Hola!

Okay, I recently started a Birthright campaign and we've only had three
sessions. Each session I've tried running the Domain Turn sequence as smoothly
as possible, but still involve role-playing. At first I tried straight-up
Domain Turns, going through the motions and getting things done. That didn't
work.

The second session I emphasized roleplaying more, but it ended up turning into
the stereotypical AD&D adventure, 'cept the characters had armies to back up
their threats.

The third I tried a combination, but I wasn't able to handle all the incoming
information. I couldn't manage one character adventuring and roleplaying a
scene out with a bartender and control the other player's domain turns. And I
didn't want to focus on just the roleplaying scene 'cause I didn't want to
exclude the other players..but there was no obvious way to involve them.

So, I ask you all..how do *YOU* run your Domain Turns? Examples are MOST
welcome! I would like to know what you do that makes your campaigns
successful, while not turning Birthright into "Axis & Allies" or "Risk", but
not slidding into the stereotypical "You walk into a ten foot by ten foot
corridor made of stone...".

- - The Motive