I digress.

    The biggest advantage of marines in Cerilia is that they are the only unit in the 2nd Ed setting that could fight as part of a naval action. Troops on board as passengers were just that... weapons racked, armor stowed and horses penned below... so they were useless. Marines could fight and -then- debark to join a raid... leaving the pure crew to sail away once things were finished. Of course using them left the ship without such troops and less able to handle boarding actions.

    At least that's what I remember from the last campaign I ran... and that's been nearly a decade now. Gearing up for a new one though, by player demand the thing is back!!!

  3. #13
    Birthright Developer irdeggman's Avatar
    Join Date
    Nov 2001
    Location
    Virginia Beach, Virginia
    Posts
    3,945
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by ConjurerDragon View Post
    > irdeggman wrote:

    No mechanic attribute except the explicite rule that those special "marines" are *a unit of irregulars* (which existed as a war card unit)?
    But that is like saying they are anuirean irregulars or the like.

    Other than the label they had no "special" abilities. They couldn't land and move and were subject to all of the same restrictions any other unit had when disembarking - that is what I mean.
    Duane Eggert

  4. #14
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    Quote Originally Posted by rarier View Post
    When dismounted for a land action the marines counted as 'Irregulars', a vast underestimation IMO since most were trained at least as well as regular infantry
    The warcard was supposed to represent something in the ballpark of 200 men. The numbers of marines on ships often numbered a dozen or several dozen on large ships. The unit of irregulars represents sailors sent off ship stiffened by marines and under the command of the captain of marines. Ships could be loaded with regular military units, so the number of actual marine infantry would always be relatively small compared to a war-card. What makes up the balance and how good is this balance?

    An irregular unit seems about right for a body of sailors on land, even if they do have a dozen or two of marines in their number.

  5. #15
    Senior Member
    Join Date
    Jan 2002
    Location
    Germany
    Posts
    883
    Downloads
    0
    Uploads
    0
    AndrewTall schrieb:
    > This post was generated by the Birthright.net message forum.
    > You can view the entire thread at:
    > http://www.birthright.net/forums/showthread.php?goto=newpost&t=3932
    > AndrewTall wrote:
    > ------------ QUOTE ----------
    >
    >
    > No mechanic attribute except the explicite rule that those special "marines" are *a unit of irregulars* (which existed as a war card unit)?
    > -----------------------------
    >
    >
    >
    > But no different when fighting on board ships, etc - I would have thought that in ship:ship boarding actions the marines should have some mechanics advantage - galleon marines raiding a longship of sea-sick irregulars get no benefit from hours of training to fight on board ship? I`d put them as the equivalent of infantry in boarding, or raiding a seaport possibly, and as equal irregulars on land or some such if using the old rules.
    >
    Those "marines" (NOT Marines - those are an existing warcard unit!) are
    not fighting as an additional warcard of irregulars in a sea-sea battle.
    In such a battle (in 2E) the "marines" were the normal inherent
    "boarding value" of the galleon/roundship/zebec.
    "Marines" destroyed in land battle --> boarding value 0 until replenished.
    Additional warcard units added to that boarding value depending on what
    type of unit it was but not the irregulars that were the ships fighting
    complement to begin with.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.