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Thread: Trade Routes???
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06-28-1997, 10:24 AM #2trustno1@atcon.coGuest
Trade Routes???
>The matter is this: we, together, have established that a merchant
>who creates a trade route needs only one guild holding (in the
>province where the routes originates) to start up making money. Are
>there any official rules or guidelines (I am the designers of our
>world directly now) concerning the profit for the regent (of the
>destination province) who agrees on the trade route. In other words,
>would he get a piece of the pie also?
IMO, a ruler who doesn't get a 'peice of the action' is a fool, and will
lose his realm to the guilder eventually. The ruler (through a decree) can
cut any trade route instantly, hence he/she has veto over its existant, and
the power to destroy something is power over it....
>PS: DM isn't actually a good name anymore for this setting, is it?
>Dungeons are the least most regents think of when they rule their
>countries, so I thought something more appropriate would be called
>for. Any suggestions?
Game Master (GM) ? Its commonly used in a lot of non-D&D games...
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